Gran Turismo 5: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Gran Turismo 5.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Polyphony Digital
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Gran Turismo
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA/EU|November 24, 2010}}{{vgregion|JP/AU|November 25, 2010}}
|genre    =  
|release  = PlayStation 3 exclusive
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCUS98114, BCES00569, BCAS20108|oid=BCJS30001|ird=Yes}}<br>'''''Time Trial Challenge'''''<br>{{gameid|id=NPEA90052, NPUA70087, NPHA80080|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA70115|ird=NA}}<br>'''''SLS Demo'''''<br>{{gameid|id=NPEA90056|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x1080
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Gran Turismo 5''''' is a 2010 racing video game developed by [[:Category:Polyphony Digital (Developer)|Polyphony Digital]] and published by [[:Category:Sony Computer Entertainment (Publisher)|Sony Computer Entertainment]]. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the [[:Category:Gran Turismo (Series)|Gran Turismo series]]. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
 
The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game. Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = Mega
|enable spu loop detection notes     =  
|spu block size notes                 = Improves performance with no cost to stability.
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = 100
|strict rendering mode notes         =  
|resolution scale notes               = Increasing Resolution Scale may cause crashes.
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = On<!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes = Prevents desyncs while playing the game.
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =  
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|rsx fifo accuracy                    = Atomic
|rsx fifo accuracy notes              = Helps to reduce frequency of RSX desyncs with no noticeable performance impact.
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = On
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes = Improves performance.
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes             =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes   =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes     =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Crash when buying a used car===
There are no reported issues with this title.
* {{issue|11006}}: When buying a car from regular or used dealership, the game will crash if the decoder set to SPU LLVM. This can be avoided by using SPU ASMJIT decoder.
 
===Inaccurate Depth of Field effect===
* {{issue|11282}}: Depth of Field renders inaccurately. This is only noticeable in Photo Mode.
 
===White dots at 1920x1080 Default Resolution===
* {{issue|13922}}: Blinking white dots appear on screen when Default Resolution is set to 1920x1080. This does not happen during races, only replays, pre-race screens and menus, and thus, does not affect gameplay. Fixed by Strict Rendering Mode.
 
===Lighting issue on the bumper camera and rear-view mirror===
* {{issue|11912}}: When using the bumper camera, and on the rear-view mirror, lighting and shadows may render incorrectly.
 
===Audio cutting out in gameplay===
* {{issue|9567}}: Audio may randomly cut out while playing the game. Does not happen to everyone, and no correlation to settings/PC specs has been found yet. Setting SPU XFloat Accuracy to "Accurate" fixes it to those who have the issue. If you aren't affected by it, do not enable the setting, as it will perform worse.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
You can go all the way to game update 2.11 or higher and stability is just the same as on prior updates, with the caveat that updates post 2.00 are heavier on the CPU and more demanding to run.
 
1920x1080 Default Resolution is less demanding on the GPU than 1280x720, but it will trigger the aforementioned white dots issue.
 
===Kiosk Demo Options, Debug and Secret Menu===
By default options are disabled in demo, but can be enabled by holding '''L1''' and '''L2''' and inputting the following button sequence: <code>Up, Down, Up, Down</code> and pressing '''Start'''. The top menu will reload and afterwards will show the Options menu available. While in Options menu:
*Hold '''L1''' and '''L2''' <code>Up, Up, Left, Left, Up, Left</code> and press '''Start''' to unlock Debug menu.
*Hold '''L1''' and '''R1''' <code>Right, Up, Right, Right, Up, Up, Right, Right Right, Up, Up, Up</code> and press '''Start''' to unlock Secret menu.
 
