HerrHulaHoop (talk | contribs) m (Text replacement - "|volume = <!-- Range between 0% to 200% --> |volume notes = |enable buffering = <!-- On, Off --> |enable buffering notes = |audio buffer duration = <!-- Range between 20ms to 250ms --> |audio buffer duration notes = |enable time stretching = <!-- On, Off --> |enable time stretching notes = |time stretching threshold = <!-- Range betwee...) |
m (Added new setting) |
||
(42 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = EA Tiburon | ||
|publisher = | |publisher = EA Sports | ||
|series = NCAA Football | |series = NCAA Football | ||
|date = July 9, 2013 | |date = July 9, 2013 | ||
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = American football, Sports | |genre = American football, Sports | ||
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS31159, | |gameid = {{gameid|id=BLUS31159, NPUB31137|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90936|ird=NA}} | ||
}} | }} | ||
'''''NCAA Football 14''''' is an American football video game published by EA Sports and developed by EA Tiburon. Despite the game's positive critical and commercial reception, no sequel was produced the following year. Due to legal issues surrounding the game's use of college player likenesses, as of | '''''NCAA Football 14''''' is an American football video game published by EA Sports and developed by EA Tiburon. Despite the game's positive critical and commercial reception, no sequel was produced the following year. Due to legal issues surrounding the game's use of college player likenesses, as of 2021, NCAA Football 2014 is the last installment of the NCAA Football series. As the most recent entry in the dormant series, the game continues to be played, with unofficial roster updates being released reflecting subsequent seasons. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |||
|thread scheduler notes = | |||
| | |enable spu loop detection = <!-- On, Off --> | ||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = Async with Shader Interpreter<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = Needed in order to fix [https://github.com/RPCS3/rpcs3/issues/6861/ black field glitch during day games], which is present in various NCAA Football and Madden NFL games. After building up a shader cache using ''Async with Shader Interpreter'' mode, users can switch back to ''Async (multithreaded)'' for subsequent boots if required. | ||
| | |write color buffers = <!-- On, Off --> | ||
| | |write color buffers notes = | ||
| | |strict rendering mode = <!-- On, Off --> | ||
| | |strict rendering mode notes = | ||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate getllar = <!-- On, Off --> | ||
|read depth buffers notes | |accurate getllar notes = | ||
|write depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|write depth buffers notes | |accurate rsx reservation access notes = | ||
|read color buffers | |accurate spu dma = <!-- On, Off --> | ||
|read color buffers notes = | |accurate spu dma notes = | ||
|driver wake-up delay | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|driver wake-up delay notes | |ppu llvm accurate vector nans notes = | ||
|vblank rate | |ppu llvm java mode handling = <!-- On, Off --> | ||
|vblank rate notes | |ppu llvm java mode handling notes = | ||
|clocks scale | |silence all logs = <!-- On, Off --> | ||
|clocks scale notes | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = On <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Improves stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 126: | Line 175: | ||
===Exploding Vertices=== | ===Exploding Vertices=== | ||
{{Issue|6981}} - After extended periods of play exploding vertices can suddenly appear in the middle of a game. Issue is fixed by rebooting the game. | {{Issue|6981}} - After extended periods of play exploding vertices can suddenly appear in the middle of a game. Issue is fixed by rebooting the game. | ||
===Disappearing Players=== | |||
After a recent update to the emulator, players will disappear after the ball is snapped and then a review of the play will happen and it will be reversed. Then there is weird glitching on the players and the o-line's helmet's come off. This happens every time the ball is snapped. It may work to restart your game and also check to see if RPCS3 is up-to-date. | |||
==Special Notes== | |||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | |||
{{netplay | |||
|gamever = 1.00 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} |
Latest revision as of 21:10, 19 May 2024
NCAA Football 14 | |
---|---|
Developer(s) | EA Tiburon |
Publisher(s) | EA Sports |
Series | NCAA Football |
Release date(s) | July 9, 2013 |
Release type | Console exclusive |
Genre(s) | American football, Sports |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS31159 (IRD), NPUB31137 Demo NPUB90936 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
NCAA Football 14 is an American football video game published by EA Sports and developed by EA Tiburon. Despite the game's positive critical and commercial reception, no sequel was produced the following year. Due to legal issues surrounding the game's use of college player likenesses, as of 2021, NCAA Football 2014 is the last installment of the NCAA Football series. As the most recent entry in the dormant series, the game continues to be played, with unofficial roster updates being released reflecting subsequent seasons.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Shader mode | Async with Shader Interpreter | Needed in order to fix black field glitch during day games, which is present in various NCAA Football and Madden NFL games. After building up a shader cache using Async with Shader Interpreter mode, users can switch back to Async (multithreaded) for subsequent boots if required. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Improves stability. |
Known Issues
Exploding Vertices
Issue 6981 - After extended periods of play exploding vertices can suddenly appear in the middle of a game. Issue is fixed by rebooting the game.
Disappearing Players
After a recent update to the emulator, players will disappear after the ball is snapped and then a review of the play will happen and it will be reversed. Then there is weird glitching on the players and the o-line's helmet's come off. This happens every time the ball is snapped. It may work to restart your game and also check to see if RPCS3 is up-to-date.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | No | No | No | No | Not available |