m (added framelimit to config and edited for readability) |
(Added proper settings, note about vdank, and notes about open issues) |
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = | |framelimit = Auto<!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = Menus will be sped up | |framelimit notes = Menus will be sped up without the framelimit capped at 60 FPS. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
Line 62: | Line 62: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes graphical glitches on your AC. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 131: | Line 131: | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Prevents the game from crashing while WCB is enabled. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
The game may crash after Simulator battles. This issue is tracked as part of {{issue|9395}}. | |||
The intro movie will randomly hang, typically after replaying several times. This issue is tracked as part of {{issue|9391}}. | |||
The game may crash during the Mission "Marche Au Supplice". This issue is tracked as part of {{issue|9387}}. | |||
Even with WCB and RCB enabled, some textures on your AC may render incorrectly. This and several of the other issues are fixed by WIP {{pr|9107}}. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Increasing the Vblank Rate will increase the framelimit, although menus will be sped up over 60 FPS. | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU |
Revision as of 01:48, 8 February 2021
Armored Core 4 | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP FromSoftware NA Sega EU 505 Games |
Series | Armored Core |
Release date(s) | JP December 21, 2006 NA March 20, 2007 EU June 22, 2007 |
Release type | Console exclusive |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30027 (IRD), BLES00039 (IRD), BLJM60012 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Armored Core 4 is a 2006 third-person shooter mecha video game developed by FromSoftware for the PlayStation 3 and Xbox 360 consoles. It is the twelfth entry in the Armored Core series. Armored Core 4 reboots the franchise with a new storyline and new mechanics.
The game is set in the future where a great war has left the nations of Earth devastated and their respective governments have been taken over by corporations. Conflicts begin to break out between the corporations, who use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.
Armored Core 4 streamlines many of the features of previous entries while retaining its highly complex customization system. Players take on missions from various clients in return for credits, which they can spend on unlockable parts and weapons. In addition to system link and split-screen multiplayer, players can engage in online battles with 7 other players.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Auto | Menus will be sped up without the framelimit capped at 60 FPS. |
Write color buffers | On | Fixes graphical glitches on your AC. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Prevents the game from crashing while WCB is enabled. |
Known Issues
The game may crash after Simulator battles. This issue is tracked as part of Issue 9395.
The intro movie will randomly hang, typically after replaying several times. This issue is tracked as part of Issue 9391.
The game may crash during the Mission "Marche Au Supplice". This issue is tracked as part of Issue 9387.
Even with WCB and RCB enabled, some textures on your AC may render incorrectly. This and several of the other issues are fixed by WIP PR 9107.
Special Notes
Increasing the Vblank Rate will increase the framelimit, although menus will be sped up over 60 FPS.
Patches
PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db: Infinite Ammo: Games: "Armored Core 4": BLUS30027: [ 01.01 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00AA1C20, 0x60000000 ]