Help:Game Patches: Difference between revisions

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m (whoops, add space channel to own section)
m (Typo fixes + Maintaining consistent capitalisation across all UC patches)
Line 3,207: Line 3,207:
    
    
   uc2_Disc_100_light: &uc2_Disc_100_light
   uc2_Disc_100_light: &uc2_Disc_100_light
     - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lightning                  (mem address: 0x0E9B964)
     - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
    
    
   uc2_Disc_100_stencil: &uc2_Disc_100_stencil
   uc2_Disc_100_stencil: &uc2_Disc_100_stencil
     - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9B965)
     - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
    
    
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   uc2_Disc_100_mesh: &uc2_Disc_100_mesh
Line 3,238: Line 3,238:
    
    
   uc2_Disc_109_light: &uc2_Disc_109_light
   uc2_Disc_109_light: &uc2_Disc_109_light
     - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lightning                  (mem address: 0x0E9C564)
     - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    
    
   uc2_Disc_109_stencil: &uc2_Disc_109_stencil
   uc2_Disc_109_stencil: &uc2_Disc_109_stencil
     - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565)
     - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
    
    
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   uc2_Disc_109_mesh: &uc2_Disc_109_mesh
Line 3,269: Line 3,269:
    
    
   uc2_PSN_light: &uc2_PSN_light
   uc2_PSN_light: &uc2_PSN_light
     - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lightning                  (mem address: 0x0E9C564)
     - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
    
    
   uc2_PSN_stencil: &uc2_PSN_stencil
   uc2_PSN_stencil: &uc2_PSN_stencil
     - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565)
     - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
    
    
   uc2_PSN_mesh: &uc2_PSN_mesh
   uc2_PSN_mesh: &uc2_PSN_mesh
Line 3,300: Line 3,300:
    
    
   uc2_Demo_light: &uc2_Demo_light
   uc2_Demo_light: &uc2_Demo_light
     - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lightning
     - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting
    
    
   uc2_Demo_stencil: &uc2_Demo_stencil
   uc2_Demo_stencil: &uc2_Demo_stencil
     - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lightning
     - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting
    
    
   uc2_Demo_mesh: &uc2_Demo_mesh
   uc2_Demo_mesh: &uc2_Demo_mesh
Line 3,372: Line 3,372:
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_post ]
       - [ load, *uc2_Disc_100_post ]
   Disable SPU lightning:
   Disable SPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,383: Line 3,383:
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_light ]
       - [ load, *uc2_Disc_100_light ]
   Enable stencil buffer for GPU lightning:
   Enable Stencil Buffer for GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,394: Line 3,394:
     Patch:
     Patch:
       - [ load, *uc2_Disc_100_stencil ]
       - [ load, *uc2_Disc_100_stencil ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,486: Line 3,486:
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_post ]
       - [ load, *uc2_Disc_109_post ]
   Disable SPU lightning:
   Disable SPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,497: Line 3,497:
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_light ]
       - [ load, *uc2_Disc_109_light ]
   Enable stencil buffer for GPU lightning:
   Enable Stencil Buffer for GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,508: Line 3,508:
     Patch:
     Patch:
       - [ load, *uc2_Disc_109_stencil ]
       - [ load, *uc2_Disc_109_stencil ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,595: Line 3,595:
     Patch:
     Patch:
       - [ load, *uc2_PSN_post ]
       - [ load, *uc2_PSN_post ]
   Disable SPU lightning:
   Disable SPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,605: Line 3,605:
     Patch:
     Patch:
       - [ load, *uc2_PSN_light ]
       - [ load, *uc2_PSN_light ]
   Enable stencil buffer for GPU lightning:
   Enable Stencil Buffer for GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,615: Line 3,615:
     Patch:
     Patch:
       - [ load, *uc2_PSN_stencil ]
       - [ load, *uc2_PSN_stencil ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,694: Line 3,694:
     Patch:
     Patch:
       - [ load, *uc2_Demo_post ]
       - [ load, *uc2_Demo_post ]
   Disable SPU lightning:
   Disable SPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,703: Line 3,703:
     Patch:
     Patch:
       - [ load, *uc2_Demo_light ]
       - [ load, *uc2_Demo_light ]
   Enable stencil buffer for GPU lightning:
   Enable Stencil Buffer for GPU Lighting:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,712: Line 3,712:
     Patch:
     Patch:
       - [ load, *uc2_Demo_stencil ]
       - [ load, *uc2_Demo_stencil ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 2: Among Thieves":
       "Uncharted 2: Among Thieves":
Line 3,807: Line 3,807:
    
    
   uc3_110_post: &uc3_110_post
   uc3_110_post: &uc3_110_post
     - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing mode  (mem address: 0x1376F77)
     - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing modes  (mem address: 0x1376F77)
    
    
   uc3_110_mesh: &uc3_110_mesh
   uc3_110_mesh: &uc3_110_mesh
Line 3,858: Line 3,858:
    
    
   uc3_119_post: &uc3_119_post
   uc3_119_post: &uc3_119_post
     - [ be32, 0x0096e308, 0x39000003 ] # Post Processing mode  (mem address: 0x1386547)
     - [ be32, 0x0096e308, 0x39000003 ] # Post Processing modes  (mem address: 0x1386547)
    
    
   uc3_119_mesh: &uc3_119_mesh
   uc3_119_mesh: &uc3_119_mesh
Line 3,909: Line 3,909:
     Patch:
     Patch:
       - [ load, *uc3_100_mlaa ]
       - [ load, *uc3_100_mlaa ]
   Post-processing modes:
   Post-processing Modes:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 3,919: Line 3,919:
     Patch:
     Patch:
       - [ load, *uc3_100_post ]
       - [ load, *uc3_100_post ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 3,959: Line 3,959:
     Patch:
     Patch:
       - [ load, *uc3_100_speed ]
       - [ load, *uc3_100_speed ]
   Depth buffer viewport:
   Depth Buffer Viewport:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 3,969: Line 3,969:
     Patch:
     Patch:
       - [ load, *uc3_100_dbv ]
       - [ load, *uc3_100_dbv ]
   Depth border fix:
   Depth Border Fix:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 3,979: Line 3,979:
     Patch:
     Patch:
       - [ load, *uc3_100_dbf ]
       - [ load, *uc3_100_dbf ]
   Depth buffer:
   Depth Buffer:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,009: Line 4,009:
     Patch:
     Patch:
       - [ load, *uc3_110_mb ]
       - [ load, *uc3_110_mb ]
   Post-processing modes:
   Post-processing Modes:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,018: Line 4,018:
     Patch:
     Patch:
       - [ load, *uc3_110_post ]
       - [ load, *uc3_110_post ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,054: Line 4,054:
     Patch:
     Patch:
       - [ load, *uc3_110_speed ]
       - [ load, *uc3_110_speed ]
   Depth buffer viewport:
   Depth Buffer Viewport:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,063: Line 4,063:
     Patch:
     Patch:
       - [ load, *uc3_110_dbv ]
       - [ load, *uc3_110_dbv ]
   Depth border fix:
   Depth Border Fix:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,072: Line 4,072:
     Patch:
     Patch:
       - [ load, *uc3_110_dbf ]
       - [ load, *uc3_110_dbf ]
   Depth buffer:
   Depth Buffer:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,116: Line 4,116:
     Patch:
     Patch:
       - [ load, *uc3_119_mb ]
       - [ load, *uc3_119_mb ]
   Post-processing modes:
   Post-processing Modes:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,127: Line 4,127:
     Patch:
     Patch:
       - [ load, *uc3_119_post ]
       - [ load, *uc3_119_post ]
   Disable Mesh trimming:
   Disable Mesh Trimming:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,171: Line 4,171:
     Patch:
     Patch:
       - [ load, *uc3_119_speed ]
       - [ load, *uc3_119_speed ]
   Depth buffer viewport:
   Depth Buffer Viewport:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,182: Line 4,182:
     Patch:
     Patch:
       - [ load, *uc3_119_dbv ]
       - [ load, *uc3_119_dbv ]
   Depth border fix:
   Depth Border Fix:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":
Line 4,193: Line 4,193:
     Patch:
     Patch:
       - [ load, *uc3_119_dbf ]
       - [ load, *uc3_119_dbf ]
   Depth buffer:
   Depth Buffer:
     Games:
     Games:
       "Uncharted 3: Drake's Deception":
       "Uncharted 3: Drake's Deception":

Revision as of 18:05, 4 July 2020

This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml file and add one or more of the following patches to it. See the detailed instructions below.

Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.