{{netplay
|gamever        = 2.11
|rpcs3 version  = v0.0.31-16204
|connect        = Yes
|lobbies        = No
|match          = No
|features      = Partial
|custom servers = Available
|notes          = Can still be played Online through a hidden LAN Mode. [https://discord.gg/gt-online-community-839257361486708816 More info here.]
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gt5_v211_fps: &gt5_v211_fps
    - [ byte, 0x00185457, 0x00 ] # Unlock FPS ingame
    - [ byte, 0x00185463, 0x00 ] # Unlock FPS ingame
    #- [ be32, 0x0085f804, 0x38800000 ] # Unlock FPS in menu
 
  gt5_v217_fps: &gt5_v217_fps
    - [ byte, 0x001855cb, 0x00 ] # Unlock FPS ingame
    - [ byte, 0x001855d7, 0x00 ] # Unlock FPS ingame
    #- [ be32, 0x00861948, 0x38800000 ] # Unlock FPS in menu
 
  gt5_unlockfps_notes: &gt5_unlockfps_notes
    "Cutscenes rendered in the game's engine are sped up."
 
  GT5_AR_Notes: &GT5_AR_Notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD elements stay at 16:9. Sometimes text doesn't show up."
  GT5_AR_Configurable_values: &GT5_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
 
PPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7:
  "Extended FOV":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 01.00 ]
    Author: "illusion"
    Notes: "Global FOV setting."
    Configurable Values:
      "FOV":
        Type: double_range
        Value: 0.75
        Min: 0.1
        Max: 1
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x018eff34, "FOV" ]
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 01.00 ] # may work for us ver, idk
    Author: "illusion"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008cffb4, 0x38800000 ]
 
PPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 01.12 ] # may work for us ver, idk
    Author: "illusion"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a0f640, 0x38800000 ] # 1.12 eboot (1.13 doesn't have elf)
 
PPU-ef552ab6594271862d9c6ab62e982c92380ad6cd:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 01.13 ] # it works for us version
    Author: "illusion"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a0f640, 0x38800000 ] # 1.12 eboot (1.13 doesn't have elf)
 
PPU-d73f342bf28ee016ef3d0ccb309b1acb03d8ecce:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.11 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v211_fps ]
  "Aspect Ratio":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.11 ]
    Author: "Shy_Doge"
    Configurable Values: *GT5_AR_Configurable_Values
    Notes: *GT5_AR_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x014941d0, "Aspect Ratio" ]
      - [ bef32, 0x0148ef40, "Aspect Ratio" ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.11 ]
    Author: "FlexBy"
    Notes:
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x013dec30, "http://5.61.32.177\0" ] # https://gt5.ps3.online.us.gran-turismo.com
 
PPU-7a5ee7bc2fef9566dd80e35893fe2c5571197726:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v211_fps ]
  "Allow Running Unpacked":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "Nenkai"
    Notes: "Allows running the game unpacked for modding purposes.\nRequires extracted game files in 'USRDIR/direct' as GT.VOL then PDIPFS contents on-top."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000120a0, 0x386004a0 ] # Adjust sizeof(PDIPS3::FileDevicePFSGameData) to sizeof(PDIPS3::FileDeviceCellFS) for new
      - [ be32, 0x000120d8, 0x3888e308 ] # Adjust parameters PDIPS3::FileDeviceGameData(device, param1, param2, param3)
      - [ be32, 0x000120dc, 0x38a8e330 ] # Change pointer to a vtable name
      - [ be32, 0x000120e0, 0x7d064378 ] # Change pointer to a vtable name
      - [ be32, 0x00a73160, 0x48004ed5 ] # Rectify pointer offset to device list field
      - [ be32, 0x00a7316c, 0x941d0498 ] # Change PDIPS3::FileDevicePFSGameData device to PDIPS3::FileDeviceCellFS
      - [ utf8, 0x013dde10, /dev_hdd0\0 ] # param_1
      - [ be16, 0x013dde19, 0x0000 ] # Null terminate
      - [ utf8, 0x013dde38, /game/BCES00569/USRDIR/direct ] # param_2
      - [ be16, 0x013dde55, 0x0000 ] # Null terminate
  "Aspect Ratio":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "Shy_Doge, FlexBy"
    Configurable Values: *GT5_AR_Configurable_Values
    Notes: *GT5_AR_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01494170, "Aspect Ratio" ]
      - [ bef32, 0x0148eee0, "Aspect Ratio" ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "FlexBy"
    Notes:
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x013debb0, "http://5.61.32.177\0" ] # https://gt5.ps3.online.uk.gran-turismo.com
 
