HerrHulaHoop (talk | contribs) m (Text replacement - "|renderer notes = |graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this paramete...) |
HerrHulaHoop (talk | contribs) (Added other options in config) |
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|firmware settings | |firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter --> | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
| | |spu cache = <!-- On, Off --> | ||
| | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |||
|accurate xfloat notes = | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Range between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color buffer | |write color buffer = <!-- On, Off --> | ||
|write color buffer notes = | |write color buffer notes = | ||
|use gpu texture scaling | |strict rendering mode = <!-- On, Off --> | ||
|use gpu texture scaling notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
| | |stretch to display area = <!-- On, Off --> | ||
| | |stretch to display area notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
| | |disable async shader compiler = <!-- On, Off --> | ||
| | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | |||
|audio out windows = <!-- XAudio2, OpenAL --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |||
|audio out linux notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|downmix to stereo = <!-- On, Off --> | |||
|downmix to stereo notes = | |||
|volume = <!-- Range between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Range between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Range between 0% to 100% --> | |||
|time stretching threshold notes = | |||
<!-- Debug configuration --> | |||
|force cpu blit emulation = <!-- On, Off --> | |||
|force cpu blit emulation notes = | |||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate putlluc = <!-- On, Off --> | |||
|accurate putlluc notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | |||
There are no reported issues with this title. | There are no reported issues with this title. |
Revision as of 23:27, 27 April 2019
Payday 2 | |
---|---|
Developer(s) | Overkill Software, Starbreeze Studios |
Publisher(s) | 505 Games |
Series | Payday |
Release date(s) | NA August 13, 2013 EU August 16, 2013 |
Release type | Multi-platform |
Genre(s) | First-person shooter, Stealth |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01902 (IRD), NPUB31294 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Payday 2 is a co-operative first-person shooter action game developed by Overkill Software and the successor to Payday: The Heist. The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. In each heist, players are required to complete objectives, usually in an effort to steal cash, intel, or valuables. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion. As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses in RPG-like skill trees representing five criminal archetypes and playstyles.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan |
Known Issues
There are no reported issues with this title.