How to use patches

The first step is to create a patch.yml file:

  1. Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
  2. Add the line Version: 1.2 to the top of the file. Do not paste anything else on this line. Hit Enter and move to the next line.
  3. You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
  4. Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
  5. Save the file in relevant location:
    Windows: \patches\
    Linux: ~/.config/rpcs3/patches/

Next you need to select the patches you wish to enable in the Patch Manager. To do this:

  1. Boot RPCS3
  2. Select Manage > Game Patches to access the Patch Manager.
  3. Navigate to the patch you wish to enable and tick the checkbox corresponding to the patch.
  4. Click Save and boot the game.

How to identify the PPU hash from your executable

If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:

  1. Boot the game for a minute and then close the emulator.
  2. Open RPCS3.log (or just RPCS3 with the Notepad icon).
  3. Search for the string PPU executable hash:.
  4. Copy the value that looks like PPU-b8c34f774adb367761706a7f685d4f8d9d355426. This is the PPU hash of your game.
  5. Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
  6. Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.

Disable SPU MLAA

<syntaxhighlight lang="yaml"> Anchors:

 SPU_MLAA_01: &SPU_MLAA_01
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
 #  - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
 SPU_MLAA_02: &SPU_MLAA_02
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x0000349c, 0x40800017 ] # il r23 0
 
 SPU_MLAA_03: &SPU_MLAA_03
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x000034a4, 0x40800017 ] # il r23 0
 
 SPU_MLAA_04: &SPU_MLAA_04
   - [ be32, 0x00005948, 0x40800094 ] # il r20 1
   - [ be32, 0x0000690c, 0x40800027 ] # il r39 0
 
 SPU_MLAA_05: &SPU_MLAA_05
   - [ be32, 0x00004440, 0x40800002 ] # il r2 0
   - [ be32, 0x000056C4, 0x4080008a ] # il r10 0
 
 SPU_MLAA_06: &SPU_MLAA_06
   - [ be32, 0x000033b0, 0x40800017 ] # il r23 0
   - [ be32, 0x0000373c, 0x4080001f ] # il r31 0
 
 SPU_MLAA_07: &SPU_MLAA_07
   - [ be32, 0x0000325c, 0x40800003 ] # il r3 0
   - [ be32, 0x00004C00, 0x40800091 ] # il r17 1
 
 SPU_MLAA_08: &SPU_MLAA_08
   - [ be32, 0x000036d4, 0x4080001d ] # il r29 0
   - [ be32, 0x000033d0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_09: &SPU_MLAA_09
   - [ be32, 0x00003744, 0x4080001e ] # il r30 0
   - [ be32, 0x00003430, 0x40800006 ] # il r6 0
 
 SPU_MLAA_10: &SPU_MLAA_10
   - [ be32, 0x000036bc, 0x4080001c ] # il r28 0
   - [ be32, 0x000033c0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_11: &SPU_MLAA_11
   - [ be32, 0x00003344, 0x40800003 ] # il r3 0
   - [ be32, 0x000037b4, 0x4020007f ] # spu nop
 
 SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."

SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Serials: All
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_01 ]

SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Puppeteer":
       BCES00935: [ All ]
       BCUS98227: [ All ]
       BCJS30078: [ All ]
       BCAS20281: [ All ]
       NPEA00439: [ All ]
       NPUA80959: [ All ]
       NPJA00098: [ All ]
       NPHA80250: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_01 ]
 Disable SPU MLAA (02):
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ]
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Dragon Age 2 (Dragon Age II)":
       BLES01084: [ All ]
       BLUS30645: [ All ]
       NPEB00569: [ All ]
       NPUB30476: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.00 ]
       BCES00799: [ 01.00 ]
       BCUS98111: [ 01.00 ]
       BCJS37001: [ 01.00 ]
       BCAS25003: [ 01.00 ]
       BCKS15003: [ 01.00 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.03 ]
       BCES00799: [ 01.03 ]
       BCUS98111: [ 01.03 ]
       BCJS37001: [ 01.03 ]
       BCAS25003: [ 01.03 ]
       BCKS15003: [ 01.03 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_07 ]

SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_08 ]

SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_09 ]

SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_10 ]

SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAlice: Madness Returns" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_11 ]

</syntaxhighlight>

Army of TWO: The 40th Day

<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.00 ]
       BLES00659: [ 01.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003c5f9c, 0x60000000 ]
     - [ be32, 0x003c6000, 0x60000000 ]
     - [ be32, 0x003c6010, 0x60000000 ]

PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.03 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003cc00c, 0x60000000 ]
     - [ be32, 0x003cc070, 0x60000000 ]
     - [ be32, 0x003cc080, 0x60000000 ]

</syntaxhighlight>

Asura's Wrath

<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:

 Unlock FPS:
   Games:
     "Asura's Wrath":
       BLUS30721: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008bbd04, 0x60000000 ]
     - [ be32, 0x008bbd64, 0x60000000 ]
     - [ be32, 0x008bbd68, 0x60000000 ]

</syntaxhighlight>

Dark Souls

<syntaxhighlight lang="yaml"> Anchors:

 DS1_US_FPS: &DS1_US_FPS
 # 60fps noskip
   - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2
   - [be32, 0x00146e44, 0x989f070c ]
   - [be32, 0x00146e48, 0x989f070d ]
 
 # delta time
   - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
   - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
   - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:

 Unlock FPS:
   Games:
     "Dark Souls":
       BLUS30782: [ 01.00 ]
   Author: Whatcookie
   Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_US_FPS ]

</syntaxhighlight>

Demon's Souls

<syntaxhighlight lang="yaml"> Anchors:

 BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x25ed8, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30   // load low bits of constants pointer
   - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c7c80, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c7c84, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 
 BLES00932_FpsUnlock: &BLES00932_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x26ac0, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50    // load low bits of constants pointer
   - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c9fa0, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c9fa4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
 DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
 DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"

PPU-83681f6110d33442329073b72b8dc88a2f677172:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLUS30443_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00025edc, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008eef7c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x0190433c, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x0190433c, 3.5555556 ]

PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLES00932_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00026ac4, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008f092c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x01904494, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x01904494, 3.5555556 ]

</syntaxhighlight>

Destroy All Humans! Path of the Furon

<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:

 Unlock FPS:
   Games:
     "Destroy All Humans! Path of the Furon":
       BLES00467: [ All ]
   Author: Whatcookie
   Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate. 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x010b9e68, 0x60000000 ]
     - [ be32, 0x010b9ec0, 0x60000000 ]

</syntaxhighlight>

DJ Hero 2

<syntaxhighlight lang="yaml"> PPU-1369b92d59b3727ea77257795263de460e621823:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d99c, 0x58585858 ]

PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f718, 0x58585858 ]

PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d55c, 0x58585858 ]

PPU-bccea158f89820de105a87541c9252052538a5fb:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f2d8, 0x58585858 ]

</syntaxhighlight>

Drakengard 3

<syntaxhighlight lang="yaml"> Anchors:

 DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  1. Min frametime is this value / 30
  2. 0.125 / 30 is 4.1ms, so max FPS is 240
  3. This game has a second framerate limiter based
  4. on Vblank, so set Vblank high to raise the framerate
  5. Max FPS is Vblank / 2

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS

PPU-b18834a8f21cd29a091b287a66656a279ccba507:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPEB01407: [ All ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.04 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BCAS20311: [ 01.02 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

</syntaxhighlight>

Folklore

<syntaxhighlight lang="yaml"> Anchors:

 Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"

PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.00 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181354, 0x60000000 ]

PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.10 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01823c0, 0x60000000 ]

PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:

 Unlock FPS:
   Games:
     "Folklore":
       BCES00050: [ All ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181118, 0x60000000 ]

</syntaxhighlight>

Genji: Days of the Blade

<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:

 21:9 Aspect Ratio:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
 60 FPS:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS

</syntaxhighlight>

Gran Turismo HD Concept

<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:

 21:9 Aspect Ratio:
   Games:
     "Gran Turismo HD Concept":
       NPEA90002: [ All ]
   Notes: Might work for US and JP versions with adjustments.
   Patch Version: 1.0
   Patch:
     - [be32, 0x9BAD3C, 0x3F95C28F]

</syntaxhighlight>

Grand Theft Auto IV

<syntaxhighlight lang="yaml"> PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:

 Unlock FPS:
   Games:
     "Grand Theft Auto IV (Grand Theft Auto 4)":
       BLUS30127: [ 01.08 ]
       NPUB30702: [ 01.08 ]
   Author: Zolika1351
   Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
   Patch Version: 1.0
   Patch:
     - [ be32, 0xF18830, 0x00000000 ]

