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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:ToX1_Cover.jpg}}|300px]] | ||
|developer = Namco Tales Studio | |||
|publisher = Bandai Namco Games | |publisher = Bandai Namco Games | ||
|series = Tales | |series = Tales | ||
|date = {{vgregion|JP=September 8, 2011|NA=August 6, 2013|EU/AU|August 9, 2013}} | |date = {{vgregion|JP=September 8, 2011|NA=August 6, 2013|EU/AU|August 9, 2013}} | ||
|release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS31006, BLES01815 | |gameid = {{gameid|id=BLUS31006, BLES01815, BLJS10120, NPUB31136, NPEB01310|ird=Yes}} | ||
}} | }} | ||
< | '''''Tales of Xillia''''' (<u>Japanese</u>: テイルズ オブ エクシリア <u>Hepburn</u>: Teiruzu Obu Ekushiria) is the thirteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is ''"RPG of Unwavering Convictions"'' (<u>Japanese</u>: 揺るぎなき信念のRPG <u>Hepburn</u>: Yuruginaki shinnen no RPG). | ||
Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs. | |||
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |||
|thread scheduler notes = | |||
| | |enable spu loop detection = <!-- On, Off --> | ||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = PS3 Native<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (Off) if you are using the 60 FPS patch. | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |||
|multithreaded rsx | |strict rendering mode = <!-- On, Off --> | ||
|multithreaded rsx notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate getllar = <!-- On, Off --> | ||
|read depth buffers notes | |accurate getllar notes = | ||
|write depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|write depth buffers notes | |accurate rsx reservation access notes = | ||
|read color buffers | |accurate spu dma = <!-- On, Off --> | ||
|read color buffers notes = | |accurate spu dma notes = | ||
|vblank rate | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|vblank rate notes | |ppu llvm accurate vector nans notes = | ||
|clocks scale | |ppu llvm java mode handling = <!-- On, Off --> | ||
|clocks scale notes | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== | === Dynamically change FPS cap - <i>Fixed by setting framelimit to PS3 Native</i>=== | ||
This title has a | <s>This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether.</s> | ||
=== Missing Audio=== | ===Missing Audio=== | ||
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present. | If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present. | ||
===Game crashes with too many DLCs installed - <i>Fixed by {{pr|7945}}</i>=== | |||
<s>If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of {{issue|4091}}.</s> | |||
==Special Notes== | |||
===Low Brightness=== | |||
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3. | |||
However, you may use a post-processing solution such as [https://reshade.me/ Reshade] in order to adjust the brightness and gamma using the '''tonemap.fx''' shader by using these suggested settings: | |||
{| class="wikitable" | |||
! [Tonemap.fx] | |||
| {{!}} Bleach=0.550000 | |||
| {{!}} Defog=0.000000 | |||
| {{!}} Exposure=0.075000 | |||
| {{!}} FogColor=0.000000,0.000000,1.000000 | |||
| {{!}} Gamma=0.915000 | |||
| {{!}} Saturation=0.090000 | |||
|} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
tox_ar_notes: &tox_ar_notes | |||
"Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." | |||
tox_jp_ar_21_9: &tox_jp_ar_21_9 | |||
- [ bef32, 0x00c08714, 1680 ] # HUD / GUI (Width) | |||
- [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio | |||
- [ be32, 0x00c08720, 840 ] # HUD: "Start" Menu - Background (Width) | |||
- [ bef32, 0x00c08728, 840 ] # HUD: "Pause" Menu - Background (Width) | |||
- [ bef32, 0x00c08748, -840 ] # HUD: Movie / Map / Skit - Background - Left | |||
- [ bef32, 0x00c0874c, 840 ] # HUD: Movie / Map / Skit - Background - Right | |||
tox_ar_21_9: &tox_ar_21_9 | |||
- [ bef32, 0x00c14adc, 1680 ] # HUD / GUI (Width) | |||
- [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio | |||
- [ be32, 0x00c14ae8, 840 ] # HUD: "Start" Menu - Background (Width) | |||
- [ bef32, 0x00c14af0, 840 ] # HUD: "Pause" Menu - Background (Width) | |||
- [ bef32, 0x00c14b10, -840 ] # HUD: Movie / Map / Skit - Background - Left | |||
- [ bef32, 0x00c14b14, 840 ] # HUD: Movie / Map / Skit - Background - Right | |||
tox_jp_ar_32_9: &tox_jp_ar_32_9 | |||
- [ bef32, 0x00c08714, 2560 ] # HUD / GUI (Width) | |||
- [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio | |||
- [ be32, 0x00c08720, 1280 ] # HUD: "Start" Menu - Background (Width) | |||
- [ bef32, 0x00c08728, 1280 ] # HUD: "Pause" Menu - Background (Width) | |||
- [ bef32, 0x00c08748, -1280 ] # HUD: Movie / Map / Skit - Background - Left | |||
- [ bef32, 0x00c0874c, 1280 ] # HUD: Movie / Map / Skit - Background - Right | |||
tox_ar_32_9: &tox_ar_32_9 | |||
- [ bef32, 0x00c14adc, 2560 ] # HUD / GUI (Width) | |||
- [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio | |||
- [ be32, 0x00c14ae8, 1280 ] # HUD: "Start" Menu - Background (Width) | |||
- [ bef32, 0x00c14af0, 1280 ] # HUD: "Pause" Menu - Background (Width) | |||
- [ bef32, 0x00c14b10, -1280 ] # HUD: Movie / Map / Skit - Background - Left | |||
