WipEout HD: Difference between revisions

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|developer = SCE Studio Liverpool
|developer = SCE Studio Liverpool
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = WipEout
|date      = {{vgregion|NA/EU|September 25, 2008}}{{vgregion|JP=October 29, 2008}}
|date      = {{vgregion|NA/EU|September 25, 2008}}{{vgregion|JP=October 29, 2008}}
|release  = PlayStation 3 exclusive
|release  = PlayStation 3 exclusive
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=NPEA00057, NPUA80105|ird=NA}}
|gameid    = '''''WipEout HD'''''<br>{{gameid|id=NPEA00057, NPUA80105, NPJA00031|oid=NPHA80039|ird=NA}}<br>'''''WipEout HD Fury'''''<br>{{gameid|id=BCES00664|oid=BCAS20100|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/Wipeout_HD
|wikipedia = https://en.wikipedia.org/wiki/Wipeout_HD
|internal resolution = 1280x1080 - 1920x1080 (Dynamic)
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = On<!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           = Fixes overbright graphics in some tracks.
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =  
|shader mode notes                    =  
|disable vertex cache               = <!-- On, Off -->
|write color buffers                   = On<!-- On, Off -->
|disable vertex cache notes         =  
|write color buffers notes             = Fixes overbright graphics in some tracks.
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = 120<!-- Value between 1 to 500 -->
|vblank rate notes                     = Allows framerates of up to 120 FPS. Higher will work however the camera will start swinging wildly vertically as the framerate increases.
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
There are no reported issues with this title.
*If using the digital edition of WipEout HD and you would like to use the HD Fury DLC, please install all available updates before installing the DLC as installing the DLC first may break the game.
*Using Relaxed XFloat may cause the game to softlock on loading screens or not play audio when using an SPU cache from a previous session.
 
===Fury menu models===
*{{issue|12160}}: In the Fury expansion pack, the ship models don't display correctly in the menus.
 
==Special Notes==
*This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files). To use this playlist in game select it in Options > Audio > Music Playlist.
 
{{netplay
|gamever  = 2.51
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches.
}}
 
===Netplay IP/Host Switches===
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section:
====Thallium (Feature parity with original servers)====
<pre>wipeout2048.muis.online.scee.com=145.239.30.230&&wipeout2048.online.scee.com=145.239.30.230</pre>
*[https://discord.gg/nmnryFbEET AGRF Discord]
====PSONE====
<pre>wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4</pre>
*[https://discord.com/invite/puHGNZr PSONE Discord]
[[Category:Custom servers (Netplay)]]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  wipeouthd_ar_notes: &wipeouthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Fixes stretching and frustum culling. HUD is stretched."
  wipeouthd_highfps_notes: &wipeouthd_highfps_notes
    "Fixes ship-shield and absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate."
  wipeouthd_highfps_configurablevalues: &wipeouthd_highfps_configurablevalues
    "FPS":
      Type: double_range
      Value: 120
      Min: 61
      Max: 1000
 
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
  "21:9 Aspect Ratio":
    Games:
      "WipEout HD":
        NPEA00057: [ 02.51 ]
    Author: "Esppiral"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007e4190, 2.37071 ] # 21:9 Aspect Ratio
      - [ bef32, 0x007eb4a4, 2.37071 ] # Render Fix
 
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7:
  "Extended FOV":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
    Author: "illusion"
    Notes: "Patched default is 0.6."
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e544, 0.6 ]
  "21:9 Aspect Ratio Fix":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix
      - [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix
      - [ bef32, 0x00720058, 2.654 ] # Render FOV Fix
      - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV
  "32:9 Aspect Ratio Fix":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix
      - [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix
      - [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix
      - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV
  "High FPS Fixes":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_highfps_notes
    Configurable Values: *wipeouthd_highfps_configurablevalues
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e034, "FPS" ] # Shield Framerate Fix
      - [ bef32, 0x0073100c, "FPS" ] # Absorb Glow Framerate Fix
 
PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc:
  "21:9 Aspect Ratio Fix":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix
      - [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix
      - [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix
      - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV
  "32:9 Aspect Ratio Fix":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix
      - [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix
      - [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix
      - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV
  "High FPS Fixes":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_highfps_notes
    Configurable Values: *wipeouthd_highfps_configurablevalues
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e0d4, "FPS" ] # Shield Framerate Fix
      - [ bef32, 0x0072bf80, "FPS" ] # Absorb Glow Framerate Fix
}}

Latest revision as of 10:51, 17 September 2024

WipEout HD
Developer(s) SCE Studio Liverpool
Publisher(s) Sony Computer Entertainment
Release date(s) NA/EU September 25, 2008
JP October 29, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) WipEout HD
NPEA00057, NPUA80105, NPJA00031, NPHA80039
WipEout HD Fury
BCES00664 (IRD), BCAS20100 (IRD)
Internal resolution 1280x1080 - 1920x1080 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

WipEout HD is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth installment of the WipEout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled WipEout HD Fury was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009. The game revolves around players competing in the FX350 anti-gravity racing league, and features the same race tracks from the PlayStation Portable games WipEout Pure and WipEout Pulse, although the content has been upgraded to render 1080p visuals in 60 frames per second.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright graphics in some tracks.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.
Vblank rate 120 Allows framerates of up to 120 FPS. Higher will work however the camera will start swinging wildly vertically as the framerate increases.

Known Issues

  • If using the digital edition of WipEout HD and you would like to use the HD Fury DLC, please install all available updates before installing the DLC as installing the DLC first may break the game.
  • Using Relaxed XFloat may cause the game to softlock on loading screens or not play audio when using an SPU cache from a previous session.

Fury menu models

  • Issue 12160: In the Fury expansion pack, the ship models don't display correctly in the menus.

Special Notes

  • This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files). To use this playlist in game select it in Options > Audio > Music Playlist.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
2.51 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches.

Netplay IP/Host Switches

This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Thallium (Feature parity with original servers)

wipeout2048.muis.online.scee.com=145.239.30.230&&wipeout2048.online.scee.com=145.239.30.230

PSONE

wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4

Patches

Anchors:
  wipeouthd_ar_notes: &wipeouthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Fixes stretching and frustum culling. HUD is stretched."
  wipeouthd_highfps_notes: &wipeouthd_highfps_notes
    "Fixes ship-shield and absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate."
  wipeouthd_highfps_configurablevalues: &wipeouthd_highfps_configurablevalues
    "FPS":
      Type: double_range
      Value: 120
      Min: 61
      Max: 1000

PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
  "21:9 Aspect Ratio":
    Games:
      "WipEout HD":
        NPEA00057: [ 02.51 ]
    Author: "Esppiral"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007e4190, 2.37071 ] # 21:9 Aspect Ratio
      - [ bef32, 0x007eb4a4, 2.37071 ] # Render Fix

PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7:
  "Extended FOV":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
    Author: "illusion"
    Notes: "Patched default is 0.6."
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e544, 0.6 ]
  "21:9 Aspect Ratio Fix":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix
      - [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix
      - [ bef32, 0x00720058, 2.654 ] # Render FOV Fix
      - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV
  "32:9 Aspect Ratio Fix":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix
      - [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix
      - [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix
      - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV
  "High FPS Fixes":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_highfps_notes
    Configurable Values: *wipeouthd_highfps_configurablevalues
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e034, "FPS" ] # Shield Framerate Fix
      - [ bef32, 0x0073100c, "FPS" ] # Absorb Glow Framerate Fix

PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc:
  "21:9 Aspect Ratio Fix":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix
      - [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix
      - [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix
      - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV
  "32:9 Aspect Ratio Fix":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix
      - [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix
      - [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix
      - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV
  "High FPS Fixes":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_highfps_notes
    Configurable Values: *wipeouthd_highfps_configurablevalues
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e0d4, "FPS" ] # Shield Framerate Fix
      - [ bef32, 0x0072bf80, "FPS" ] # Absorb Glow Framerate Fix