</syntaxhighlight>

Hatsune Miku: Project DIVA Dreamy Theater

<syntaxhighlight lang="yaml"> Anchors:

 HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.00 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66C464, 0x000004B8]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.01 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66F9B4, 0x00000718]

</syntaxhighlight>

Hatsune Miku: Project Diva F

<syntaxhighlight lang="yaml"> Anchors:

 HMPDF_FPS_USEU: &HMPDF_FPS_USEU
   - [ be32, 0xBF289C, 0x3F800000 ]
   - [ be16, 0x589496, 0x0001 ]
   - [ be16, 0x5894BA, 0x0001 ]
   - [ be16, 0x589802, 0x0001 ]
   - [ be16, 0x58982A, 0x0001 ]
 
 HMPDF_FPS_JP: &HMPDF_FPS_JP
   - [ be32, 0xBF22FC, 0x3F800000 ]
   - [ be16, 0x586202, 0x0001 ]
   - [ be16, 0x586226, 0x0001 ]
   - [ be16, 0x58656E, 0x0001 ]
   - [ be16, 0x586596, 0x0001 ]
 
 HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-f3227f57ec001582b253035fd90de77f05ead470:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLUS31319: [ All ]
       NPUB31241: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       NPEB01393: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLJM60527: [ All ]
       NPJB00287: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_JP ]

</syntaxhighlight>

Hatsune Miku: Project Diva F 2nd

<syntaxhighlight lang="yaml"> Anchors:

 HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
   - [ be32, 0x0423C8, 0x3F800000 ]
   - [ be16, 0x6AF44E, 0x0001 ]
   - [ be16, 0x6AF46E, 0x0001 ]
   - [ be16, 0x6AF492, 0x0001 ]
   - [ be16, 0x6AF4B6, 0x0001 ]
 
 HMPDF2_FPS_AS: &HMPDF2_FPS_AS
   - [ be32, 0x042390, 0x3F800000 ]
   - [ be16, 0x6AF0B6, 0x0001 ]
   - [ be16, 0x6AF0D6, 0x0001 ]
   - [ be16, 0x6AF0FA, 0x0001 ]
   - [ be16, 0x6AF11E, 0x0001 ]
 
 HMPDF2_FPS_JP: &HMPDF2_FPS_JP
   - [ be32, 0x041F40, 0x3F800000 ]
   - [ be16, 0x6A48F6, 0x0001 ]
   - [ be16, 0x6A4916, 0x0001 ]
   - [ be16, 0x6A493A, 0x0001 ]
   - [ be16, 0x6A495E, 0x0001 ]
 
 HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLUS31431: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPEB02013: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-51d336edfa3774f2db83ed030611f462c097c40b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLAS50723: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPHB00671: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c3291f5919ca147ac854de10f7436f4ad494233f:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.00 ]
       NPJB00435: [ 01.00 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.01 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPJB00435: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x041F78, 0x3F800000 ]
     - [ be16, 0x6AB316, 0x0001 ]
     - [ be16, 0x6AB336, 0x0001 ]
     - [ be16, 0x6AB35A, 0x0001 ]
     - [ be16, 0x6AB37E, 0x0001 ]

</syntaxhighlight>

Iron Man

<syntaxhighlight lang="yaml"> PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:

 60 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.01666667 ]
 120 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.00833334 ]

</syntaxhighlight>

JoJo's Bizarre Adventure: All Star Battle

<syntaxhighlight lang="yaml"> Anchors:

 JoJoASB_FPS: &JoJoASB_FPS
   - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
   - [ bef32, 0xFDB724, 0.5 ] # Animation speed
   - [ bef32, 0xFF8F70, 0.5 ]
   - [ bef32, 0xFEE2F8, 0.5 ] # UI speed

PPU-6875682ab309df32307c5305c43bb132c4e261fa:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: All Star Battle":
       BLUS31405: [ All ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoASB_FPS ]

</syntaxhighlight>

JoJo's Bizarre Adventure: Eyes of Heaven

<syntaxhighlight lang="yaml"> Anchors:

 JoJoEoH_FPS: &JoJoEoH_FPS
   - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
   - [ bef32, 0x02370360, 0.5 ]
   - [ bef32, 0x023AED1C, 0.5 ]

PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: Eyes of Heaven":
       BLJS10318: [ 01.05 ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoEoH_FPS ]

</syntaxhighlight>

Kingdom Hearts HD 1.5 ReMIX

<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:

 21:9 Aspect Ratio:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
     - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x20D1016, 0x00000000 ] # 60FPS

</syntaxhighlight>

LittleBigPlanet 2

<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:

 21:9 Aspect Ratio:
   Games:
     "LittleBigPlanet 2":
       NPUA80662: [ 01.33 ]
   Author: slashiee
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00D9C8EC, 2.37037037 ]

</syntaxhighlight>

Lollipop Chainsaw

<syntaxhighlight lang="yaml"> Anchors:

 LC_FPS: &LC_FPS
   - [ be32, 0x00932f2c, 0x60000000 ]
   - [ be32, 0x00932f8c, 0x60000000 ]
   - [ be32, 0x00932f90, 0x60000000 ]

PPU-df6f6701742921b9cbb2554983bb4568aae8d659:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLUS30917: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLES01525: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

</syntaxhighlight>

Metal Gear Solid 2: Sons of Liberty - HD Edition

<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:

 21:9 Aspect Ratio:
   Games:
     "Metal Gear Solid 2: Sons of Liberty - HD Edition":
       NPEB00685: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR

</syntaxhighlight>

NieR

<syntaxhighlight lang="yaml"> Anchors:

 NieR_FPS_USEU: &NieR_FPS_USEU
 # "unlock" framerate
   - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23c8)
   - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
   - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
   - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d5a78, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
 NieR_FPS_JP: &NieR_FPS_JP
 # "unlock" framerate
   - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23e8)
   - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
   - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
   - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d6678, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)

PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_USEU ]
 21:9 Aspect Ratio:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: dio
   Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area

PPU-f098ee8410599c81c89f90d698340a078dc69a90:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLJM60223: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_JP ]

</syntaxhighlight>

Persona 5

<syntaxhighlight lang="yaml"> Anchors:

 p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma
 p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling."
 p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0
 p5_ModSupport: &p5_ModSupport
 # make %s/hdd.cpk -> %s%s/mod.cpk
   - [ be32, 0x00B4D638, 0x25732573 ]
   - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
   - [ be32, 0x00B4D640, 0x2E63706B ]
 
 # make mod.cpk file path
   - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha
   - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l
   - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
   - [ be32, 0x00114CB0, 0x60000000 ] # nop
   - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr     r30, r3
   - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
   - [ be32, 0x00114CBC, 0x60000000 ] # nop
   - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
   - [ be32, 0x00114CC4, 0x7C661B78 ] # mr     r6, r3
   - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr     r4, r31
   - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr     r5, r30
   - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
   - [ be32, 0x00114CD8, 0x60000000 ] # nop
   - [ be32, 0x00114CDC, 0x48B44A9E ] # ba     branchOffset
   - [ be32, 0x00114CE0, 0x60000000 ] # nop
 
 # trampoline
   - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
   - [ be32, 0x00B44AA4, 0x60000000 ] # nop
   - [ be32, 0x00B44AA8, 0x3880000A ] # li     r4, 0xA
   - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
   - [ be32, 0x00B44AB0, 0x60000000 ] # nop
   - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40
   - [ be32, 0x00B44AB8, 0x60000000 ] # nop
 
 p5_4K_Author: &p5_4K_Author rexis
 p5_4K_Notes: &p5_4K_Notes "To be used only with 4K Bustup Mod by rexis."
 p5_4K_PatVer: &p5_4K_PatVer 1.0
 p5_4K: &p5_4K
   - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
   - [ be32, 0x1d027C, 0x48b45007 ]
   - [ be32, 0x1d039C, 0x48b45007 ]
   - [ be32, 0x1cffd4, 0x48b45007 ]
   - [ be32, 0x1d02a0, 0x48b45007 ]
   - [ be32, 0x1d03c0, 0x48b45007 ]
 