PPU-223cc85fc80a6667fae775c7c02f7f65e6b2871f:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.17 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v217_fps ]
 
PPU-a5e547ce3ce25092ac6cae85631f50ba5d9ea914:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.17 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v217_fps ]
}}

Latest revision as of 14:35, 11 June 2024

Gran Turismo 5
Gran Turismo 5.jpg
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Series Gran Turismo
Release date(s) NA/EU November 24, 2010
JP/AU November 25, 2010
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98114 (IRD), BCES00569 (IRD), BCAS20108 (IRD), BCJS30001 (IRD)
Time Trial Challenge
NPEA90052, NPUA70087, NPHA80080
Kiosk Demo
NPUA70115
SLS Demo
NPEA90056
Internal resolution 1280x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Gran Turismo 5 is a 2010 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the Gran Turismo series. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.

The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game. Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no cost to stability.

GPU configuration

Setting Option Notes
Resolution scale 100 Increasing Resolution Scale may cause crashes.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Prevents desyncs while playing the game.
RSX FIFO accuracy Atomic Helps to reduce frequency of RSX desyncs with no noticeable performance impact.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Improves performance.

Known Issues

Crash when buying a used car

  • Issue 11006: When buying a car from regular or used dealership, the game will crash if the decoder set to SPU LLVM. This can be avoided by using SPU ASMJIT decoder.

Inaccurate Depth of Field effect

  • Issue 11282: Depth of Field renders inaccurately. This is only noticeable in Photo Mode.

White dots at 1920x1080 Default Resolution

  • Issue 13922: Blinking white dots appear on screen when Default Resolution is set to 1920x1080. This does not happen during races, only replays, pre-race screens and menus, and thus, does not affect gameplay. Fixed by Strict Rendering Mode.

Lighting issue on the bumper camera and rear-view mirror

  • Issue 11912: When using the bumper camera, and on the rear-view mirror, lighting and shadows may render incorrectly.

Audio cutting out in gameplay

  • Issue 9567: Audio may randomly cut out while playing the game. Does not happen to everyone, and no correlation to settings/PC specs has been found yet. Setting SPU XFloat Accuracy to "Accurate" fixes it to those who have the issue. If you aren't affected by it, do not enable the setting, as it will perform worse.

Special Notes

You can go all the way to game update 2.11 or higher and stability is just the same as on prior updates, with the caveat that updates post 2.00 are heavier on the CPU and more demanding to run.

1920x1080 Default Resolution is less demanding on the GPU than 1280x720, but it will trigger the aforementioned white dots issue.

Kiosk Demo Options, Debug and Secret Menu

By default options are disabled in demo, but can be enabled by holding L1 and L2 and inputting the following button sequence: Up, Down, Up, Down and pressing Start. The top menu will reload and afterwards will show the Options menu available. While in Options menu:

  • Hold L1 and L2 Up, Up, Left, Left, Up, Left and press Start to unlock Debug menu.
  • Hold L1 and R1 Right, Up, Right, Right, Up, Up, Right, Right Right, Up, Up, Up and press Start to unlock Secret menu.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
2.11 v0.0.31-16204 Yes No No Partial Available Can still be played Online through a hidden LAN Mode. More info here.

Patches

Anchors:
  gt5_v211_fps: &gt5_v211_fps
    - [ byte, 0x00185457, 0x00 ] # Unlock FPS ingame
    - [ byte, 0x00185463, 0x00 ] # Unlock FPS ingame
    #- [ be32, 0x0085f804, 0x38800000 ] # Unlock FPS in menu

  gt5_v217_fps: &gt5_v217_fps
    - [ byte, 0x001855cb, 0x00 ] # Unlock FPS ingame
    - [ byte, 0x001855d7, 0x00 ] # Unlock FPS ingame
    #- [ be32, 0x00861948, 0x38800000 ] # Unlock FPS in menu

  gt5_unlockfps_notes: &gt5_unlockfps_notes
    "Cutscenes rendered in the game's engine are sped up."

  GT5_AR_Notes: &GT5_AR_Notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD elements stay at 16:9. Sometimes text doesn't show up."
  GT5_AR_Configurable_values: &GT5_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

PPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7:
  "Extended FOV":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 01.00 ]
    Author: "illusion"
    Notes: "Global FOV setting."
    Configurable Values:
      "FOV":
        Type: double_range
        Value: 0.75
        Min: 0.1
        Max: 1
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x018eff34, "FOV" ]
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 01.00 ] # may work for us ver, idk
    Author: "illusion"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008cffb4, 0x38800000 ]

PPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 01.12 ] # may work for us ver, idk
    Author: "illusion"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a0f640, 0x38800000 ] # 1.12 eboot (1.13 doesn't have elf)

PPU-ef552ab6594271862d9c6ab62e982c92380ad6cd:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 01.13 ] # it works for us version
    Author: "illusion"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a0f640, 0x38800000 ] # 1.12 eboot (1.13 doesn't have elf)

PPU-d73f342bf28ee016ef3d0ccb309b1acb03d8ecce:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.11 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v211_fps ]
  "Aspect Ratio":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.11 ]
    Author: "Shy_Doge"
    Configurable Values: *GT5_AR_Configurable_Values
    Notes: *GT5_AR_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x014941d0, "Aspect Ratio" ]
      - [ bef32, 0x0148ef40, "Aspect Ratio" ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.11 ]
    Author: "FlexBy"
    Notes:
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x013dec30, "http://5.61.32.177\0" ] # https://gt5.ps3.online.us.gran-turismo.com

PPU-7a5ee7bc2fef9566dd80e35893fe2c5571197726:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v211_fps ]
  "Allow Running Unpacked":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "Nenkai"
    Notes: "Allows running the game unpacked for modding purposes.\nRequires extracted game files in 'USRDIR/direct' as GT.VOL then PDIPFS contents on-top."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000120a0, 0x386004a0 ] # Adjust sizeof(PDIPS3::FileDevicePFSGameData) to sizeof(PDIPS3::FileDeviceCellFS) for new
      - [ be32, 0x000120d8, 0x3888e308 ] # Adjust parameters PDIPS3::FileDeviceGameData(device, param1, param2, param3)
      - [ be32, 0x000120dc, 0x38a8e330 ] # Change pointer to a vtable name
      - [ be32, 0x000120e0, 0x7d064378 ] # Change pointer to a vtable name
      - [ be32, 0x00a73160, 0x48004ed5 ] # Rectify pointer offset to device list field
      - [ be32, 0x00a7316c, 0x941d0498 ] # Change PDIPS3::FileDevicePFSGameData device to PDIPS3::FileDeviceCellFS
      - [ utf8, 0x013dde10, /dev_hdd0\0 ] # param_1
      - [ be16, 0x013dde19, 0x0000 ] # Null terminate
      - [ utf8, 0x013dde38, /game/BCES00569/USRDIR/direct ] # param_2
      - [ be16, 0x013dde55, 0x0000 ] # Null terminate
  "Aspect Ratio":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "Shy_Doge, FlexBy"
    Configurable Values: *GT5_AR_Configurable_Values
    Notes: *GT5_AR_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01494170, "Aspect Ratio" ]
      - [ bef32, 0x0148eee0, "Aspect Ratio" ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.11 ]
    Author: "FlexBy"
    Notes:
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x013debb0, "http://5.61.32.177\0" ] # https://gt5.ps3.online.uk.gran-turismo.com

PPU-223cc85fc80a6667fae775c7c02f7f65e6b2871f:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCES00569: [ 02.17 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v217_fps ]

PPU-a5e547ce3ce25092ac6cae85631f50ba5d9ea914:
  "Unlock FPS":
    Games:
      "Gran Turismo 5":
        BCUS98114: [ 02.17 ]
    Author: "ZEROx"
    Notes: *gt5_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt5_v217_fps ]