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|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) --> | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = | |preferred spu threads = 1 | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
|firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | |firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> |
Revision as of 11:14, 20 September 2018
God of War: Collection | |
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Developer(s) | SCE Santa Monica Studio, Bluepoint Games |
Publisher(s) | JP Capcom NA/EU/AU Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA November 17, 2009 JP March 18, 2010 AU April 29, 2010 EU April 30, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | God of War HD NPEA00255, NPUA80490 God of War II HD NPEA00256, NPUA80491 God of War: Collection BCES00791 (IRD), BCUS98229 (IRD)BLJM60200 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
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Preferred SPU threads | 1 |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Vulkan can cause fatal vertex cache errors, if you're experiencing them use OpenGL instead. |