Kingdom Hearts HD 1.5 ReMIX: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Kh15cover.jpg}}|300px]]
|developer = Square Enix
|developer = Square Enix
|publisher = Square Enix
|publisher = Square Enix
|series    = Kingdom Hearts
|series    = Kingdom Hearts
|date      = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}}
|date      = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}}
|release  = PlayStation exclusive
|release  = Multi-platform
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
Line 15: Line 16:


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended for getting the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = 128 x 128 <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen (Note that you can use keyboard arrows for precise changes on the slider)
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = 128 x 128<!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen.<br>Note that you can use keyboard arrows for precise changes on the slider.
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = Enable Libvdec.sprx library on advanced tab. Required to fix cutscene that plays on title screen in Chain of Memories freezing at last frame.
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = On<!-- On, Off -->
|read color buffers notes              = Fixes black squares in pause menu and black patches on the ground. Noticeable in Re Chain of Memories.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.


===Audio Issues - ''Fixed''===
===Kingdom Hearts Final Mix No Battle Record after Credits===
<s>All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See {{issue|3217}} for more details.</s>
After the credits roll, the game will continuously show a black screen until the game is closed, thus having no Battle Record and no Finished game trophy/trophies. Enable LLE libvdec.sprx to fix it.


===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''===
==Special Notes==
<s>To properly load both areas (as graphical issues will occur otherwise), enable '''Strict Rendering Mode'''. Otherwise, disable them if not fighting Genie Jafar or if not in Atlantica. See {{issue|4303}} for more details.</s>
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =  
Anchors:
  kh15_ar_21_9_notes: &kh15_ar_21_9_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  kh15_ar_21_9: &kh15_ar_21_9
    - [ be32, 0x000eb170, 0x3faaaaab ] # Vert+ 21:9
    - [ be32, 0x000eb16c, 0x3fc00000 ] # Zoom+ 21:9


===Opening scene freeze - ''Fixed''===
  kh15_60fps_notes: &kh15_60fps_notes
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s>
    "May work with JP version with adjustments. May cause double cutscenes audio and/or video."
  kh15_60fps: &kh15_60fps
    - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0
 
  kh15recom_60fps: &kh15recom_60fps
    - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0
 
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]
 
PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]
 
PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLUS31212: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]
 
PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLES01897: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]
}}

Latest revision as of 18:22, 24 July 2023

Kingdom Hearts HD 1.5 ReMIX
Kh15cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP March 14, 2013
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.

A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 128 x 128 To be used with resolution upscaling if the cinematic video is missing the lower third of the screen.
Note that you can use keyboard arrows for precise changes on the slider.

Advanced configuration

Setting Option Notes
Firmware libraries Switch to LLE Enable Libvdec.sprx library on advanced tab. Required to fix cutscene that plays on title screen in Chain of Memories freezing at last frame.
Read color buffers On Fixes black squares in pause menu and black patches on the ground. Noticeable in Re Chain of Memories.

Known Issues

Kingdom Hearts Final Mix No Battle Record after Credits

After the credits roll, the game will continuously show a black screen until the game is closed, thus having no Battle Record and no Finished game trophy/trophies. Enable LLE libvdec.sprx to fix it.

Special Notes

Patches

Anchors:
  kh15_ar_21_9_notes: &kh15_ar_21_9_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  kh15_ar_21_9: &kh15_ar_21_9
    - [ be32, 0x000eb170, 0x3faaaaab ] # Vert+ 21:9
    - [ be32, 0x000eb16c, 0x3fc00000 ] # Zoom+ 21:9

  kh15_60fps_notes: &kh15_60fps_notes
    "May work with JP version with adjustments. May cause double cutscenes audio and/or video."
  kh15_60fps: &kh15_60fps
    - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0

  kh15recom_60fps: &kh15recom_60fps
    - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0

PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]

PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]

PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLUS31212: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]

PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLES01897: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]