HerrHulaHoop (talk | contribs) (Updated GameID formatting) |
HerrHulaHoop (talk | contribs) (Fix-ups) |
||
Line 64: | Line 64: | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | |||
Revision as of 14:34, 2 November 2018
God of War: Collection | |
---|---|
Developer(s) | SCE Santa Monica Studio, Bluepoint Games |
Publisher(s) | JP Capcom NA/EU/AU Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA November 17, 2009 JP March 18, 2010 AU April 29, 2010 EU April 30, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | God of War HD NPEA00255, NPUA80490 God of War II HD NPEA00256, NPUA80491 God of War: Collection BCES00791 (IRD), BCUS98229 (IRD), BLJM60200 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
Preferred SPU threads | 1 |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Vulkan can cause fatal vertex cache errors, if you're experiencing them use OpenGL instead. |
Known Issues
There are no reported issues with this title.