   - [ be32, 0xb45004, 0x38a00003 ] # li     r5,0x3
   - [ be32, 0xb45008, 0x7c632bd2 ] # divd   r3,r3,r5
   - [ be32, 0xb4500c, 0x4e800020 ] # blr
 
 p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma
 p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0
 p5_SkipIntro: &p5_SkipIntro
   - [ be32, 0x0055AC8C, 0x60000000 ]
 
 p5_60FPS_Author: &p5_60FPS_Author TGEnigma
 p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Causes game progress breaking in some places."
 p5_60FPS_PatVer: &p5_60FPS_PatVer 1.0
 p5_60FPS: &p5_60FPS
   - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
   - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
   - [ bef32, 0x00012484, 0.01666667 ]
   - [ bef32, 0x00045678, 0.01666667 ]
   - [ bef32, 0x000616F0, 0.01666667 ]
   - [ bef32, 0x00073F20, 0.01666667 ]
 #  - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed
   - [ bef32, 0x00077E54, 0.01666667 ]
   - [ bef32, 0x00078A70, 0.01666667 ]
   - [ bef32, 0x0007A238, 0.01666667 ]
   - [ bef32, 0x00081864, 0.01666667 ]
   - [ bef32, 0x000885C8, 0.01666667 ]
   - [ bef32, 0x0008C550, 0.01666667 ]
   - [ bef32, 0x0008D6D0, 0.01666667 ]
   - [ bef32, 0x000D058C, 0.01666667 ]
   - [ bef32, 0x000D0B4C, 0.01666667 ]
   - [ bef32, 0x000E4754, 0.01666667 ]
   - [ bef32, 0x000E50F0, 0.01666667 ]
   - [ bef32, 0x000E8190, 0.01666667 ]
   - [ bef32, 0x000F8B78, 0.01666667 ]
   - [ bef32, 0x00101CE8, 0.01666667 ]
   - [ bef32, 0x001E7344, 0.01666667 ]
   - [ bef32, 0x001EB0D4, 0.01666667 ]
   - [ bef32, 0x001EB328, 0.01666667 ]
   - [ bef32, 0x001EB814, 0.01666667 ]
   - [ bef32, 0x001EB940, 0.01666667 ]
   - [ bef32, 0x001EBA04, 0.01666667 ]
   - [ bef32, 0x001EBBA0, 0.01666667 ]
   - [ bef32, 0x001EBCD0, 0.01666667 ]
   - [ bef32, 0x001ECCA0, 0.01666667 ]
   - [ bef32, 0x00234C64, 0.01666667 ]
   - [ bef32, 0x0023F4BC, 0.01666667 ]
   - [ bef32, 0x002400BC, 0.01666667 ]
   - [ bef32, 0x00240BB0, 0.01666667 ]
   - [ bef32, 0x0029231C, 0.01666667 ]
   - [ bef32, 0x00294A70, 0.01666667 ]
   - [ bef32, 0x002952F8, 0.01666667 ]
 #  - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS
   - [ bef32, 0x002B0688, 0.01666667 ]
   - [ bef32, 0x002B6154, 0.01666667 ]
   - [ bef32, 0x002B71F8, 0.01666667 ]
   - [ bef32, 0x002B82C8, 0.01666667 ]
   - [ bef32, 0x002B98F8, 0.01666667 ]
   - [ bef32, 0x002B9F8C, 0.01666667 ]
   - [ bef32, 0x002BA614, 0.01666667 ]
   - [ bef32, 0x002BC84C, 0.01666667 ]
   - [ bef32, 0x002BCD2C, 0.01666667 ]
   - [ bef32, 0x002C550C, 0.01666667 ]
   - [ bef32, 0x002D1328, 0.01666667 ]
 #  - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed
   - [ bef32, 0x002D2DDC, 0.01666667 ]
   - [ bef32, 0x002D8A10, 0.01666667 ]
   - [ bef32, 0x002D8A18, 0.01666667 ]
   - [ bef32, 0x002DA46C, 0.01666667 ]
   - [ bef32, 0x002FBB00, 0.01666667 ]
   - [ bef32, 0x0030E258, 0.01666667 ]
   - [ bef32, 0x003181D4, 0.01666667 ]
   - [ bef32, 0x0031CE24, 0.01666667 ]
   - [ bef32, 0x0031DBE0, 0.01666667 ]
   - [ bef32, 0x0033DBD0, 0.01666667 ]
   - [ bef32, 0x00358664, 0.01666667 ]
   - [ bef32, 0x00359020, 0.01666667 ]
   - [ bef32, 0x0035AD10, 0.01666667 ]
   - [ bef32, 0x00364A98, 0.01666667 ]
   - [ bef32, 0x0037429C, 0.01666667 ]
   - [ bef32, 0x00376E7C, 0.01666667 ]
   - [ bef32, 0x00379B08, 0.01666667 ]
   - [ bef32, 0x0037AAAC, 0.01666667 ]
   - [ bef32, 0x0037CF54, 0.01666667 ]
   - [ bef32, 0x0037DB7C, 0.01666667 ]
   - [ bef32, 0x003803F4, 0.01666667 ]
   - [ bef32, 0x00387A80, 0.01666667 ]
   - [ bef32, 0x00388684, 0.01666667 ]
   - [ bef32, 0x003ACBC0, 0.01666667 ]
   - [ bef32, 0x003BDDD0, 0.01666667 ]
   - [ bef32, 0x003E944C, 0.01666667 ]
   - [ bef32, 0x003F35EC, 0.01666667 ]
   - [ bef32, 0x003F6FF4, 0.01666667 ]
   - [ bef32, 0x0058CE18, 0.01666667 ]
   - [ bef32, 0x0058DE64, 0.01666667 ]
   - [ bef32, 0x0058E82C, 0.01666667 ]
   - [ bef32, 0x0058E958, 0.01666667 ]
   - [ bef32, 0x0058F47C, 0.01666667 ]
   - [ bef32, 0x0058FA00, 0.01666667 ]
   - [ bef32, 0x0058FAB4, 0.01666667 ]
   - [ bef32, 0x0058FBE4, 0.01666667 ]
   - [ bef32, 0x0058FD2C, 0.01666667 ]
   - [ bef32, 0x0058FE6C, 0.01666667 ]
   - [ bef32, 0x00590A04, 0.01666667 ]
   - [ bef32, 0x005B6914, 0.01666667 ]
   - [ bef32, 0x005F1C6C, 0.01666667 ]
   - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
   - [ bef32, 0x007072BC, 0.01666667 ]
   - [ bef32, 0x00722D7C, 0.01666667 ]
   - [ bef32, 0x0073C840, 0.01666667 ]
   - [ bef32, 0x00772E50, 0.01666667 ]
   - [ bef32, 0x0087B338, 0.01666667 ]
   - [ bef32, 0x00B10110, 0.01666667 ]
   - [ bef32, 0x00B6AA14, 0.01666667 ]
   - [ bef32, 0x00B6AA38, 0.01666667 ]
   - [ bef32, 0x00B70B48, 0.01666667 ]
   - [ bef32, 0x00B70BC8, 0.01666667 ]
   - [ bef32, 0x00B71CF4, 0.01666667 ]
   - [ bef32, 0x00B72F38, 0.01666667 ]
   - [ bef32, 0x00CFF46C, 0.01666667 ]
   - [ bef32, 0x00061700, 0.1666667 ]
   - [ bef32, 0x00069AA4, 0.1666667 ]
   - [ bef32, 0x0007A1EC, 0.1666667 ]
   - [ bef32, 0x00081880, 0.1666667 ]
   - [ bef32, 0x000C8258, 0.1666667 ]
   - [ bef32, 0x000C991C, 0.1666667 ]
   - [ bef32, 0x00101CCC, 0.1666667 ]
   - [ bef32, 0x001E2C44, 0.1666667 ]
   - [ bef32, 0x001E61E8, 0.1666667 ]
   - [ bef32, 0x001E7338, 0.1666667 ]
   - [ bef32, 0x00250C50, 0.1666667 ]
   - [ bef32, 0x00256B20, 0.1666667 ]
   - [ bef32, 0x00292100, 0.1666667 ]
   - [ bef32, 0x00294A60, 0.1666667 ]
   - [ bef32, 0x002952E4, 0.1666667 ]
   - [ bef32, 0x0029FD98, 0.1666667 ]
   - [ bef32, 0x002A1BB8, 0.1666667 ]
   - [ bef32, 0x002A41D0, 0.1666667 ]
   - [ bef32, 0x002A6124, 0.1666667 ]
   - [ bef32, 0x002B4FF0, 0.1666667 ]
   - [ bef32, 0x002B60DC, 0.1666667 ]
