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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Gust Co. Ltd. | ||
|publisher = | |publisher = Koei Tecmo | ||
|series = | |series = Atelier | ||
|date = {{vgregion|}} | |date = {{vgregion|JP=November 19, 2015}} | ||
|release = | |release = Multi-platform | ||
|genre = | |genre = Role-playing | ||
|modes = | |modes = Single-player | ||
|gameid = {{gameid| | |gameid = {{gameid|id=BLJM61309|ird=No}} | ||
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}} | }} | ||
< | '''''Atelier Sophie: The Alchemist of the Mysterious Book''''' (<u>Japanese</u>: ソフィーのアトリエ~不思議な本の錬金術士~ <u>Hepburn</u>: Sofī no Atorie ~ Fushigi na Hon no Renkinjutsushi ~) is the 17th main game in the [[:Category:Atelier (Series)|Atelier series]] and the first game of the Mysterious storyline, as well as the debut of [[:Category:Koei Tecmo (Publisher)|Koei Tecmo]] taking over publishing rights for Western regions in place of [[:Category:Nippon Ichi Software (Publisher)|NIS America]]. Atelier Sophie was release only in Japan for the PlayStation 3. | ||
The game features a completely reformed worldview from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesised. This system is intended to offer a high degree of freedom based on the player's own playstyle. | |||
The game is set in the small town of Kirchen Bell, a location with a warm atmosphere and occasional rainfall, during the dawning era of alchemy prior to it becoming a widespread art. Within the outskirts lies an atelier studio run solely by a girl named Sophie, who has a mysterious power that allows her to combine items together to form entirely different items. Without a mentor or reference guide to teach her, her alchemy attempts repeatedly fail time and time again. One day, however, she comes across a mysterious book that moves and talks by its own free will. Sophie's goal is to restore the book's memories and its former human form. | |||
==Configuration== | ==Configuration== |
Revision as of 23:24, 13 October 2018
Atelier Sophie: The Alchemist of the Mysterious Book | |
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Developer(s) | Gust Co. Ltd. |
Publisher(s) | Koei Tecmo |
Series | Atelier |
Release date(s) | JP November 19, 2015 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLJM61309 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Sophie: The Alchemist of the Mysterious Book (Japanese: ソフィーのアトリエ~不思議な本の錬金術士~ Hepburn: Sofī no Atorie ~ Fushigi na Hon no Renkinjutsushi ~) is the 17th main game in the Atelier series and the first game of the Mysterious storyline, as well as the debut of Koei Tecmo taking over publishing rights for Western regions in place of NIS America. Atelier Sophie was release only in Japan for the PlayStation 3.
The game features a completely reformed worldview from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesised. This system is intended to offer a high degree of freedom based on the player's own playstyle.
The game is set in the small town of Kirchen Bell, a location with a warm atmosphere and occasional rainfall, during the dawning era of alchemy prior to it becoming a widespread art. Within the outskirts lies an atelier studio run solely by a girl named Sophie, who has a mysterious power that allows her to combine items together to form entirely different items. Without a mentor or reference guide to teach her, her alchemy attempts repeatedly fail time and time again. One day, however, she comes across a mysterious book that moves and talks by its own free will. Sophie's goal is to restore the book's memories and its former human form.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.