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Revision as of 10:05, 31 May 2020
Atelier Rorona: The Alchemist of Arland | |
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Developer(s) | Gust Co. Ltd. |
Publisher(s) | JP Gust Co. Ltd. NA/EU/AU Nippon Ichi Software |
Series | Atelier |
Release date(s) | Atelier Rorona JP June 25, 2009 NA September 28, 2010 EU October 22, 2010 AU October 28, 2010 Atelier Rorona Plus JP November 21, 2013 AU June 19, 2014 NA June 24, 2014 EU July 2, 2014 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | Atelier Rorona BLUS30465 (IRD), BLES01030 (IRD), BLJM55018 (IRD), BLJM55039, BLJM60154 Atelier Rorona Plus BLES02050 (IRD), BLJM61127, BLUS31449, NPUB31522, NPEB02047, NPJB00509 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Rorona: The Alchemist of Arland (Japanese: ロロナのアトリエ ~アーランドの錬金術師~ Hepburn: Rorona no Atorie ~Aarando no Renkinjutsushi~) is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D models as opposed to the 2D sprites in earlier titles. A sequel titled Atelier Totori: The Adventurer of Arland, which takes place five years after the end of Atelier Rorona, was released in Japan on June 24, 2010.
Gust released a remake of Atelier Rorona titled Atelier Rorona Plus: The Alchemist of Arland (Japanese: 新・ロロナのアトリエ はじまりの物語 ~アーランドの錬金術士~ Hepburn: Shin・Rorona no Atelier Hajimari no Monogatari ~Arland no Renkinjutsushi~) for PlayStation 3 and PlayStation Vita. In Australia, it received a rating of "R18+" for "Sexual Violence".
Atelier Rorona has four main modes of gameplay: a field map, a battle screen, an alchemy system, and a visual novel system. Navigation occurs via two static map illustrations, which depicts the Arland town and its surrounding area in a scaled down view. Field map areas such as the town and forests are depicted as realistically rendered environments, in which the player can converse with locals, gather items, or encounter enemies. Enemies on field maps are openly visible to the players, and players can either engage or avoid the encounter. Contact with the enemies initiates a separate battle screen.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.