   - [ bef32, 0x002B7174, 0.1666667 ]
   - [ bef32, 0x002B82F4, 0.1666667 ]
   - [ bef32, 0x002B8E74, 0.1666667 ]
   - [ bef32, 0x002BA600, 0.1666667 ]
   - [ bef32, 0x002BAB30, 0.1666667 ]
   - [ bef32, 0x002BB4E0, 0.1666667 ]
   - [ bef32, 0x002BB808, 0.1666667 ]
   - [ bef32, 0x002BC368, 0.1666667 ]
   - [ bef32, 0x002BC844, 0.1666667 ]
   - [ bef32, 0x002BD414, 0.1666667 ]
   - [ bef32, 0x002C4F54, 0.1666667 ]
   - [ bef32, 0x002C4FF0, 0.1666667 ]
   - [ bef32, 0x002C69E4, 0.1666667 ]
   - [ bef32, 0x002D4378, 0.1666667 ]
   - [ bef32, 0x002DD968, 0.1666667 ]
   - [ bef32, 0x002DE538, 0.1666667 ]
   - [ bef32, 0x002DEA04, 0.1666667 ]
   - [ bef32, 0x0030D7A0, 0.1666667 ]
   - [ bef32, 0x0030E6BC, 0.1666667 ]
   - [ bef32, 0x003181B8, 0.1666667 ]
   - [ bef32, 0x0031AFE0, 0.1666667 ]
   - [ bef32, 0x0031CE38, 0.1666667 ]
   - [ bef32, 0x0031DBF0, 0.1666667 ]
   - [ bef32, 0x0031EC74, 0.1666667 ]
   - [ bef32, 0x00322FB4, 0.1666667 ]
   - [ bef32, 0x00356560, 0.1666667 ]
   - [ bef32, 0x003586BC, 0.1666667 ]
   - [ bef32, 0x00358F90, 0.1666667 ]
   - [ bef32, 0x0035A380, 0.1666667 ]
   - [ bef32, 0x0035AA3C, 0.1666667 ]
   - [ bef32, 0x00364A9C, 0.1666667 ]
   - [ bef32, 0x003688C8, 0.1666667 ]
   - [ bef32, 0x00368A88, 0.1666667 ]
   - [ bef32, 0x00368E30, 0.1666667 ]
   - [ bef32, 0x00376FD0, 0.1666667 ]
   - [ bef32, 0x00377538, 0.1666667 ]
   - [ bef32, 0x00377CD8, 0.1666667 ]
   - [ bef32, 0x0037C2B0, 0.1666667 ]
   - [ bef32, 0x0037D310, 0.1666667 ]
   - [ bef32, 0x0037D418, 0.1666667 ]
   - [ bef32, 0x0037D5B4, 0.1666667 ]
   - [ bef32, 0x0037DD08, 0.1666667 ]
   - [ bef32, 0x0037DE10, 0.1666667 ]
   - [ bef32, 0x0037DF78, 0.1666667 ]
   - [ bef32, 0x00382F38, 0.1666667 ]
   - [ bef32, 0x003845F0, 0.1666667 ]
   - [ bef32, 0x00387A6C, 0.1666667 ]
   - [ bef32, 0x00398208, 0.1666667 ]
   - [ bef32, 0x00398460, 0.1666667 ]
   - [ bef32, 0x003999F8, 0.1666667 ]
   - [ bef32, 0x003A7C64, 0.1666667 ]
   - [ bef32, 0x003AA418, 0.1666667 ]
   - [ bef32, 0x003AE0E4, 0.1666667 ]
   - [ bef32, 0x003AE3A0, 0.1666667 ]
   - [ bef32, 0x003B25D8, 0.1666667 ]
   - [ bef32, 0x003BC448, 0.1666667 ]
   - [ bef32, 0x003C58C0, 0.1666667 ]
   - [ bef32, 0x003C67B0, 0.1666667 ]
   - [ bef32, 0x003C6D6C, 0.1666667 ]
   - [ bef32, 0x003EBC20, 0.1666667 ]
   - [ bef32, 0x003EE5F0, 0.1666667 ]
   - [ bef32, 0x003F1FE0, 0.1666667 ]
   - [ bef32, 0x003F6FC0, 0.1666667 ]
   - [ bef32, 0x004EB808, 0.1666667 ]
   - [ bef32, 0x0055251C, 0.1666667 ]
   - [ bef32, 0x0055EC48, 0.1666667 ]
   - [ bef32, 0x0055F4A8, 0.1666667 ]
   - [ bef32, 0x0057DC08, 0.1666667 ]
   - [ bef32, 0x0057E498, 0.1666667 ]
   - [ bef32, 0x005C5364, 0.1666667 ]
   - [ bef32, 0x00620714, 0.1666667 ]
   - [ bef32, 0x00635CB4, 0.1666667 ]
   - [ bef32, 0x00642B98, 0.1666667 ]
   - [ bef32, 0x00654EE8, 0.1666667 ]
   - [ bef32, 0x00662B04, 0.1666667 ]
   - [ bef32, 0x006AFF98, 0.1666667 ]
   - [ bef32, 0x006CAA44, 0.1666667 ]
   - [ bef32, 0x006E0224, 0.1666667 ]
   - [ bef32, 0x006E31A0, 0.1666667 ]
   - [ bef32, 0x006FCD3C, 0.1666667 ]
   - [ bef32, 0x00772E54, 0.1666667 ]
   - [ bef32, 0x00797508, 0.1666667 ]
   - [ bef32, 0x00B52E3C, 0.1666667 ]
   - [ bef32, 0x00B6AD00, 0.1666667 ]
   - [ bef32, 0x00B6B71C, 0.1666667 ]
   - [ bef32, 0x00B6E478, 0.1666667 ]
   - [ bef32, 0x00B6E880, 0.1666667 ]
   - [ bef32, 0x00B6E8B8, 0.1666667 ]
   - [ bef32, 0x00B6E8F0, 0.1666667 ]
   - [ bef32, 0x00B6E928, 0.1666667 ]
   - [ bef32, 0x00B6E960, 0.1666667 ]
   - [ bef32, 0x00B6E998, 0.1666667 ]
   - [ bef32, 0x00B6E9D0, 0.1666667 ]
   - [ bef32, 0x00B6EA08, 0.1666667 ]
   - [ bef32, 0x00B6EA40, 0.1666667 ]
   - [ bef32, 0x00B6EA78, 0.1666667 ]
   - [ bef32, 0x00B6EAB0, 0.1666667 ]
   - [ bef32, 0x00B6EAE8, 0.1666667 ]
   - [ bef32, 0x00B6EB20, 0.1666667 ]
   - [ bef32, 0x00B6EB58, 0.1666667 ]
   - [ bef32, 0x00B6EB90, 0.1666667 ]
   - [ bef32, 0x00B6EBC8, 0.1666667 ]
   - [ bef32, 0x00B6EC00, 0.1666667 ]
   - [ bef32, 0x00B6EC38, 0.1666667 ]
   - [ bef32, 0x00B6EC70, 0.1666667 ]
   - [ bef32, 0x00B6ECA8, 0.1666667 ]
   - [ bef32, 0x00B70A54, 0.1666667 ]
   - [ bef32, 0x00B70AF0, 0.1666667 ]
   - [ bef32, 0x00B70AF8, 0.1666667 ]
   - [ bef32, 0x00B70B00, 0.1666667 ]
   - [ bef32, 0x00B70B08, 0.1666667 ]
   - [ bef32, 0x00B70B10, 0.1666667 ]
   - [ bef32, 0x00B70B20, 0.1666667 ]
   - [ bef32, 0x00B70B78, 0.1666667 ]
   - [ bef32, 0x00B70B88, 0.1666667 ]
   - [ bef32, 0x00B70BB4, 0.1666667 ]
   - [ bef32, 0x00B70BC4, 0.1666667 ]
   - [ bef32, 0x00B70F60, 0.1666667 ]
   - [ bef32, 0x00B71BAC, 0.1666667 ]
   - [ bef32, 0x00B71BBC, 0.1666667 ]
   - [ bef32, 0x00B9BD30, 0.1666667 ]
   - [ bef32, 0x00CF96AC, 0.1666667 ]
   - [ bef32, 0x00CFA1E8, 0.1666667 ]
   - [ bef32, 0x00CFA20C, 0.1666667 ]
   - [ bef32, 0x00CFB210, 0.1666667 ]
   - [ bef32, 0x00CFB778, 0.1666667 ]
   - [ bef32, 0x00CFBC30, 0.1666667 ]
   - [ bef32, 0x00CFBCA8, 0.1666667 ]
   - [ bef32, 0x00CFBFD4, 0.1666667 ]
   - [ bef32, 0x00CFC0A8, 0.1666667 ]
   - [ bef32, 0x00CFF3CC, 0.1666667 ]
   - [ bef32, 0x00CFF3D4, 0.1666667 ]
   - [ bef32, 0x00CFF470, 0.1666667 ]
   - [ bef32, 0x00CFF478, 0.1666667 ]
   - [ bef32, 0x00CFF480, 0.1666667 ]
   - [ bef32, 0x00D06840, 0.1666667 ]
   - [ bef32, 0x00D06848, 0.1666667 ]
   - [ be32, 0x000FB71C, 0x3C603C88 ]
   - [ be32, 0x00109B14, 0x3C603C88 ]
   - [ be32, 0x0023FBDC, 0x3CA03C88 ]
   - [ be32, 0x00240620, 0x3CA03C88 ]
   - [ be32, 0x00241258, 0x3C803C88 ]
   - [ be32, 0x003CA4BC, 0x3C603C88 ]
   - [ be32, 0x0087B448, 0x3C603C88 ]
   - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff
 
 p5_DLC_Author: &p5_DLC_Author TGEnigma
 p5_DLC_PatVer: &p5_DLC_PatVer 1.0
 p5_DLC: &p5_DLC
   - [ be32, 0x197AE8, 0x4E800020 ]
 p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11
 p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0
 p5_DisableBlur: &p5_DisableBlur
   - [ be32, 0x00FEE27A, 0x9E001700 ]
   - [ be32, 0x00FEE27E, 0xC801001D ]
   - [ be32, 0x00FEE282, 0x00000000 ]
   - [ be32, 0x00FEE286, 0x00000000 ]
   - [ be32, 0x00FEE28A, 0x1E810100 ]
   - [ be32, 0x00FEE28E, 0xC800001D ]
   - [ be32, 0x00FEE292, 0x00000000 ]
   - [ be32, 0x00FEE296, 0x00000000 ]
 
 p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11
 p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0
 p5_DisableDistortion: &p5_DisableDistortion
   - [ be32, 0x00FE2E28, 0x9E001700 ]
   - [ be32, 0x00FE2E2C, 0xC801001D ]
   - [ be32, 0x00FE2E30, 0x00000000 ]
   - [ be32, 0x00FE2E34, 0x00000000 ]
   - [ be32, 0x00FE2E38, 0x1E810100 ]
   - [ be32, 0x00FE2E3C, 0xC800001D ]
   - [ be32, 0x00FE2E40, 0x00000000 ]
   - [ be32, 0x00FE2E44, 0x00000000 ]
 
 p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11
 p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0
 p5_Disable100PctDistortion: &p5_Disable100PctDistortion
   - [ be32, 0x00FE31CC, 0x9E001700 ]
   - [ be32, 0x00FE31D0, 0xC801001D ]
   - [ be32, 0x00FE31D4, 0x00000000 ]
   - [ be32, 0x00FE31D8, 0x00000000 ]
   - [ be32, 0x00FE31DC, 0x1E810100 ]
   - [ be32, 0x00FE31E0, 0xC800001D ]
   - [ be32, 0x00FE31E4, 0x00000000 ]
   - [ be32, 0x00FE31E8, 0x00000000 ]
 
 p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma
 p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch."
 p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0
 p5_NoHudLite: &p5_NoHudLite
   - [ be32, 0xDE4EC, 0x60000000 ] # mission list
   - [ be32, 0xE83F4, 0x60000000 ] # place pict
   - [ be32, 0xE5920, 0x60000000 ] # check
   - [ be32, 0x69CC4, 0x38600001 ] # alert
   - [ be32, 0x5F678, 0x60000000 ] # date
   - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
   - [ be32, 0x28FBA0, 0x38600000 ] # party panel
   - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
   - [ be32, 0xD6B48, 0x60000000 ] # mini map
   - [ be32, 0xD6490, 0x60000000 ] # mini map
 p5_NoHud_Author: &p5_NoHud_Author TGEnigma
 p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things."
 p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0
 p5_NoHud: &p5_NoHud
   - [ be32, 0x116934, 0x4E800020 ]
 p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum
 p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order."
 p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0
 p5_BgmOrder: &p5_BgmOrder
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
   
 # trampoline
   - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)
   - [ be32, 0x00B44B58, 0x38630001 ] # addi   r3, r3, 0x1
   - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)
   
   - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11
   
   - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8
   - [ be32, 0x00B44B64, 0x38600000 ] # li     r3, 0x0
   
 # patch music id
   - [ be32, 0x00B44B68, 0xB07E0000 ] # sth   r3, 0(r30)
   
 # return
   - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C
   
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
   
 # trampoline
   
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
   
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
   
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum
 p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order."
 p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1
 p5_BgmRandom: &p5_BgmRandom
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
   
 # trampoline
 # Rnd() % MaxBgm
   - [ be32, 0x00B44B50, 0x4891DA07 ] # bla   0x0091DA04 (Rnd)
   - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)
   
   - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11
   
   - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1
   - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4
   - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6
   - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4
   - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3
   - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3
   
 # patch music id
   - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B74, 0xB07E0000 ] # sth   r3, 0(r30)
   
 # return
   - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C
   
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
   
 # trampoline
   
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
   
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
   
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_NaviLines_Author: &p5_NaviLines_Author lipsum
 p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)."
 p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0
 p5_NaviLines: &p5_NaviLines
   - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana
   - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
 p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum
 p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified."
 p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0
 p5_MaxBullet: &p5_MaxBullet
   - [ be16, 0x00D5C188, 0  ] # empty - base start
   - [ be16, 0x00D5C18A, 16 ] # joker (16)
   - [ be16, 0x00D5C18C, 8  ] # ryuji (8)
   - [ be16, 0x00D5C18E, 15 ] # morgana (15)
   - [ be16, 0x00D5C190, 36 ] # ann (36)
   - [ be16, 0x00D5C192, 24 ] # yusuke (24)
   - [ be16, 0x00D5C194, 12 ] # makoto (12)
   - [ be16, 0x00D5C196, 6  ] # haru (6)
   - [ be16, 0x00D5C198, 0  ] # futaba (0)
   - [ be16, 0x00D5C19A, 12 ] # goro (12)
   - [ be16, 0x00D5C19C, 0  ] # empty - tower rank 5 start
   - [ be16, 0x00D5C19E, 32 ] # joker (32)
   - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)
   - [ be16, 0x00D5C1A2, 25 ] # morgana (25)
   - [ be16, 0x00D5C1A4, 60 ] # ann (60)
   - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)
   - [ be16, 0x00D5C1A8, 24 ] # makoto (24)
   - [ be16, 0x00D5C1AA, 12 ] # haru (12)
   - [ be16, 0x00D5C1AC, 0  ] # futaba (0)
   - [ be16, 0x00D5C1AE, 24 ] # goro (24)
 p5_Title_US: &p5_Title_US
   "Persona 5":
     BLUS31604: [ All ]
     NPUB31848: [ All ]
 p5_Title_EU: &p5_Title_EU
   "Persona 5":
     BLES02247: [ All ]
     NPEB02436: [ All ]
 p5_Title_JP_100: &p5_Title_JP_100
   "Persona 5":
     BLJM61346: [ 01.00 ]
 p5_Title_JP_103: &p5_Title_JP_103
   "Persona 5":
     BLJM61346: [ 01.03 ]

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:

 Enable Mod Support:
   Games: *p5_Title_US
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_US
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_US
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_US
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_US
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_US
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_US
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_US
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_US
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_US
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_US
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_US
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_US
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_US
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:

 Enable Mod Support:
   Games: *p5_Title_EU
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_EU
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_EU
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_EU
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_EU
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_EU
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_EU
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_EU
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_EU
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_EU
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_EU
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_EU
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_EU
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_EU
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-3b394da7912181d308bf08505009b3578521c756:

 Enable Mod Support:
   Games: *p5_Title_JP_100
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_JP_100
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_JP_100
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_JP_100
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_JP_100
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_JP_100
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_JP_100
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_JP_100
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_JP_100
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_JP_100
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_JP_100
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_JP_100
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_JP_100
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_JP_100
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:

 Enable Mod Support:
   Games: *p5_Title_JP_103
   Author: *p5_ModSupport_Author
   Notes: *p5_ModSupport_Notes
   Patch Version: *p5_ModSupport_PatVer
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games: *p5_Title_JP_103
   Author: *p5_4K_Author
   Notes: *p5_4K_Notes
   Patch Version: *p5_4K_PatVer
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games: *p5_Title_JP_103
   Author: *p5_SkipIntro_Author
   Patch Version: *p5_SkipIntro_PatVer
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games: *p5_Title_JP_103
   Author: *p5_60FPS_Author
   Notes: *p5_60FPS_Notes
   Patch Version: *p5_60FPS_PatVer
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games: *p5_Title_JP_103
   Author: *p5_DLC_Author
   Patch Version: *p5_DLC_PatVer
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games: *p5_Title_JP_103
   Author: *p5_DisableBlur_Author
   Patch Version: *p5_DisableBlur_PatVer
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games: *p5_Title_JP_103
   Author: *p5_DisableDistortion_Author
   Patch Version: *p5_DisableDistortion_PatVer
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games: *p5_Title_JP_103
   Author: *p5_Disable100PctDistortion_Author
   Patch Version: *p5_Disable100PctDistortion_PatVer
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games: *p5_Title_JP_103
   Author: *p5_NoHudLite_Author
   Notes: *p5_NoHudLite_Notes
   Patch Version: *p5_NoHudLite_PatVer
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games: *p5_Title_JP_103
   Author: *p5_NoHud_Author
   Notes: *p5_NoHud_Notes
   Patch Version: *p5_NoHud_PatVer
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games: *p5_Title_JP_103
   Author: *p5_BgmOrder_Author
   Notes: *p5_BgmOrder_Notes
   Patch Version: *p5_BgmOrder_PatVer
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games: *p5_Title_JP_103
   Author: *p5_BgmRandom_Author
   Notes: *p5_BgmRandom_Notes
   Patch Version: *p5_BgmRandom_PatVer
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games: *p5_Title_JP_103
   Author: *p5_NaviLines_Author
   Notes: *p5_NaviLines_Notes
   Patch Version: *p5_NaviLines_PatVer
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games: *p5_Title_JP_103
   Author: *p5_MaxBullet_Author
   Notes: *p5_MaxBullet_Notes
   Patch Version: *p5_MaxBullet_PatVer
   Patch:
     - [ load, *p5_MaxBullet ]

</syntaxhighlight>

Ratchet & Clank: Tools of Destruction

<syntaxhighlight lang="yaml"> PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:

 Freeze Fix:
   Games:
     "Ratchet & Clank: Tools of Destruction":
       BCES00052: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x5056f0, 0x409efff0]

PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       NPUA80965: [ All ]
   Author: Juhn & Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x53a208, 0x409efff4]

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Juhn & Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x505948, 0x409efff0]

</syntaxhighlight>

Red Dead Redemption

<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:

 21:9 Aspect Ratio:
   Games:
     "Red Dead Redemption":
       NPUB30638: [ 01.00 ]
       NPEB00833: [ 01.00 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
     - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR

</syntaxhighlight>

Resistance 2

<syntaxhighlight lang="yaml"> PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:

 60 FPS:
   Games:
     "Resistance 2":
       BCUS98120: [ 01.00 ]
       BCES00226: [ 01.00 ]
   Author: Whatcookie
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00635d7c, 0x60000000 ] # nop
     - [ be32, 0x00635d88, 0x60000000 ] # nop
     - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN

 60 FPS:
   Games:
     "Resistance 2":
       NPEA00431: [ 01.00 ]
   Author: Whatcookie, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0064816c, 0x60000000 ] # nop
     - [ be32, 0x00648178, 0x60000000 ] # nop
     - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

</syntaxhighlight>

Sengoku Basara 4: Sumeragi

<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:

 Unlock FPS:
   Games:
     "Sengoku Basara 4: Sumeragi":
       BLJM61248: [ 01.02 ]
   Author: Whatcookie
   Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
     - [ be32, 0x00e23178, 0x60000000 ] # nop

</syntaxhighlight>

Shadows of the Damned

<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLUS30653: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLES01276: [ All ]
   Author: Whatcookie, Dante3732
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

</syntaxhighlight>

Sonic Adventure

<syntaxhighlight lang="yaml"> Anchors:

 SA_169: &SA_169
   - [ be32, 0x05043F18, 0x3F400000 ]
   - [ be32, 0x00909260, 0x009B1604 ]
   - [ be32, 0x0090E5B0, 0x40A00000 ]
   - [ be32, 0x00909270, 0x40400000 ]
   - [ be32, 0x00909274, 0xC0400000 ]
   - [ be32, 0x00909278, 0xBF400000 ]

PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:

 16:9 Aspect Ratio:
   Games:
     "Sonic Adventure":
       NPUB30249: [ All ]
       NPEB00304: [ All ]
   Author: Esppiral
   Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
   Patch Version: 1.0
   Patch:
     - [ load, *SA_169 ]

</syntaxhighlight>

Sonic The Hedgehog

<syntaxhighlight lang="yaml"> PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

</syntaxhighlight>

Sonic Unleashed

<syntaxhighlight lang="yaml"> Anchors:

 su1280x720_Digital: &su1280x720_Digital
 # Main backbuffer (880x720)
   - [ be16, 0x013D197A, 1280 ]
   
 # Other buffers
   - [ be16, 0x0144A53E, 1280 ]
   - [ be16, 0x0144A5F6, 1280 ]
   - [ be16, 0x0144A652, 1280 ]
 
 su1280x720_USEUPhysical: &su1280x720_USEUPhysical
 # Main backbuffer (880x720)
   - [ be16, 0x00DD85B6, 1280 ]
 
 # Other buffers
   - [ be16, 0x013608D6, 1280 ]
   - [ be16, 0x0136098E, 1280 ]
   - [ be16, 0x013609EA, 1280 ]
 
 swa1280x720_BLJM60112: &swa1280x720_BLJM60112
 # Main backbuffer (880x720)
   - [ be16, 0x00DEC49E, 1280 ]
 
 # Other buffers
   - [ be16, 0x013644FE, 1280 ]
   - [ be16, 0x013645B6, 1280 ]
   - [ be16, 0x01364612, 1280 ]
 
 su1280x720_v102: &su1280x720_v102
 # Main backbuffer (880x720)
   - [ be16, 0x00DFD7C6, 1280 ]
 
 # Other buffers
   - [ be16, 0x01371B8E, 1280 ]
   - [ be16, 0x01371C46, 1280 ]
   - [ be16, 0x01371CA2, 1280 ]
 
 su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B5A, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B62, 1280 ]
 
 # Other buffers
   - [ be16, 0x0143908E, 1280 ]
   - [ be16, 0x01439146, 1280 ]
   - [ be16, 0x014391A2, 1280 ]
 
 swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B56, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)."
 
 suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102
 # Aspect ratio
   - [ bef32, 0x0275DB2C, 2.37037037 ]

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.00 ]
       BLES00425: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]
 21:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: slashiee
   Notes: Divide width by height to get the float value.
   Patch Version: 1.0
   Patch:
     - [ load, *suAspectRatio_BLUS30244_v102 ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB31204: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB01347: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB90194: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB90132: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPJB90162: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_NPJB90162_Demo ]

</syntaxhighlight>

Space Channel 5: Part 2

<syntaxhighlight lang="yaml"> PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:

 21:9 Aspect Ratio:
   Games:
     "Space Channel 5: Part 2":
       NPUB30353: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
     - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)

</syntaxhighlight>

The Last of Us

<syntaxhighlight lang="yaml"> Anchors:

 tlou100_mlaa: &tlou100_mlaa
   - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou100_post: &tlou100_post
   - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x14C79C7)
 
 tlou100_mesh: &tlou100_mesh
   - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou100_ssao: &tlou100_ssao
   - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
 
 tlou100_mb: &tlou100_mb
   - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)
 
 tlou100_dof: &tlou100_dof
   - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
 
 tlou100_dbv: &tlou100_dbv
   - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)
 
 tlou100_dbf: &tlou100_dbf
   - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
 
 tlou100_db: &tlou100_db
   - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
 
 tlou100_speed: &tlou100_speed
   - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost                               (mem address: 0x14c7e5f)
 
 tlou100_trap: &tlou100_trap
   - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
 tlou100_spulighting: &tlou100_spulighting
   - [ be32, 0x00afeb24, 0x48000010 ] 
 tlou111_mlaa: &tlou111_mlaa
   - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou111_post: &tlou111_post
   - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x1571867)
 
 tlou111_mesh: &tlou111_mesh
   - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou111_ssao: &tlou111_ssao
   - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x1571AAF)
 
 tlou111_mb: &tlou111_mb
   - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x1571ACE)
 
 tlou111_dof: &tlou111_dof
   - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
 
 tlou111_dbv: &tlou111_dbv
   - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)
 
 tlou111_dbf: &tlou111_dbf
   - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
 
 tlou111_db: &tlou111_db
   - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
 
 tlou111_speed: &tlou111_speed
   - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost                               (mem address: 0x1571d03)
 
 tlou111_trap: &tlou111_trap
   - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
 tlou111_spulighting: &tlou111_spulighting
   - [ be32, 0x00b294ec, 0x48000010 ]
 dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
 spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

 Disable in-built MLAA:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mlaa ]
 Post-processing modes:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_post ]
 Disable Mesh trimming:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mesh ]
 Disable SSAO:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_ssao ]
 Disable Motion Blur:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mb ]
 Disable Depth of Field:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dof ]
 Depth buffer viewport:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbv ]
 Depth border fix:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbf ]
 Depth buffer:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: *dbnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_db ]
 Speedboost:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_speed ]
 Disable RSX trap errors:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: Aphelion Gaming
   Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_trap ]
 Disable SPU lighting:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_spulighting ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:

 Disable in-built MLAA:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mlaa ]
 Post-processing modes:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_post ]
 Disable Mesh trimming:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mesh ]
 Disable SSAO:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_ssao ]
 Disable Motion Blur:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mb ]
 Disable Depth of Field:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dof ]
 Depth buffer viewport:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbv ]
 Depth border fix:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbf ]
 Depth buffer:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: *dbnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_db ]
 Speedboost:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_speed ]
 Disable RSX trap errors:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: Aphelion Gaming
   Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_trap ]
 Disable SPU Lighting:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_spulighting ]

</syntaxhighlight>

Uncharted: Drake's Fortune

<syntaxhighlight lang="yaml"> Anchors:

 uc1_Disc_100_mb: &uc1_Disc_100_mb
   - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur    (mem address: 0x042974A)
 uc1_Disc_100_dof: &uc1_Disc_100_dof
   - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
 
 uc1_Disc_110_mb: &uc1_Disc_110_mb
   - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB43DA)
 uc1_Disc_110_dof: &uc1_Disc_110_dof
   - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
 
 uc1_PSN_mb: &uc1_PSN_mb
   - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB321A)
 
 uc1_PSN_dof: &uc1_PSN_dof
   - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)

PPU-8007056e52279bea26c15669d1ee08c2df321d00:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_100_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_100_dof ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_110_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_110_dof ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_PSN_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_PSN_dof ]

</syntaxhighlight>

Uncharted 2: Among Thieves

<syntaxhighlight lang="yaml"> Anchors:

 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9B642)
 
 uc2_Disc_100_dof: &uc2_Disc_100_dof
   - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9B651)
 
 uc2_Disc_100_post: &uc2_Disc_100_post
   - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
 
 uc2_Disc_100_light: &uc2_Disc_100_light
   - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9B964)
 
 uc2_Disc_100_stencil: &uc2_Disc_100_stencil
   - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)
 
 uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
 
 uc2_Disc_100_mb: &uc2_Disc_100_mb
   - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9B64F)
 
 uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_Disc_109_dof: &uc2_Disc_109_dof
   - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_Disc_109_post: &uc2_Disc_109_post
   - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_Disc_109_light: &uc2_Disc_109_light
   - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
 uc2_Disc_109_stencil: &uc2_Disc_109_stencil
   - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_Disc_109_mb: &uc2_Disc_109_mb
   - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_PSN_60FPS: &uc2_PSN_60FPS
   - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_ssao: &uc2_PSN_ssao
   - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_PSN_dof: &uc2_PSN_dof
   - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_PSN_post: &uc2_PSN_post
   - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_PSN_light: &uc2_PSN_light
   - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lighting                    (mem address: 0x0E9C564)
 
 uc2_PSN_stencil: &uc2_PSN_stencil
   - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)
 
 uc2_PSN_mesh: &uc2_PSN_mesh
   - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_PSN_mb: &uc2_PSN_mb
   - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_PSN_vmb: &uc2_PSN_vmb
   - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Demo_60FPS: &uc2_Demo_60FPS
   - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
 
 uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
 
 uc2_Demo_ssao: &uc2_Demo_ssao
   - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
 
 uc2_Demo_dof: &uc2_Demo_dof
   - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
 
 uc2_Demo_post: &uc2_Demo_post
   - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
 
 uc2_Demo_light: &uc2_Demo_light
   - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lighting
 
 uc2_Demo_stencil: &uc2_Demo_stencil
   - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lighting
 
 uc2_Demo_mesh: &uc2_Demo_mesh
   - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
 
 uc2_Demo_mb: &uc2_Demo_mb
   - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
 
 uc2_Demo_vmb: &uc2_Demo_vmb
   - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_vmb ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_vmb ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_vmb ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_post ]
 Disable SPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_light ]
 Enable Stencil Buffer for GPU Lighting:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_stencil ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_vmb ]

</syntaxhighlight>

Uncharted 3: Drake's Deception

<syntaxhighlight lang="yaml"> Anchors:

 uc3_100_FPS: &uc3_100_FPS
   - [ be32, 0x0093b348, 0x90e30034 ] #FPS   
   - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
 
 uc3_100_mlaa: &uc3_100_mlaa
   - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_100_post: &uc3_100_post
   - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes  (mem address: 0x1346D47)
 
 uc3_100_mesh: &uc3_100_mesh
   - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_100_ssao: &uc3_100_ssao
   - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)
 
 uc3_100_dof: &uc3_100_dof
   - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
 
 uc3_100_speed: &uc3_100_speed
   - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
 
 uc3_100_dbv: &uc3_100_dbv
   - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
 
 uc3_100_dbf: &uc3_100_dbf
   - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix       (mem address: 0x1347085)
 
 uc3_100_db: &uc3_100_db
   - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)
 
 uc3_110_mlaa: &uc3_110_mlaa
   - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_110_mb: &uc3_110_mb
   - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
   - [ be32, 0x0077aacc, 0x480000c4 ] # motion
   - [ be32, 0x00a411ac, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_110_post: &uc3_110_post
   - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing modes  (mem address: 0x1376F77)
 
 uc3_110_mesh: &uc3_110_mesh
   - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_110_ssao: &uc3_110_ssao
   - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO           (mem address: 0x1376FEF)
 
 uc3_110_dof: &uc3_110_dof
   - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
 
 uc3_110_speed: &uc3_110_speed
   - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
 
 uc3_110_dbv: &uc3_110_dbv
   - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
 
 uc3_110_dbf: &uc3_110_dbf
   - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix       (mem address: 0x13772B5)
 
 uc3_110_db: &uc3_110_db
   - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1377387)
 
 uc3_119_FPS: &uc3_119_FPS
   - [ be32, 0x0096e980, 0x3b6000da ] #FPS
   - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
 
 uc3_119_mlaa: &uc3_119_mlaa
   - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_119_mb: &uc3_119_mb
   - [ be32, 0x0078a608, 0x480008b0 ] # Disable
   - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
   - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_119_post: &uc3_119_post
   - [ be32, 0x0096e308, 0x39000003 ] # Post Processing modes  (mem address: 0x1386547)
 
 uc3_119_mesh: &uc3_119_mesh
   - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_119_ssao: &uc3_119_ssao
   - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO           (mem address: 0x13865BF)
 
 uc3_119_dof: &uc3_119_dof
   - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
 
 uc3_119_speed: &uc3_119_speed
   - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
 
 uc3_119_dbv: &uc3_119_dbv
   - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
 
 uc3_119_dbf: &uc3_119_dbf
   - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)
 
 uc3_119_db: &uc3_119_db
   - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1386957)

PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mlaa ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_db ]

PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:

 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mb ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_db ]

PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mb ]
 Post-processing Modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_post ]
 Disable Mesh Trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_speed ]
 Depth Buffer Viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbv ]
 Depth Border Fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbf ]
 Depth Buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_db ]

</syntaxhighlight>

Unreal Tournament 3

<syntaxhighlight lang="yaml"> Anchors:

 UT3_FPS: &UT3_FPS
   - [ be32, 0x00010c70, 0x60000000 ]
   - [ be32, 0x00010cc8, 0x60000000 ]
   - [ be32, 0x003b79e8, 0x60000000 ]
   - [ be32, 0x003b7a4c, 0x60000000 ]
   - [ be32, 0x003b7a58, 0x60000000 ]

PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:

 Unlock FPS:
   Games:
     "Unreal Tournament 3":
       BLES00200: [ 02.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *UT3_FPS ]

</syntaxhighlight>

WipEout HD

<syntaxhighlight lang="yaml"> PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:

 21:9 Aspect Ratio:
   Games:
     "WipEout HD":
       NPEA00057: [ 02.51 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
     - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix

</syntaxhighlight>