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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Required to render graphics if you're not using the MLAA patch, hurts performance. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = |
Revision as of 09:26, 18 September 2020
Killzone 3 | |
---|---|
GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Write color buffers | On | Required to render graphics if you're not using the MLAA patch, hurts performance. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." kz3demofov: &kz3demofov - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel - [ bef32, 0x1327E74, 0.8 ] # static float in memory // camera kz3demomlaa: &kz3demomlaa - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 PPU-ae204e2198c9a051a44a69913c48f6591b811082: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x1327E54, 0.65 ] # static float in memory Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel - [ bef32, 0x139BEEC, 0.8 ] # static float in memory // camera Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: Extended FOV: Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: Extended FOV: Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ]