HerrHulaHoop (talk | contribs) (Added GameIDs for Alice Madness SPU MLAA patch. will do it for ICO and SotC as well.) |
HerrHulaHoop (talk | contribs) (Added Oblivion patch) |
||
Line 426: | Line 426: | ||
BLUS30782: [ 01.00 ] | BLUS30782: [ 01.00 ] | ||
Author: Whatcookie | Author: Whatcookie | ||
Notes: For people who would like to play the unpatched version of | Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!) | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 705: | Line 705: | ||
BLES00467: [ All ] | BLES00467: [ All ] | ||
Author: Whatcookie | Author: Whatcookie | ||
Notes: | Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 2,756: | Line 2,756: | ||
- [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9) | - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9) | ||
- [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9) | - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9) | ||
</syntaxhighlight> | |||
==The Elder Scrolls IV: Oblivion== | |||
<syntaxhighlight lang="yaml"> | |||
PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY | |||
Unlock FPS: | |||
Games: | |||
"The Elder Scrolls IV: Oblivion": | |||
BLUS30087: [ 01.00 ] | |||
Author: Whatcookie | |||
Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. | |||
Patch Version: 1.00 | |||
Patch: | |||
- [ be32, 0x00aaed04, 0x60000000 ] | |||
- [ be32, 0x00aaec4c, 0x60000000 ] | |||
- [ be32, 0x00682100, 0x60000000 ] | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 19:23, 15 July 2020
This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml
file and add one or more of the following patches to it. See the detailed instructions below.
Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.
How to use patches
The first step is to create a patch.yml
file:
- Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
- Add the line
Version: 1.2
to the top of the file. Do not paste anything else on this line. HitEnter
and move to the next line. - You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
- Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
- Save the file in relevant location:
- Windows:
\patches\
- Linux:
~/.config/rpcs3/patches/
- Windows:
Next you need to select the patches you wish to enable in the Patch Manager. To do this:
- Boot RPCS3
- Select
Manage > Game Patches
to access the Patch Manager. - Navigate to the patch you wish to enable and tick the checkbox corresponding to the patch.
- Click Save and boot the game.
How to identify the PPU hash from your executable
If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:
- Boot the game for a minute and then close the emulator.
- Open RPCS3.log (or just RPCS3 with the Notepad icon).
- Search for the string
PPU executable hash:
. - Copy the value that looks like
PPU-b8c34f774adb367761706a7f685d4f8d9d355426
. This is the PPU hash of your game. - Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
- Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.
Disable SPU MLAA
<syntaxhighlight lang="yaml"> Anchors:
SPU_MLAA_01: &SPU_MLAA_01 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 # - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
SPU_MLAA_02: &SPU_MLAA_02 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 SPU_MLAA_03: &SPU_MLAA_03 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x000034a4, 0x40800017 ] # il r23 0 SPU_MLAA_04: &SPU_MLAA_04 - [ be32, 0x00005948, 0x40800094 ] # il r20 1 - [ be32, 0x0000690c, 0x40800027 ] # il r39 0 SPU_MLAA_05: &SPU_MLAA_05 - [ be32, 0x00004440, 0x40800002 ] # il r2 0 - [ be32, 0x000056C4, 0x4080008a ] # il r10 0 SPU_MLAA_06: &SPU_MLAA_06 - [ be32, 0x000033b0, 0x40800017 ] # il r23 0 - [ be32, 0x0000373c, 0x4080001f ] # il r31 0 SPU_MLAA_07: &SPU_MLAA_07 - [ be32, 0x0000325c, 0x40800003 ] # il r3 0 - [ be32, 0x00004C00, 0x40800091 ] # il r17 1 SPU_MLAA_08: &SPU_MLAA_08 - [ be32, 0x000036d4, 0x4080001d ] # il r29 0 - [ be32, 0x000033d0, 0x40800005 ] # il r5 0 SPU_MLAA_09: &SPU_MLAA_09 - [ be32, 0x00003744, 0x4080001e ] # il r30 0 - [ be32, 0x00003430, 0x40800006 ] # il r6 0 SPU_MLAA_10: &SPU_MLAA_10 - [ be32, 0x000036bc, 0x4080001c ] # il r28 0 - [ be32, 0x000033c0, 0x40800005 ] # il r5 0 SPU_MLAA_11: &SPU_MLAA_11 - [ be32, 0x00003344, 0x40800003 ] # il r3 0 - [ be32, 0x000037b4, 0x4020007f ] # spu nop SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."
SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - Prince of Persia series": Games: All: All: [ All ] Serials: All Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_01 ]
SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Disable SPU MLAA: Games: "Puppeteer": BCES00935: [ All ] BCUS98227: [ All ] BCJS30078: [ All ] BCAS20281: [ All ] NPEA00439: [ All ] NPUA80959: [ All ] NPJA00098: [ All ] NPHA80250: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_01 ] "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ] Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_02 ]
SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Disable SPU MLAA: Games: "Dragon Age 2 (Dragon Age II)": BLES01084: [ All ] BLUS30645: [ All ] NPEB00569: [ All ] NPUB30476: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - ICO": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - Macross 30": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ]
SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'
"Disable SPU MLAA - Metro Last Light": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ]
SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ]
SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ]
SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'
"Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ]
SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'
"Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ]
SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - Yakuza 0, Yakuza Kiwami": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ]
SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - Twisted Metal": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ]
SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!
"Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_07 ]
SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_08 ]
SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'
"Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_09 ]
SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
"Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_10 ]
SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'
"Disable SPU MLAA": Games: "Alice: Madness Returns": BLES01265: [ All ] BLUS30607: [ All ] NPEB00625: [ All ] NPUB30545: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_11 ]
</syntaxhighlight>
Army of TWO: The 40th Day
<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:
Unlock FPS: Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.00 ] BLES00659: [ 01.00 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be32, 0x003c5f9c, 0x60000000 ] - [ be32, 0x003c6000, 0x60000000 ] - [ be32, 0x003c6010, 0x60000000 ]
PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:
Unlock FPS: Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.03 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well. Patch Version: 1.0 Patch: - [ be32, 0x003cc00c, 0x60000000 ] - [ be32, 0x003cc070, 0x60000000 ] - [ be32, 0x003cc080, 0x60000000 ]
</syntaxhighlight>
Asura's Wrath
<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:
Unlock FPS: Games: "Asura's Wrath": BLUS30721: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ be32, 0x008bbd04, 0x60000000 ] - [ be32, 0x008bbd64, 0x60000000 ] - [ be32, 0x008bbd68, 0x60000000 ]
</syntaxhighlight>
Dark Souls
<syntaxhighlight lang="yaml"> Anchors:
DS1_US_FPS: &DS1_US_FPS # 60fps noskip - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [be32, 0x00146e44, 0x989f070c ] - [be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)
PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
Unlock FPS: Games: "Dark Souls": BLUS30782: [ 01.00 ] Author: Whatcookie Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!) Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ]
</syntaxhighlight>
Dark Souls II
<syntaxhighlight lang="yaml"> Anchors:
DS2_USEU_Net: &DS2_USEU_Net - [be32, 0x019A8C00, 0x01A43068] - [be32, 0x019A8C04, 0x01A43060] - [be32, 0x019A8C08, 0x01A42F18] - [be32, 0x019A8C0C, 0x01A42F10] - [be32, 0x019A8C10, 0x01A42FB8] - [be32, 0x019A8C14, 0x01A42B60] - [be32, 0x019A8C18, 0x01A42EC0] DS2_JP_Net: &DS2_JP_Net - [be32, 0x01998B00, 0x01A32EC8] - [be32, 0x01998B04, 0x01A32EC0] - [be32, 0x01998B08, 0x01A32D78] - [be32, 0x01998B0C, 0x01A32D70] - [be32, 0x01998B10, 0x01A32E18] - [be32, 0x01998B14, 0x01A329C8] - [be32, 0x01998B18, 0x01A32D20]
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
Bypass Network Requirement: Games: "Dark Souls II": BLET50006: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ]
PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
Bypass Network Requirement: Games: "Dark Souls II": NPUB90979: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ]
PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
Bypass Network Requirement: Games: "Dark Souls II": NPJB90625: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_JP_Net ]
</syntaxhighlight>
Demon's Souls
<syntaxhighlight lang="yaml"> Anchors:
BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x25ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x26ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"
PPU-83681f6110d33442329073b72b8dc88a2f677172:
Unlock FPS: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00025edc, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190433c, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190433c, 3.5555556 ]
PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:
Unlock FPS: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00026ac4, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x01904494, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x01904494, 3.5555556 ]
</syntaxhighlight>
Destroy All Humans! Path of the Furon
<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:
Unlock FPS: Games: "Destroy All Humans! Path of the Furon": BLES00467: [ All ] Author: Whatcookie Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. Patch Version: 1.0 Patch: - [ be32, 0x010b9e68, 0x60000000 ] - [ be32, 0x010b9ec0, 0x60000000 ]
</syntaxhighlight>
DJ Hero 2
<syntaxhighlight lang="yaml"> PPU-1369b92d59b3727ea77257795263de460e621823:
Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLUS30526: [ 01.00 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86d99c, 0x58585858 ]
PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:
Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLUS30526: [ 01.01 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86f718, 0x58585858 ]
PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:
Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLES00896: [ 01.00 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86d55c, 0x58585858 ]
PPU-bccea158f89820de105a87541c9252052538a5fb:
Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLES00896: [ 01.01 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86f2d8, 0x58585858 ]
</syntaxhighlight>
Drakengard 3
<syntaxhighlight lang="yaml"> Anchors:
DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
- Min frametime is this value / 30
- 0.125 / 30 is 4.1ms, so max FPS is 240
- This game has a second framerate limiter based
- on Vblank, so set Vblank high to raise the framerate
- Max FPS is Vblank / 2
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
</syntaxhighlight>
Folklore
<syntaxhighlight lang="yaml"> Anchors:
Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"
PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
Unlock FPS: Games: "Folklore": BCUS98147: [ 01.00 ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181354, 0x60000000 ]
PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
Unlock FPS: Games: "Folklore": BCUS98147: [ 01.10 ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x01823c0, 0x60000000 ]
PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
Unlock FPS: Games: "Folklore": BCES00050: [ All ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181118, 0x60000000 ]
</syntaxhighlight>
Genji: Days of the Blade
<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
21:9 Aspect Ratio: Games: "Genji: Days of the Blade": BCES00002: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9 60 FPS: Games: "Genji: Days of the Blade": BCES00002: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS
</syntaxhighlight>
Gran Turismo HD Concept
<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
21:9 Aspect Ratio: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Notes: Might work for US and JP versions with adjustments. Patch Version: 1.0 Patch: - [be32, 0x9BAD3C, 0x3F95C28F]
</syntaxhighlight>
Grand Theft Auto IV
<syntaxhighlight lang="yaml"> PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:
Unlock FPS: Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLUS30127: [ 01.08 ] NPUB30702: [ 01.08 ] Author: Zolika1351 Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast. Patch Version: 1.0 Patch: - [ be32, 0xF18830, 0x00000000 ]
</syntaxhighlight>
Hatsune Miku: Project DIVA Dreamy Theater
<syntaxhighlight lang="yaml"> Anchors:
HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."
PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
Sign in without connecting a PSP: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.00 ] Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66C464, 0x000004B8]
PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
Sign in without connecting a PSP: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66F9B4, 0x00000718]
</syntaxhighlight>
Hatsune Miku: Project Diva F
<syntaxhighlight lang="yaml"> Anchors:
HMPDF_FPS_USEU: &HMPDF_FPS_USEU - [ be32, 0xBF289C, 0x3F800000 ] - [ be16, 0x589496, 0x0001 ] - [ be16, 0x5894BA, 0x0001 ] - [ be16, 0x589802, 0x0001 ] - [ be16, 0x58982A, 0x0001 ] HMPDF_FPS_JP: &HMPDF_FPS_JP - [ be32, 0xBF22FC, 0x3F800000 ] - [ be16, 0x586202, 0x0001 ] - [ be16, 0x586226, 0x0001 ] - [ be16, 0x58656E, 0x0001 ] - [ be16, 0x586596, 0x0001 ] HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
PPU-f3227f57ec001582b253035fd90de77f05ead470:
60 FPS: Games: "Hatsune Miku: Project Diva F": BLUS31319: [ All ] NPUB31241: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ]
PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
60 FPS: Games: "Hatsune Miku: Project Diva F": NPEB01393: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ]
PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
60 FPS: Games: "Hatsune Miku: Project Diva F": BLJM60527: [ All ] NPJB00287: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_JP ]
</syntaxhighlight>
Hatsune Miku: Project Diva F 2nd
<syntaxhighlight lang="yaml"> Anchors:
HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU - [ be32, 0x0423C8, 0x3F800000 ] - [ be16, 0x6AF44E, 0x0001 ] - [ be16, 0x6AF46E, 0x0001 ] - [ be16, 0x6AF492, 0x0001 ] - [ be16, 0x6AF4B6, 0x0001 ] HMPDF2_FPS_AS: &HMPDF2_FPS_AS - [ be32, 0x042390, 0x3F800000 ] - [ be16, 0x6AF0B6, 0x0001 ] - [ be16, 0x6AF0D6, 0x0001 ] - [ be16, 0x6AF0FA, 0x0001 ] - [ be16, 0x6AF11E, 0x0001 ] HMPDF2_FPS_JP: &HMPDF2_FPS_JP - [ be32, 0x041F40, 0x3F800000 ] - [ be16, 0x6A48F6, 0x0001 ] - [ be16, 0x6A4916, 0x0001 ] - [ be16, 0x6A493A, 0x0001 ] - [ be16, 0x6A495E, 0x0001 ] HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLUS31431: [ All ] Author: Brolijah Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ]
PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPEB02013: [ All ] Author: Brolijah Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ]
PPU-51d336edfa3774f2db83ed030611f462c097c40b:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLAS50723: [ All ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ]
PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPHB00671: [ All ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ]
PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.00 ] NPJB00435: [ 01.00 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.01 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.02 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPJB00435: [ 01.02 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x041F78, 0x3F800000 ] - [ be16, 0x6AB316, 0x0001 ] - [ be16, 0x6AB336, 0x0001 ] - [ be16, 0x6AB35A, 0x0001 ] - [ be16, 0x6AB37E, 0x0001 ]
</syntaxhighlight>
Iron Man
<syntaxhighlight lang="yaml"> PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:
60 FPS: Games: "Iron Man": BLUS30134: [ 01.02 ] Author: HyperSpider Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS. Patch Version: 1.0 Patch: - [ bef32, 0xCD01AC, 0.01666667 ] 120 FPS: Games: "Iron Man": BLUS30134: [ 01.02 ] Author: HyperSpider Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS. Patch Version: 1.0 Patch: - [ bef32, 0xCD01AC, 0.00833334 ]
</syntaxhighlight>
JoJo's Bizarre Adventure: All Star Battle
<syntaxhighlight lang="yaml"> Anchors:
JoJoASB_FPS: &JoJoASB_FPS - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate - [ bef32, 0xFDB724, 0.5 ] # Animation speed - [ bef32, 0xFF8F70, 0.5 ] - [ bef32, 0xFEE2F8, 0.5 ] # UI speed
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
60 FPS: Games: "JoJo's Bizarre Adventure: All Star Battle": BLUS31405: [ All ] Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA). Patch Version: 1.0 Patch: - [ load, *JoJoASB_FPS ]
</syntaxhighlight>
JoJo's Bizarre Adventure: Eyes of Heaven
<syntaxhighlight lang="yaml"> Anchors:
JoJoEoH_FPS: &JoJoEoH_FPS - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate - [ bef32, 0x02370360, 0.5 ] - [ bef32, 0x023AED1C, 0.5 ]
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
60 FPS: Games: "JoJo's Bizarre Adventure: Eyes of Heaven": BLJS10318: [ 01.05 ] Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed. Patch Version: 1.0 Patch: - [ load, *JoJoEoH_FPS ]
</syntaxhighlight>
Kingdom Hearts HD 1.5 ReMIX
<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
</syntaxhighlight>
LittleBigPlanet 2
<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
21:9 Aspect Ratio: Games: "LittleBigPlanet 2": NPUA80662: [ 01.33 ] Author: slashiee Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00D9C8EC, 2.37037037 ]
</syntaxhighlight>
Lollipop Chainsaw
<syntaxhighlight lang="yaml"> Anchors:
LC_FPS: &LC_FPS - [ be32, 0x00932f2c, 0x60000000 ] - [ be32, 0x00932f8c, 0x60000000 ] - [ be32, 0x00932f90, 0x60000000 ]
PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
Unlock FPS: Games: "Lollipop Chainsaw": BLUS30917: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ]
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
Unlock FPS: Games: "Lollipop Chainsaw": BLES01525: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ]
</syntaxhighlight>
Metal Gear Solid 2: Sons of Liberty - HD Edition
<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
21:9 Aspect Ratio: Games: "Metal Gear Solid 2: Sons of Liberty - HD Edition": NPEB00685: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
</syntaxhighlight>
NieR
<syntaxhighlight lang="yaml"> Anchors:
NieR_FPS_USEU: &NieR_FPS_USEU # "unlock" framerate - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave # get mftb - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8) - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d5a78, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
NieR_FPS_JP: &NieR_FPS_JP # "unlock" framerate - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave # get mftb - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8) - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d6678, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
Unlock FPS: Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_USEU ] 21:9 Aspect Ratio: Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: dio Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
Unlock FPS: Games: "NieR (Nier Replicant)": BLJM60223: [ All ] Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_JP ]
</syntaxhighlight>
Persona 5
<syntaxhighlight lang="yaml"> Anchors:
p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling." p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0 p5_ModSupport: &p5_ModSupport # make %s/hdd.cpk -> %s%s/mod.cpk - [ be32, 0x00B4D638, 0x25732573 ] - [ be32, 0x00B4D63C, 0x2F6D6F64 ] - [ be32, 0x00B4D640, 0x2E63706B ] # make mod.cpk file path - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis r3, cpkPathString@ha - [ be32, 0x00114CA8, 0x33E3D638 ] # addic r31, r3, cpkPathString@l - [ be32, 0x00114CAC, 0x48968BEB ] # bla getInstallPath - [ be32, 0x00114CB0, 0x60000000 ] # nop - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr r30, r3 - [ be32, 0x00114CB8, 0x48968BF7 ] # bla getInstallPath2 - [ be32, 0x00114CBC, 0x60000000 ] # nop - [ be32, 0x00114CC0, 0x33A10070 ] # addic r29, r1, 0x70 - [ be32, 0x00114CC4, 0x7C661B78 ] # mr r6, r3 - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr r4, r31 - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr r5, r30 - [ be32, 0x00114CD4, 0x48AD567F ] # bla sprintf - [ be32, 0x00114CD8, 0x60000000 ] # nop - [ be32, 0x00114CDC, 0x48B44A9E ] # ba branchOffset - [ be32, 0x00114CE0, 0x60000000 ] # nop # trampoline - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00B44AA0, 0x48114B77 ] # bla criFsBindCpk - [ be32, 0x00B44AA4, 0x60000000 ] # nop - [ be32, 0x00B44AA8, 0x3880000A ] # li r4, 0xA - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla criFsBindPatch - [ be32, 0x00B44AB0, 0x60000000 ] # nop - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba 0x114CA4 + 0x40 - [ be32, 0x00B44AB8, 0x60000000 ] # nop p5_4K_Author: &p5_4K_Author rexis p5_4K_Notes: &p5_4K_Notes "To be used only with 4K Bustup Mod by rexis." p5_4K_PatVer: &p5_4K_PatVer 1.0 p5_4K: &p5_4K - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A - [ be32, 0x1d027C, 0x48b45007 ] - [ be32, 0x1d039C, 0x48b45007 ] - [ be32, 0x1cffd4, 0x48b45007 ] - [ be32, 0x1d02a0, 0x48b45007 ] - [ be32, 0x1d03c0, 0x48b45007 ] - [ be32, 0xb45004, 0x38a00003 ] # li r5,0x3 - [ be32, 0xb45008, 0x7c632bd2 ] # divd r3,r3,r5 - [ be32, 0xb4500c, 0x4e800020 ] # blr p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0 p5_SkipIntro: &p5_SkipIntro - [ be32, 0x0055AC8C, 0x60000000 ] p5_60FPS_Author: &p5_60FPS_Author TGEnigma p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Causes game progress breaking in some places." p5_60FPS_PatVer: &p5_60FPS_PatVer 1.0 p5_60FPS: &p5_60FPS - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1) - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency - [ bef32, 0x00012484, 0.01666667 ] - [ bef32, 0x00045678, 0.01666667 ] - [ bef32, 0x000616F0, 0.01666667 ] - [ bef32, 0x00073F20, 0.01666667 ] # - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed - [ bef32, 0x00077E54, 0.01666667 ] - [ bef32, 0x00078A70, 0.01666667 ] - [ bef32, 0x0007A238, 0.01666667 ] - [ bef32, 0x00081864, 0.01666667 ] - [ bef32, 0x000885C8, 0.01666667 ] - [ bef32, 0x0008C550, 0.01666667 ] - [ bef32, 0x0008D6D0, 0.01666667 ] - [ bef32, 0x000D058C, 0.01666667 ] - [ bef32, 0x000D0B4C, 0.01666667 ] - [ bef32, 0x000E4754, 0.01666667 ] - [ bef32, 0x000E50F0, 0.01666667 ] - [ bef32, 0x000E8190, 0.01666667 ] - [ bef32, 0x000F8B78, 0.01666667 ] - [ bef32, 0x00101CE8, 0.01666667 ] - [ bef32, 0x001E7344, 0.01666667 ] - [ bef32, 0x001EB0D4, 0.01666667 ] - [ bef32, 0x001EB328, 0.01666667 ] - [ bef32, 0x001EB814, 0.01666667 ] - [ bef32, 0x001EB940, 0.01666667 ] - [ bef32, 0x001EBA04, 0.01666667 ] - [ bef32, 0x001EBBA0, 0.01666667 ] - [ bef32, 0x001EBCD0, 0.01666667 ] - [ bef32, 0x001ECCA0, 0.01666667 ] - [ bef32, 0x00234C64, 0.01666667 ] - [ bef32, 0x0023F4BC, 0.01666667 ] - [ bef32, 0x002400BC, 0.01666667 ] - [ bef32, 0x00240BB0, 0.01666667 ] - [ bef32, 0x0029231C, 0.01666667 ] - [ bef32, 0x00294A70, 0.01666667 ] - [ bef32, 0x002952F8, 0.01666667 ] # - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS - [ bef32, 0x002B0688, 0.01666667 ] - [ bef32, 0x002B6154, 0.01666667 ] - [ bef32, 0x002B71F8, 0.01666667 ] - [ bef32, 0x002B82C8, 0.01666667 ] - [ bef32, 0x002B98F8, 0.01666667 ] - [ bef32, 0x002B9F8C, 0.01666667 ] - [ bef32, 0x002BA614, 0.01666667 ] - [ bef32, 0x002BC84C, 0.01666667 ] - [ bef32, 0x002BCD2C, 0.01666667 ] - [ bef32, 0x002C550C, 0.01666667 ] - [ bef32, 0x002D1328, 0.01666667 ] # - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed - [ bef32, 0x002D2DDC, 0.01666667 ] - [ bef32, 0x002D8A10, 0.01666667 ] - [ bef32, 0x002D8A18, 0.01666667 ] - [ bef32, 0x002DA46C, 0.01666667 ] - [ bef32, 0x002FBB00, 0.01666667 ] - [ bef32, 0x0030E258, 0.01666667 ] - [ bef32, 0x003181D4, 0.01666667 ] - [ bef32, 0x0031CE24, 0.01666667 ] - [ bef32, 0x0031DBE0, 0.01666667 ] - [ bef32, 0x0033DBD0, 0.01666667 ] - [ bef32, 0x00358664, 0.01666667 ] - [ bef32, 0x00359020, 0.01666667 ] - [ bef32, 0x0035AD10, 0.01666667 ] - [ bef32, 0x00364A98, 0.01666667 ] - [ bef32, 0x0037429C, 0.01666667 ] - [ bef32, 0x00376E7C, 0.01666667 ] - [ bef32, 0x00379B08, 0.01666667 ] - [ bef32, 0x0037AAAC, 0.01666667 ] - [ bef32, 0x0037CF54, 0.01666667 ] - [ bef32, 0x0037DB7C, 0.01666667 ] - [ bef32, 0x003803F4, 0.01666667 ] - [ bef32, 0x00387A80, 0.01666667 ] - [ bef32, 0x00388684, 0.01666667 ] - [ bef32, 0x003ACBC0, 0.01666667 ] - [ bef32, 0x003BDDD0, 0.01666667 ] - [ bef32, 0x003E944C, 0.01666667 ] - [ bef32, 0x003F35EC, 0.01666667 ] - [ bef32, 0x003F6FF4, 0.01666667 ] - [ bef32, 0x0058CE18, 0.01666667 ] - [ bef32, 0x0058DE64, 0.01666667 ] - [ bef32, 0x0058E82C, 0.01666667 ] - [ bef32, 0x0058E958, 0.01666667 ] - [ bef32, 0x0058F47C, 0.01666667 ] - [ bef32, 0x0058FA00, 0.01666667 ] - [ bef32, 0x0058FAB4, 0.01666667 ] - [ bef32, 0x0058FBE4, 0.01666667 ] - [ bef32, 0x0058FD2C, 0.01666667 ] - [ bef32, 0x0058FE6C, 0.01666667 ] - [ bef32, 0x00590A04, 0.01666667 ] - [ bef32, 0x005B6914, 0.01666667 ] - [ bef32, 0x005F1C6C, 0.01666667 ] - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff - [ bef32, 0x007072BC, 0.01666667 ] - [ bef32, 0x00722D7C, 0.01666667 ] - [ bef32, 0x0073C840, 0.01666667 ] - [ bef32, 0x00772E50, 0.01666667 ] - [ bef32, 0x0087B338, 0.01666667 ] - [ bef32, 0x00B10110, 0.01666667 ] - [ bef32, 0x00B6AA14, 0.01666667 ] - [ bef32, 0x00B6AA38, 0.01666667 ] - [ bef32, 0x00B70B48, 0.01666667 ] - [ bef32, 0x00B70BC8, 0.01666667 ] - [ bef32, 0x00B71CF4, 0.01666667 ] - [ bef32, 0x00B72F38, 0.01666667 ] - [ bef32, 0x00CFF46C, 0.01666667 ] - [ bef32, 0x00061700, 0.1666667 ] - [ bef32, 0x00069AA4, 0.1666667 ] - [ bef32, 0x0007A1EC, 0.1666667 ] - [ bef32, 0x00081880, 0.1666667 ] - [ bef32, 0x000C8258, 0.1666667 ] - [ bef32, 0x000C991C, 0.1666667 ] - [ bef32, 0x00101CCC, 0.1666667 ] - [ bef32, 0x001E2C44, 0.1666667 ] - [ bef32, 0x001E61E8, 0.1666667 ] - [ bef32, 0x001E7338, 0.1666667 ] - [ bef32, 0x00250C50, 0.1666667 ] - [ bef32, 0x00256B20, 0.1666667 ] - [ bef32, 0x00292100, 0.1666667 ] - [ bef32, 0x00294A60, 0.1666667 ] - [ bef32, 0x002952E4, 0.1666667 ] - [ bef32, 0x0029FD98, 0.1666667 ] - [ bef32, 0x002A1BB8, 0.1666667 ] - [ bef32, 0x002A41D0, 0.1666667 ] - [ bef32, 0x002A6124, 0.1666667 ] - [ bef32, 0x002B4FF0, 0.1666667 ] - [ bef32, 0x002B60DC, 0.1666667 ] - [ bef32, 0x002B7174, 0.1666667 ] - [ bef32, 0x002B82F4, 0.1666667 ] - [ bef32, 0x002B8E74, 0.1666667 ] - [ bef32, 0x002BA600, 0.1666667 ] - [ bef32, 0x002BAB30, 0.1666667 ] - [ bef32, 0x002BB4E0, 0.1666667 ] - [ bef32, 0x002BB808, 0.1666667 ] - [ bef32, 0x002BC368, 0.1666667 ] - [ bef32, 0x002BC844, 0.1666667 ] - [ bef32, 0x002BD414, 0.1666667 ] - [ bef32, 0x002C4F54, 0.1666667 ] - [ bef32, 0x002C4FF0, 0.1666667 ] - [ bef32, 0x002C69E4, 0.1666667 ] - [ bef32, 0x002D4378, 0.1666667 ] - [ bef32, 0x002DD968, 0.1666667 ] - [ bef32, 0x002DE538, 0.1666667 ] - [ bef32, 0x002DEA04, 0.1666667 ] - [ bef32, 0x0030D7A0, 0.1666667 ] - [ bef32, 0x0030E6BC, 0.1666667 ] - [ bef32, 0x003181B8, 0.1666667 ] - [ bef32, 0x0031AFE0, 0.1666667 ] - [ bef32, 0x0031CE38, 0.1666667 ] - [ bef32, 0x0031DBF0, 0.1666667 ] - [ bef32, 0x0031EC74, 0.1666667 ] - [ bef32, 0x00322FB4, 0.1666667 ] - [ bef32, 0x00356560, 0.1666667 ] - [ bef32, 0x003586BC, 0.1666667 ] - [ bef32, 0x00358F90, 0.1666667 ] - [ bef32, 0x0035A380, 0.1666667 ] - [ bef32, 0x0035AA3C, 0.1666667 ] - [ bef32, 0x00364A9C, 0.1666667 ] - [ bef32, 0x003688C8, 0.1666667 ] - [ bef32, 0x00368A88, 0.1666667 ] - [ bef32, 0x00368E30, 0.1666667 ] - [ bef32, 0x00376FD0, 0.1666667 ] - [ bef32, 0x00377538, 0.1666667 ] - [ bef32, 0x00377CD8, 0.1666667 ] - [ bef32, 0x0037C2B0, 0.1666667 ] - [ bef32, 0x0037D310, 0.1666667 ] - [ bef32, 0x0037D418, 0.1666667 ] - [ bef32, 0x0037D5B4, 0.1666667 ] - [ bef32, 0x0037DD08, 0.1666667 ] - [ bef32, 0x0037DE10, 0.1666667 ] - [ bef32, 0x0037DF78, 0.1666667 ] - [ bef32, 0x00382F38, 0.1666667 ] - [ bef32, 0x003845F0, 0.1666667 ] - [ bef32, 0x00387A6C, 0.1666667 ] - [ bef32, 0x00398208, 0.1666667 ] - [ bef32, 0x00398460, 0.1666667 ] - [ bef32, 0x003999F8, 0.1666667 ] - [ bef32, 0x003A7C64, 0.1666667 ] - [ bef32, 0x003AA418, 0.1666667 ] - [ bef32, 0x003AE0E4, 0.1666667 ] - [ bef32, 0x003AE3A0, 0.1666667 ] - [ bef32, 0x003B25D8, 0.1666667 ] - [ bef32, 0x003BC448, 0.1666667 ] - [ bef32, 0x003C58C0, 0.1666667 ] - [ bef32, 0x003C67B0, 0.1666667 ] - [ bef32, 0x003C6D6C, 0.1666667 ] - [ bef32, 0x003EBC20, 0.1666667 ] - [ bef32, 0x003EE5F0, 0.1666667 ] - [ bef32, 0x003F1FE0, 0.1666667 ] - [ bef32, 0x003F6FC0, 0.1666667 ] - [ bef32, 0x004EB808, 0.1666667 ] - [ bef32, 0x0055251C, 0.1666667 ] - [ bef32, 0x0055EC48, 0.1666667 ] - [ bef32, 0x0055F4A8, 0.1666667 ] - [ bef32, 0x0057DC08, 0.1666667 ] - [ bef32, 0x0057E498, 0.1666667 ] - [ bef32, 0x005C5364, 0.1666667 ] - [ bef32, 0x00620714, 0.1666667 ] - [ bef32, 0x00635CB4, 0.1666667 ] - [ bef32, 0x00642B98, 0.1666667 ] - [ bef32, 0x00654EE8, 0.1666667 ] - [ bef32, 0x00662B04, 0.1666667 ] - [ bef32, 0x006AFF98, 0.1666667 ] - [ bef32, 0x006CAA44, 0.1666667 ] - [ bef32, 0x006E0224, 0.1666667 ] - [ bef32, 0x006E31A0, 0.1666667 ] - [ bef32, 0x006FCD3C, 0.1666667 ] - [ bef32, 0x00772E54, 0.1666667 ] - [ bef32, 0x00797508, 0.1666667 ] - [ bef32, 0x00B52E3C, 0.1666667 ] - [ bef32, 0x00B6AD00, 0.1666667 ] - [ bef32, 0x00B6B71C, 0.1666667 ] - [ bef32, 0x00B6E478, 0.1666667 ] - [ bef32, 0x00B6E880, 0.1666667 ] - [ bef32, 0x00B6E8B8, 0.1666667 ] - [ bef32, 0x00B6E8F0, 0.1666667 ] - [ bef32, 0x00B6E928, 0.1666667 ] - [ bef32, 0x00B6E960, 0.1666667 ] - [ bef32, 0x00B6E998, 0.1666667 ] - [ bef32, 0x00B6E9D0, 0.1666667 ] - [ bef32, 0x00B6EA08, 0.1666667 ] - [ bef32, 0x00B6EA40, 0.1666667 ] - [ bef32, 0x00B6EA78, 0.1666667 ] - [ bef32, 0x00B6EAB0, 0.1666667 ] - [ bef32, 0x00B6EAE8, 0.1666667 ] - [ bef32, 0x00B6EB20, 0.1666667 ] - [ bef32, 0x00B6EB58, 0.1666667 ] - [ bef32, 0x00B6EB90, 0.1666667 ] - [ bef32, 0x00B6EBC8, 0.1666667 ] - [ bef32, 0x00B6EC00, 0.1666667 ] - [ bef32, 0x00B6EC38, 0.1666667 ] - [ bef32, 0x00B6EC70, 0.1666667 ] - [ bef32, 0x00B6ECA8, 0.1666667 ] - [ bef32, 0x00B70A54, 0.1666667 ] - [ bef32, 0x00B70AF0, 0.1666667 ] - [ bef32, 0x00B70AF8, 0.1666667 ] - [ bef32, 0x00B70B00, 0.1666667 ] - [ bef32, 0x00B70B08, 0.1666667 ] - [ bef32, 0x00B70B10, 0.1666667 ] - [ bef32, 0x00B70B20, 0.1666667 ] - [ bef32, 0x00B70B78, 0.1666667 ] - [ bef32, 0x00B70B88, 0.1666667 ] - [ bef32, 0x00B70BB4, 0.1666667 ] - [ bef32, 0x00B70BC4, 0.1666667 ] - [ bef32, 0x00B70F60, 0.1666667 ] - [ bef32, 0x00B71BAC, 0.1666667 ] - [ bef32, 0x00B71BBC, 0.1666667 ] - [ bef32, 0x00B9BD30, 0.1666667 ] - [ bef32, 0x00CF96AC, 0.1666667 ] - [ bef32, 0x00CFA1E8, 0.1666667 ] - [ bef32, 0x00CFA20C, 0.1666667 ] - [ bef32, 0x00CFB210, 0.1666667 ] - [ bef32, 0x00CFB778, 0.1666667 ] - [ bef32, 0x00CFBC30, 0.1666667 ] - [ bef32, 0x00CFBCA8, 0.1666667 ] - [ bef32, 0x00CFBFD4, 0.1666667 ] - [ bef32, 0x00CFC0A8, 0.1666667 ] - [ bef32, 0x00CFF3CC, 0.1666667 ] - [ bef32, 0x00CFF3D4, 0.1666667 ] - [ bef32, 0x00CFF470, 0.1666667 ] - [ bef32, 0x00CFF478, 0.1666667 ] - [ bef32, 0x00CFF480, 0.1666667 ] - [ bef32, 0x00D06840, 0.1666667 ] - [ bef32, 0x00D06848, 0.1666667 ] - [ be32, 0x000FB71C, 0x3C603C88 ] - [ be32, 0x00109B14, 0x3C603C88 ] - [ be32, 0x0023FBDC, 0x3CA03C88 ] - [ be32, 0x00240620, 0x3CA03C88 ] - [ be32, 0x00241258, 0x3C803C88 ] - [ be32, 0x003CA4BC, 0x3C603C88 ] - [ be32, 0x0087B448, 0x3C603C88 ] - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff p5_DLC_Author: &p5_DLC_Author TGEnigma p5_DLC_PatVer: &p5_DLC_PatVer 1.0 p5_DLC: &p5_DLC - [ be32, 0x197AE8, 0x4E800020 ]
p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11 p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0 p5_DisableBlur: &p5_DisableBlur - [ be32, 0x00FEE27A, 0x9E001700 ] - [ be32, 0x00FEE27E, 0xC801001D ] - [ be32, 0x00FEE282, 0x00000000 ] - [ be32, 0x00FEE286, 0x00000000 ] - [ be32, 0x00FEE28A, 0x1E810100 ] - [ be32, 0x00FEE28E, 0xC800001D ] - [ be32, 0x00FEE292, 0x00000000 ] - [ be32, 0x00FEE296, 0x00000000 ] p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11 p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0 p5_DisableDistortion: &p5_DisableDistortion - [ be32, 0x00FE2E28, 0x9E001700 ] - [ be32, 0x00FE2E2C, 0xC801001D ] - [ be32, 0x00FE2E30, 0x00000000 ] - [ be32, 0x00FE2E34, 0x00000000 ] - [ be32, 0x00FE2E38, 0x1E810100 ] - [ be32, 0x00FE2E3C, 0xC800001D ] - [ be32, 0x00FE2E40, 0x00000000 ] - [ be32, 0x00FE2E44, 0x00000000 ] p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11 p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0 p5_Disable100PctDistortion: &p5_Disable100PctDistortion - [ be32, 0x00FE31CC, 0x9E001700 ] - [ be32, 0x00FE31D0, 0xC801001D ] - [ be32, 0x00FE31D4, 0x00000000 ] - [ be32, 0x00FE31D8, 0x00000000 ] - [ be32, 0x00FE31DC, 0x1E810100 ] - [ be32, 0x00FE31E0, 0xC800001D ] - [ be32, 0x00FE31E4, 0x00000000 ] - [ be32, 0x00FE31E8, 0x00000000 ] p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch." p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0 p5_NoHudLite: &p5_NoHudLite - [ be32, 0xDE4EC, 0x60000000 ] # mission list - [ be32, 0xE83F4, 0x60000000 ] # place pict - [ be32, 0xE5920, 0x60000000 ] # check - [ be32, 0x69CC4, 0x38600001 ] # alert - [ be32, 0x5F678, 0x60000000 ] # date - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud - [ be32, 0x28FBA0, 0x38600000 ] # party panel - [ be32, 0x28FBA4, 0x4E800020 ] # party panel - [ be32, 0xD6B48, 0x60000000 ] # mini map - [ be32, 0xD6490, 0x60000000 ] # mini map
p5_NoHud_Author: &p5_NoHud_Author TGEnigma p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things." p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0 p5_NoHud: &p5_NoHud - [ be32, 0x116934, 0x4E800020 ]
p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order." p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0 p5_BgmOrder: &p5_BgmOrder # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz r3, 0x0(r30) - [ be32, 0x00B44B58, 0x38630001 ] # addi r3, r3, 0x1 - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm) - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B60, 0x41800008 ] # blt +0x8 - [ be32, 0x00B44B64, 0x38600000 ] # li r3, 0x0 # patch music id - [ be32, 0x00B44B68, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B70, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order." p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1 p5_BgmRandom: &p5_BgmRandom # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline # Rnd() % MaxBgm - [ be32, 0x00B44B50, 0x4891DA07 ] # bla 0x0091DA04 (Rnd) - [ be32, 0x00B44B54, 0x38C0000B ] # li r6, 11 (MaxBgm) - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1 - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4 - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6 - [ be32, 0x00B44B64, 0x7C852014 ] # addc r4, r5, r4 - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3 - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3 # patch music id - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B74, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_NaviLines_Author: &p5_NaviLines_Author lipsum p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)." p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0 p5_NaviLines: &p5_NaviLines - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified." p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0 p5_MaxBullet: &p5_MaxBullet - [ be16, 0x00D5C188, 0 ] # empty - base start - [ be16, 0x00D5C18A, 16 ] # joker (16) - [ be16, 0x00D5C18C, 8 ] # ryuji (8) - [ be16, 0x00D5C18E, 15 ] # morgana (15) - [ be16, 0x00D5C190, 36 ] # ann (36) - [ be16, 0x00D5C192, 24 ] # yusuke (24) - [ be16, 0x00D5C194, 12 ] # makoto (12) - [ be16, 0x00D5C196, 6 ] # haru (6) - [ be16, 0x00D5C198, 0 ] # futaba (0) - [ be16, 0x00D5C19A, 12 ] # goro (12) - [ be16, 0x00D5C19C, 0 ] # empty - tower rank 5 start - [ be16, 0x00D5C19E, 32 ] # joker (32) - [ be16, 0x00D5C1A0, 16 ] # ryuji (16) - [ be16, 0x00D5C1A2, 25 ] # morgana (25) - [ be16, 0x00D5C1A4, 60 ] # ann (60) - [ be16, 0x00D5C1A6, 48 ] # yusuke (48) - [ be16, 0x00D5C1A8, 24 ] # makoto (24) - [ be16, 0x00D5C1AA, 12 ] # haru (12) - [ be16, 0x00D5C1AC, 0 ] # futaba (0) - [ be16, 0x00D5C1AE, 24 ] # goro (24)
p5_Title_US: &p5_Title_US "Persona 5": BLUS31604: [ All ] NPUB31848: [ All ]
p5_Title_EU: &p5_Title_EU "Persona 5": BLES02247: [ All ] NPEB02436: [ All ]
p5_Title_JP_100: &p5_Title_JP_100 "Persona 5": BLJM61346: [ 01.00 ]
p5_Title_JP_103: &p5_Title_JP_103 "Persona 5": BLJM61346: [ 01.03 ]
PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
Enable Mod Support: Games: *p5_Title_US Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Games: *p5_Title_US Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_US Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_US Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_US Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_US Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_US Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_US Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_US Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_US Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_US Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_US Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_US Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_US Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ]
PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
Enable Mod Support: Games: *p5_Title_EU Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Games: *p5_Title_EU Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_EU Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_EU Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_EU Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_EU Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_EU Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_EU Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_EU Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_EU Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_EU Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_EU Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_EU Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_EU Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ]
PPU-3b394da7912181d308bf08505009b3578521c756:
Enable Mod Support: Games: *p5_Title_JP_100 Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Games: *p5_Title_JP_100 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_JP_100 Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_JP_100 Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_JP_100 Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_JP_100 Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_JP_100 Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_JP_100 Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_JP_100 Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_JP_100 Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_JP_100 Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_JP_100 Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_JP_100 Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_JP_100 Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ]
PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
Enable Mod Support: Games: *p5_Title_JP_103 Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Games: *p5_Title_JP_103 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_JP_103 Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_JP_103 Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_JP_103 Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_JP_103 Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_JP_103 Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_JP_103 Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_JP_103 Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_JP_103 Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_JP_103 Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_JP_103 Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_JP_103 Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_JP_103 Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ]
</syntaxhighlight>
Ratchet & Clank: Tools of Destruction
<syntaxhighlight lang="yaml"> PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
Freeze Fix: Games: "Ratchet & Clank: Tools of Destruction": BCES00052: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x5056f0, 0x409efff0]
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: Juhn & Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x53a208, 0x409efff4]
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Juhn & Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x505948, 0x409efff0]
</syntaxhighlight>
Ratchet & Clank: Quest for Booty
<syntaxhighlight lang="yaml"> PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
Freeze Fix: Games: "Ratchet & Clank: Quest For Booty": BCES00301: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x3EB8B0, 0x409EFFF0]
</syntaxhighlight>
Red Dead Redemption
<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:
21:9 Aspect Ratio: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
</syntaxhighlight>
Resistance: Fall of Man
<syntaxhighlight lang="yaml"> PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)
Unlock FPS: Games: "Resistance: Fall of Man": BCUS98107: [ All ] BCES00001: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene. Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)
Unlock FPS: Games: "Resistance: Fall of Man": NPEA00430: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene. Patch Version: 1.0 Patch: - [ be32, 0x004188c4, 0x60000000 ] - [ bef32, 0x00768358, 0.00416666 ] # set minimum timestep size
</syntaxhighlight>
Resistance 2
<syntaxhighlight lang="yaml"> PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
60 FPS: Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: Whatcookie Notes: Patch Version: 1.0 Patch: - [ be32, 0x00635d7c, 0x60000000 ] # nop - [ be32, 0x00635d88, 0x60000000 ] # nop - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
60 FPS: Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: Whatcookie, illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0064816c, 0x60000000 ] # nop - [ be32, 0x00648178, 0x60000000 ] # nop - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
</syntaxhighlight>
Sengoku Basara 4: Sumeragi
<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
Unlock FPS: Games: "Sengoku Basara 4: Sumeragi": BLJM61248: [ 01.02 ] Author: Whatcookie Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings. Patch Version: 1.0 Patch: - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e - [ be32, 0x00e23178, 0x60000000 ] # nop
</syntaxhighlight>
Shadows of the Damned
<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
Unlock FPS: Games: "Shadows of the Damned": BLUS30653: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS. Patch Version: 1.0 Patch: - [ be32, 0x009e0ce4, 0x60000000 ] - [ be32, 0x009e0d64, 0x60000000 ]
PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:
Unlock FPS: Games: "Shadows of the Damned": BLES01276: [ All ] Author: Whatcookie, Dante3732 Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS. Patch Version: 1.0 Patch: - [ be32, 0x009e0ce4, 0x60000000 ] - [ be32, 0x009e0d64, 0x60000000 ]
</syntaxhighlight>
Sonic Adventure
<syntaxhighlight lang="yaml"> Anchors:
SA_169: &SA_169 - [ be32, 0x05043F18, 0x3F400000 ] - [ be32, 0x00909260, 0x009B1604 ] - [ be32, 0x0090E5B0, 0x40A00000 ] - [ be32, 0x00909270, 0x40400000 ] - [ be32, 0x00909274, 0xC0400000 ] - [ be32, 0x00909278, 0xBF400000 ]
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
16:9 Aspect Ratio: Games: "Sonic Adventure": NPUB30249: [ All ] NPEB00304: [ All ] Author: Esppiral Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720). Patch Version: 1.0 Patch: - [ load, *SA_169 ]
</syntaxhighlight>
Sonic The Hedgehog
<syntaxhighlight lang="yaml"> PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
Custom Time Scale (ingame, menus, FMVs): Games: "Sonic the Hedgehog (Sonic '06)": BLES00028: [ All ] Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Custom Time Scale (cutscenes): Games: "Sonic the Hedgehog (Sonic '06)": BLES00028: [ All ] Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:
Custom Time Scale (ingame, menus, FMVs): Games: "Sonic the Hedgehog (Sonic '06)": BLUS30008: [ All ] Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Custom Time Scale (cutscenes): Games: "Sonic the Hedgehog (Sonic '06)": BLUS30008: [ All ] Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
</syntaxhighlight>
Sonic Unleashed
<syntaxhighlight lang="yaml"> Anchors:
su1280x720_Digital: &su1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013D197A, 1280 ] # Other buffers - [ be16, 0x0144A53E, 1280 ] - [ be16, 0x0144A5F6, 1280 ] - [ be16, 0x0144A652, 1280 ] su1280x720_USEUPhysical: &su1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00DD85B6, 1280 ] # Other buffers - [ be16, 0x013608D6, 1280 ] - [ be16, 0x0136098E, 1280 ] - [ be16, 0x013609EA, 1280 ] swa1280x720_BLJM60112: &swa1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00DEC49E, 1280 ] # Other buffers - [ be16, 0x013644FE, 1280 ] - [ be16, 0x013645B6, 1280 ] - [ be16, 0x01364612, 1280 ] su1280x720_v102: &su1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00DFD7C6, 1280 ] # Other buffers - [ be16, 0x01371B8E, 1280 ] - [ be16, 0x01371C46, 1280 ] - [ be16, 0x01371CA2, 1280 ] su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B5A, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B62, 1280 ] # Other buffers - [ be16, 0x0143908E, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391A2, 1280 ] swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)." suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102 # Aspect ratio - [ bef32, 0x0275DB2C, 2.37037037 ]
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.00 ] BLES00425: [ 01.00 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_USEUPhysical ]
PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: slashiee Notes: Divide width by height to get the float value. Patch Version: 1.0 Patch: - [ load, *suAspectRatio_BLUS30244_v102 ]
PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ]
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.00 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_BLJM60112 ]
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ]
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ]
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ]
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": NPUB90194: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPUB90194_Demo ]
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": NPEB90132: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPEB90132_Demo ]
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
16:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": NPJB90162: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_NPJB90162_Demo ]
</syntaxhighlight>
Space Channel 5: Part 2
<syntaxhighlight lang="yaml"> PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
21:9 Aspect Ratio: Games: "Space Channel 5: Part 2": NPUB30353: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9) - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
</syntaxhighlight>
The Elder Scrolls IV: Oblivion
<syntaxhighlight lang="yaml"> PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
Unlock FPS: Games: "The Elder Scrolls IV: Oblivion": BLUS30087: [ 01.00 ] Author: Whatcookie Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. Patch Version: 1.00 Patch: - [ be32, 0x00aaed04, 0x60000000 ] - [ be32, 0x00aaec4c, 0x60000000 ] - [ be32, 0x00682100, 0x60000000 ]
</syntaxhighlight>
The ICO & Shadow of the Colossus Collection
<syntaxhighlight lang="yaml"> Anchors:
iconotes: &iconotes "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance."
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
Disable MLAA: Games: "ICO": NPEA00279: [ 01.00 ] NPUA80676: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
Disable MLAA: Games: "ICO": BCES01097: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
Disable MLAA: Games: "ICO": BCES01097: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00045dd4, 0x38800000 ] # li r4 0x0
PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00
Disable Motion Blur: Games: "Shadow of the Colossus": BCES01097: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0 - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0 Disable MLAA: Games: "Shadow of the Colossus": BCES01097: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0
PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin
Disable Motion Blur: Games: "Shadow of the Colossus": NPEA00280: [ 01.00 ] NPUA80677: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0 - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0 Disable MLAA: Games: "Shadow of the Colossus": NPEA00280: [ 01.00 ] NPUA80677: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0
PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01
Disable Motion Blur: Games: "Shadow of the Colossus": BCES01097: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80677: [ 01.01 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0 - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0 Disable MLAA: Games: "Shadow of the Colossus": BCES01097: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80677: [ 01.01 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0
</syntaxhighlight>
The Last of Us
<syntaxhighlight lang="yaml"> Anchors:
tlou100_mlaa: &tlou100_mlaa - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou100_post: &tlou100_post - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes (mem address: 0x14C79C7) tlou100_mesh: &tlou100_mesh - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou100_ssao: &tlou100_ssao - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) tlou100_mb: &tlou100_mb - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) tlou100_dof: &tlou100_dof - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) tlou100_dbv: &tlou100_dbv - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) tlou100_dbf: &tlou100_dbf - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) tlou100_db: &tlou100_db - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) tlou100_speed: &tlou100_speed - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f) tlou100_trap: &tlou100_trap - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
tlou100_spulighting: &tlou100_spulighting - [ be32, 0x00afeb24, 0x48000010 ]
tlou111_mlaa: &tlou111_mlaa - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou111_post: &tlou111_post - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes (mem address: 0x1571867) tlou111_mesh: &tlou111_mesh - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou111_ssao: &tlou111_ssao - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF) tlou111_mb: &tlou111_mb - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE) tlou111_dof: &tlou111_dof - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) tlou111_dbv: &tlou111_dbv - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) tlou111_dbf: &tlou111_dbf - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) tlou111_db: &tlou111_db - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) tlou111_speed: &tlou111_speed - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03) tlou111_trap: &tlou111_trap - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
tlou111_spulighting: &tlou111_spulighting - [ be32, 0x00b294ec, 0x48000010 ]
dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter." spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
Disable in-built MLAA: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou100_mlaa ] Post-processing modes: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou100_post ] Disable Mesh trimming: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbv ] Depth border fix: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbf ] Depth buffer: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *dbnotes Patch Version: 1.0 Patch: - [ load, *tlou100_db ] Speedboost: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou100_speed ] Disable RSX trap errors: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou100_trap ] Disable SPU lighting: Games: "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] Author: ZeroX Notes: *spulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou100_spulighting ]
PPU-120fb71f7352d62521c639b0e99f960018c10a56:
Disable in-built MLAA: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou111_mlaa ] Post-processing modes: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_ssao ] Disable Motion Blur: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbf ] Depth buffer: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *dbnotes Patch Version: 1.0 Patch: - [ load, *tlou111_db ] Speedboost: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou111_speed ] Disable RSX trap errors: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou111_trap ] Disable SPU Lighting: Games: "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] Author: ZeroX Notes: *spulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou111_spulighting ]
</syntaxhighlight>
Uncharted: Drake's Fortune
<syntaxhighlight lang="yaml"> Anchors:
uc1_Disc_100_mb: &uc1_Disc_100_mb - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur (mem address: 0x042974A)
uc1_Disc_100_dof: &uc1_Disc_100_dof - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C) uc1_Disc_110_mb: &uc1_Disc_110_mb - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur (mem address: 0x0BB43DA)
uc1_Disc_110_dof: &uc1_Disc_110_dof - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC) uc1_PSN_mb: &uc1_PSN_mb - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur (mem address: 0x0BB321A) uc1_PSN_dof: &uc1_PSN_dof - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
Disable Motion Blur: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_100_mb ] Disable Depth of Field: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_100_dof ]
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
Disable Motion Blur: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_110_mb ] Disable Depth of Field: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_110_dof ]
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Disable Motion Blur: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_PSN_mb ] Disable Depth of Field: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_PSN_dof ]
</syntaxhighlight>
Uncharted 2: Among Thieves
<syntaxhighlight lang="yaml"> Anchors:
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9B964) uc2_Disc_100_stencil: &uc2_Disc_100_stencil - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_Disc_109_stencil: &uc2_Disc_109_stencil - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting (mem address: 0x0E9C564) uc2_PSN_stencil: &uc2_PSN_stencil - [ be32, 0x00c2f9c, 0x9b630375 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting uc2_Demo_stencil: &uc2_Demo_stencil - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00757: [ 01.00 ] BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ]
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ]
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
60 FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ]
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Disable SPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Enable Stencil Buffer for GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_stencil ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ]
</syntaxhighlight>
Uncharted 3: Drake's Deception
<syntaxhighlight lang="yaml"> Anchors:
uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] #FPS - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes (mem address: 0x1346D47) uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_100_ssao: &uc3_100_ssao - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9) uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_JP_100_mlaa: &uc3_JP_100_mlaa - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_JP_100_post: &uc3_JP_100_post - [ be32, 0x0093acfc, 0x39000003 ] # Post-Processing modes uc3_JP_100_mesh: &uc3_JP_100_mesh - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_JP_100_ssao: &uc3_JP_100_ssao - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO uc3_JP_100_dof: &uc3_JP_100_dof - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field uc3_JP_100_speed: &uc3_JP_100_speed - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB) uc3_JP_100_dbv: &uc3_JP_100_dbv - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport uc3_JP_100_dbf: &uc3_JP_100_dbf - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix uc3_JP_100_db: &uc3_JP_100_db - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2
uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA uc3_110_mb: &uc3_110_mb - [ be32, 0x00779ff0, 0x480008b0 ] # Disable - [ be32, 0x0077aacc, 0x480000c4 ] # motion - [ be32, 0x00a411ac, 0x480001a4 ] # blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing modes (mem address: 0x1376F77) uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5) uc3_110_db: &uc3_110_db - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] #FPS - [ be32, 0x0096e97c, 0x48000040 ] #Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA uc3_119_mb: &uc3_119_mb - [ be32, 0x0078a608, 0x480008b0 ] # Disable - [ be32, 0x0078b0e4, 0x480000c4 ] # motion - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post Processing modes (mem address: 0x1386547) uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9) uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957)
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
Unlock FPS: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCUS98233: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_db ]
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mlaa ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_ssao ] Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_db ]
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:
Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_110_mlaa ] Disable Motion Blur: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_db ]
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:
Unlock FPS: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_119_mlaa ] Disable Motion Blur: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] Depth Buffer: Games: "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01670: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_db ]
</syntaxhighlight>
Unreal Tournament 3
<syntaxhighlight lang="yaml"> Anchors:
UT3_FPS: &UT3_FPS - [ be32, 0x00010c70, 0x60000000 ] - [ be32, 0x00010cc8, 0x60000000 ] - [ be32, 0x003b79e8, 0x60000000 ] - [ be32, 0x003b7a4c, 0x60000000 ] - [ be32, 0x003b7a58, 0x60000000 ]
PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:
Unlock FPS: Games: "Unreal Tournament 3": BLES00200: [ 02.00 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *UT3_FPS ]
</syntaxhighlight>
WipEout HD
<syntaxhighlight lang="yaml"> PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
21:9 Aspect Ratio: Games: "WipEout HD": NPEA00057: [ 02.51 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix
</syntaxhighlight>