Ratchet & Clank: Into the Nexus: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:R&CNexus.jpeg}}|300px]]
|publisher = {{vgregion|}}
|developer = Insomniac Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Ratchet & Clank, Ratchet & Clank Future
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|AU=November 6, 2013}}{{vgregion|NA=November 12, 2013|EU=November 22, 2013}}{{vgregion|JP=December 12, 2013}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Action, Adventure, Platform
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01908, BCES01949, BCUS99245, NPEA00457, NPUA80908|oid=NPJA00101|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Ratchet & Clank: Into the Nexus''''' is an entry in the Ratchet & Clank series serving as an epilogue to the [[:Category:Ratchet & Clank Future (Series)|Future saga]], developed by Insomniac Games and published by Sony Interactive Entertainment.
 
The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time.
 
Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              = Fixes black boxes on some particle effects.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions               = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|hook static functions notes         =  
|accurate spu dma notes               =  
|debug console mode                  = <!-- On, Off -->
|hook static functions                 = <!-- On, Off -->
|debug console mode notes           =  
|hook static functions notes           =  
<!-- Enhancements -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|accurate ppu 128 reservations notes   =  
|sleep timers accuracy notes        =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|clocks scale                        = <!-- Range between 10 to 1000 -->
|ppu thread count notes                =  
|clocks scale notes                 =  
<!-- Recommended patches -->
|vblank rate                        = <!-- Range between 1 to 500 -->
|highly recommended patch              = <!-- Mention patch names -->
|vblank rate notes                   =  
|highly recommended patch notes       =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


Line 122: Line 180:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  ratchet_nexus_unlockfps_notes: &ratchet_nexus_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."


PPU-1155df736bedc95424c866d84a20766a4115774d:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        NPUA80908: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032f002, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032f00e, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        NPEA00457: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032ff02, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032ff0e, 0x126f ] # level load (high bits)
      - [ bef64, 0x006a1938, 0.001 ] # init/level load
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "Juhn, Joenn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f7128, 0x4082fff4 ]
PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f8ca8, 0x4082fff4 ]
}}

Latest revision as of 05:28, 13 March 2024

Ratchet & Clank: Into the Nexus
R&CNexus.jpeg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) AU November 6, 2013
NA November 12, 2013
EU November 22, 2013
JP December 12, 2013
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BCES01908 (IRD), BCES01949 (IRD), BCUS99245 (IRD), NPEA00457, NPUA80908, NPJA00101
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank: Into the Nexus is an entry in the Ratchet & Clank series serving as an epilogue to the Future saga, developed by Insomniac Games and published by Sony Interactive Entertainment.

The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time.

Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black boxes on some particle effects.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  ratchet_nexus_unlockfps_notes: &ratchet_nexus_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."

PPU-1155df736bedc95424c866d84a20766a4115774d:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        NPUA80908: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load

PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032f002, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032f00e, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load

PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        NPEA00457: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load

PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032ff02, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032ff0e, 0x126f ] # level load (high bits)
      - [ bef64, 0x006a1938, 0.001 ] # init/level load

Canary Patches

PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "Juhn, Joenn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f7128, 0x4082fff4 ]

PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f8ca8, 0x4082fff4 ]