Yakuza Kenzan!: Difference between revisions

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m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance. |aspect ratio = <!-- Auto, 4:3, 16:9 --> ")
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
{{vginfobox
|image    = [[File:{{#setmainimage:YKenzanCover.jpg}}|300px]]
|developer = Sega
|developer = Sega
|publisher = {{vgregion|JP=Sega}}
|publisher = {{vgregion|JP=Sega}}
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|gameid    = {{gameid|id=BLJM60064|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90071, NPJB90072|ird=Yes}}
|gameid    = {{gameid|id=BLJM60064|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90071, NPJB90072|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/Yakuza_Kenzan
|wikipedia = https://en.wikipedia.org/wiki/Yakuza_Kenzan
|internal resolution = 1280x720
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = Auto <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   = Few mini-games are 60FPS and the game doesn't cap framerate by itself
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate getllar notes                =
|write depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|write depth buffers notes           =  
|accurate rsx reservation access notes =
|read color buffers                 = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|read color buffers notes            =  
|accurate spu dma notes                =
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|driver wake-up delay notes         =  
|ppu llvm accurate vector nans notes  =
|vblank rate                         = <!-- Value between 1 to 500 -->
|ppu llvm java mode handling          = <!-- On, Off -->
|vblank rate notes                   =  
|ppu llvm java mode handling notes    =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|silence all logs                      = <!-- On, Off -->
|clocks scale notes                 =  
|silence all logs notes                =  
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes           =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Shadows===
Some shadows may not render correctly and are inverted, these are just some minor visual issues and don't impact the gameplay or the cutscenes by much.


===AMD GPUs===
==Special Notes==
AMD GPUs are known to suffer from exploding vertices and broken shadows.
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Partial English Translation===
This game has a fan-made translation mod which can be found [https://www.moddb.com/mods/yakuza-kenzan-translation-mod here].


===Average Framerate - <i>Fixed by {{pr|6069}}</i>===
{{patch
<s>It is know the average framerate is 30fps but the 1% and 0.1% are both 15fps.
|type    = Canary
This introduces microstuttering during crowded areas or during multiple cutscenes, it can be distracting.</s>
|version = 1.2
|content =  
Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed."


===SPU LLVM - <i>Fixed by {{pr|5749}}</i>===
PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
<s>Avoid using SPU LLVM as it will create unwanted visual effects on pre-rendered videos. This issue is being tracked as part of {{issue|4994}}.</s>
  "60 FPS":
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS
    # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS
}}

Latest revision as of 14:23, 9 October 2023

Yakuza Kenzan!
YKenzanCover.jpg
Developer(s) Sega
Publisher(s) JP Sega
Series Yakuza
Release date(s) JP March 6, 2008
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM60064 (IRD)
Demo
NPJB90071, NPJB90072
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ryū ga Gotoku Kenzan! (Japanese: 龍が如く 見参!, lit. Like a Dragon Arrives!), unofficially known as Yakuza Kenzan!, is the first ever spin-off game in the Yakuza Series. This spin-off is set during the Edo Period, in 1605, just right after the end of a 5 year old historical Battle of Sekigahara.

After being defeated by the Tokugawa clan at the historical Battle of Sekigahara which took place on October 20, 1600, Miyamoto Musashi retired from his great swordsman life to become a modest yojimbo (bodyguard) in Gion (祇園), Kyoto. Five years after the battle, a little girl named Haruka comes to Gion seeking a local hitman known as Kazumanosuke Kiryu which is actually Miyamoto's new identity. After eventually finding Kiryū, Haruka asks for him to assassinate an impostor pretending to be Miyamoto Musashi.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Partial English Translation

This game has a fan-made translation mod which can be found here.

Canary Patches

Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed."

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  "60 FPS":
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS
     # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS