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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = | |write color buffers = On | ||
|write color buffers notes = | |write color buffers notes = Fixes overbright image | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = |
Revision as of 08:44, 10 September 2020
MotorStorm | |
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GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Write color buffers | On | Fixes overbright image |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: msnotes: &msnotes "Set Vblank rate to 120Hz for 60FPS gameplay. Needs a stable and locked 60FPS otherwise game will slow down. May work with other versions with adjustments.\n\nKnown issues:\nIn-Game timer ticks at half rate.\nGame Speed resets to normal if the player vehicle is wrecked (this can be resolved by restarting the track in the pause menu)." PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006 60 FPS: Games: "Motorstorm": BCES00006: [ All ] Author: illusion Notes: *msnotes Patch Version: 1.0 Patch: - [ bef32, 0xdf702c, 0.5 ] # Half gamespeed! PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017 60 FPS: Games: "Motorstorm Demo": NPEA80017: [ All ] Author: illusion Notes: *msnotes Patch Version: 1.0 Patch: - [ bef32, 0xdf715c, 0.5 ] # Half gamespeed!