- [ bef32, 0x00c14b14, 1280 ] # HUD: Movie / Map / Skit - Background - Right | |||
tox_fov_notes: &tox_fov_notes | |||
"Default values:\n Horizontal - 0.78\n Vertical - 0.62" | |||
tox_fov_configurable_values: &tox_fov_configurable_values | |||
"FOV (Horizontal)": | |||
Type: double_range | |||
Value: 0.78 | |||
Min: 0.2 | |||
Max: 2.4 | |||
"FOV (Vertical)": | |||
Type: double_range | |||
Value: 0.62 | |||
Min: 0.2 | |||
Max: 2.4 | |||
tox_jp_fov: &tox_jp_fov | |||
- [ bef32, 0x00e14e4c, "FOV (Horizontal)" ] | |||
- [ bef32, 0x00e14e50, "FOV (Vertical)" ] | |||
tox_us_fov: &tox_us_fov | |||
- [ bef32, 0x00e1556c, "FOV (Horizontal)" ] | |||
- [ bef32, 0x00e15570, "FOV (Vertical)" ] | |||
tox_eu_fov: &tox_eu_fov | |||
- [ bef32, 0x00e15578, "FOV (Horizontal)" ] | |||
- [ bef32, 0x00e15574, "FOV (Vertical)" ] | |||
tox_brightness: &tox_jp_brightness | |||
- [ byte, 0x00e27f3a, 0x00 ] | |||
tox_brightness: &tox_brightness | |||
- [ byte, 0x00e286ba, 0x00 ] | |||
tox_fps_notes: &tox_fps_notes | |||
"Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." | |||
tox_jp_fps: &tox_jp_fps | |||
- [ be32, 0x0070725c, 0x38600002 ] | |||
- [ be32, 0x00239b7c, 0x3a900001 ] | |||
tox_fps: &tox_fps | |||
- [ be32, 0x00710694, 0x38600002 ] | |||
- [ be32, 0x0023f114, 0x3a900001 ] | |||
tox_gald: &tox_gald | |||
- [ be32, 0x0020337c, 0x80690fef ] | |||
tox_hp: &tox_hp | |||
- [ be32, 0x0018a210, 0x9bdd000c ] | |||
- [ be32, 0x00187a60, 0x3a30270f ] | |||
PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c: | |||
"21:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_ar_notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_ar_21_9 ] | |||
"32:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_ar_notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_ar_32_9 ] | |||
"Field of View": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_fov_notes | |||
Configurable Values: *tox_fov_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_fov ] | |||
"Full Brightness": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "NeXoGone" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_jp_brightness ] | |||
"60 FPS": | |||
Games: | |||
"Tales of Xillia": | |||
BLJS10120: [ All ] | |||
Author: "Aphelion, illusion" | |||
Notes: *tox_fps_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_jp_fps ] | |||
PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f: | |||
"21:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_ar_notes | |||
Group: AR | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_ar_21_9 ] | |||
"32:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_ar_notes | |||
Group: AR | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_ar_32_9 ] | |||
"Field of View": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_fov_notes | |||
Configurable Values: *tox_fov_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_us_fov ] | |||
"Full Brightness": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "NeXoGone" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_brightness ] | |||
"60 FPS": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "Aphelion, illusion" | |||
Notes: *tox_fps_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_fps ] | |||
"Infinite Gald": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_gald ] | |||
"Infinite Health": | |||
Games: | |||
"Tales of Xillia": | |||
BLUS31006: [ All ] | |||
NPUB31136: [ All ] | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_hp ] | |||
PPU-62b0f370c487523166efb0d4b4a24e627acc3488: | |||
"21:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_ar_notes | |||
Group: AR | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_ar_21_9 ] | |||
"32:9 Aspect Ratio": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_ar_notes | |||
Group: AR | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ load, *tox_ar_32_9 ] | |||
"Field of View": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "NeXoGone" | |||
Notes: *tox_fov_notes | |||
Configurable Values: *tox_fov_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_eu_fov ] | |||
"Full Brightness": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "NeXoGone" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_brightness ] | |||
"60 FPS": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "Aphelion, illusion" | |||
Notes: *tox_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_fps ] | |||
"Infinite Gald": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_gald ] | |||
"Infinite Health": | |||
Games: | |||
"Tales of Xillia": | |||
BLES01815: [ All ] | |||
NPEB01310: [ All ] | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *tox_hp ] | |||
}} |
Latest revision as of 04:36, 29 April 2024
Tales of Xillia | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP September 8, 2011 NA August 6, 2013 EU/AU August 9, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31006 (IRD), BLES01815 (IRD), BLJS10120 (IRD), NPUB31136, NPEB01310 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia (Japanese: テイルズ オブ エクシリア Hepburn: Teiruzu Obu Ekushiria) is the thirteenth main installment of the Tales series. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is "RPG of Unwavering Convictions" (Japanese: 揺るぎなき信念のRPG Hepburn: Yuruginaki shinnen no RPG).
Tales of Xillia's reception in Japan was highly positive. At the time of its release, it was the most preordered Tales game in the series and sold half a million copies in a week and also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs.
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | PS3 Native | Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch. |
Known Issues
Dynamically change FPS cap - Fixed by setting framelimit to PS3 Native
This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
---|
Patches
Anchors: tox_ar_notes: &tox_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." tox_jp_ar_21_9: &tox_jp_ar_21_9 - [ bef32, 0x00c08714, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00c0871c, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00c08720, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c08728, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c08748, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c0874c, 840 ] # HUD: Movie / Map / Skit - Background - Right tox_ar_21_9: &tox_ar_21_9 - [ bef32, 0x00c14adc, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00c14ae4, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00c14ae8, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c14af0, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c14b10, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c14b14, 840 ] # HUD: Movie / Map / Skit - Background - Right tox_jp_ar_32_9: &tox_jp_ar_32_9 - [ bef32, 0x00c08714, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00c0871c, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00c08720, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c08728, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c08748, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c0874c, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox_ar_32_9: &tox_ar_32_9 - [ bef32, 0x00c14adc, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00c14ae4, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00c14ae8, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00c14af0, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00c14b10, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00c14b14, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox_fov_notes: &tox_fov_notes "Default values:\n Horizontal - 0.78\n Vertical - 0.62" tox_fov_configurable_values: &tox_fov_configurable_values "FOV (Horizontal)": Type: double_range Value: 0.78 Min: 0.2 Max: 2.4 "FOV (Vertical)": Type: double_range Value: 0.62 Min: 0.2 Max: 2.4 tox_jp_fov: &tox_jp_fov - [ bef32, 0x00e14e4c, "FOV (Horizontal)" ] - [ bef32, 0x00e14e50, "FOV (Vertical)" ] tox_us_fov: &tox_us_fov - [ bef32, 0x00e1556c, "FOV (Horizontal)" ] - [ bef32, 0x00e15570, "FOV (Vertical)" ] tox_eu_fov: &tox_eu_fov - [ bef32, 0x00e15578, "FOV (Horizontal)" ] - [ bef32, 0x00e15574, "FOV (Vertical)" ] tox_brightness: &tox_jp_brightness - [ byte, 0x00e27f3a, 0x00 ] tox_brightness: &tox_brightness - [ byte, 0x00e286ba, 0x00 ] tox_fps_notes: &tox_fps_notes "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." tox_jp_fps: &tox_jp_fps - [ be32, 0x0070725c, 0x38600002 ] - [ be32, 0x00239b7c, 0x3a900001 ] tox_fps: &tox_fps - [ be32, 0x00710694, 0x38600002 ] - [ be32, 0x0023f114, 0x3a900001 ] tox_gald: &tox_gald - [ be32, 0x0020337c, 0x80690fef ] tox_hp: &tox_hp - [ be32, 0x0018a210, 0x9bdd000c ] - [ be32, 0x00187a60, 0x3a30270f ] PPU-f7f6881ea84c3196f294e437d766e7fb2c5b8d0c: "21:9 Aspect Ratio": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: *tox_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox_jp_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: *tox_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox_jp_ar_32_9 ] "Field of View": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: *tox_fov_notes Configurable Values: *tox_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox_jp_fov ] "Full Brightness": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox_jp_brightness ] "60 FPS": Games: "Tales of Xillia": BLJS10120: [ All ] Author: "Aphelion, illusion" Notes: *tox_fps_notes Patch Version: 1.1 Patch: - [ load, *tox_jp_fps ] PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f: "21:9 Aspect Ratio": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: *tox_ar_notes Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: *tox_ar_notes Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_32_9 ] "Field of View": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: *tox_fov_notes Configurable Values: *tox_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox_us_fov ] "Full Brightness": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox_brightness ] "60 FPS": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "Aphelion, illusion" Notes: *tox_fps_notes Patch Version: 1.1 Patch: - [ load, *tox_fps ] "Infinite Gald": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *tox_gald ] "Infinite Health": Games: "Tales of Xillia": BLUS31006: [ All ] NPUB31136: [ All ] Author: "Aphelion" Notes: Patch Version: 1.1 Patch: - [ load, *tox_hp ] PPU-62b0f370c487523166efb0d4b4a24e627acc3488: "21:9 Aspect Ratio": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: *tox_ar_notes Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: *tox_ar_notes Group: AR Patch Version: 1.1 Patch: - [ load, *tox_ar_32_9 ] "Field of View": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: *tox_fov_notes Configurable Values: *tox_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox_eu_fov ] "Full Brightness": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox_brightness ] "60 FPS": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "Aphelion, illusion" Notes: *tox_fps_notes Patch Version: 1.0 Patch: - [ load, *tox_fps ] "Infinite Gald": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *tox_gald ] "Infinite Health": Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *tox_hp ]