.hack//Versus: Difference between revisions

From RPCS3 Wiki
(Creating game page)
 
No edit summary
 
(47 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:DotHackversus.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = CyberConnect2
|publisher = {{vgregion|JP=Bandai Namco Games}}
|series    = <!-- delete if not applicable -->
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|}}
|date      = {{vgregion|JP=June 28, 2012}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive
|genre    =  
|genre    = Fighting
|modes    = <!-- Choose all relevant options: Single-player, Multiplayer, Co-op, Online -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLJS93008|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/.hack//The_Movie#.hack//Versus
|internal resolution =
}}
}}


<!-- Give a brief description about the game -->
'''''.hack//Versus''''' is bundled with the film .hack//Sekai no Mukou ni on a single hybrid Blu-ray disc. The game . Like the movie, the game is presented in steroscopic 3D. The game is set in an enclosed field where each of the eight playable characters have a different move set. Gameplay is heavily based around a tension gauge at the bottom of the screen, which fills up as a player takes damage or attacks. Special skills, exceeds, ultimate skills, dashes, and crack bursts deplete the tension bar, so players will need to pay careful attention to how full it is.
 
In story mode, the game's plot follows that of the film. The player advances through the ranks of a tournament, increasing their player rank by defeating opponents, as well as shadow versions of their opponents, or even their own character. Story points are revealed through in game messages or posts made on the in-game Yomoyama Records message board. During fights, players can complete missions which ties into the letter score earned for winning a match, as well as trophies. The story mode includes a 'Versus Rankers' section, which allows the player to see their position on the story mode's leader board, as well as challenge NPCs, or watch replays of their own fights. Watching replays unlocks new weapons and support items; additionally, replays will earn 'comments' based on how well the player fights. Fighting in matches will also unlock in-game wallpapers, music, character models, and voice clips which may be played through the in-game ALTIMIT OS, as well as user icons and mottos for both the story and versus mode. After the game's credits finish, a new .hack OVA is unlocked for viewing.
 
The Versus Mode supports one-on-one online, one-on-on local play, as well as player vs CPU and CPU vs CPU modes.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler          = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable thread scheduler notes   =
|enable spu loop detection notes       =  
|lower spu thread priority        = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes =
|spu xfloat accuracy notes             =  
|enable spu loop detection        = <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes =
|spu block size notes                 =  
|hook static function            = <!-- On, Off -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|hook static function notes       =
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|aspect ratio notes               =  
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                  =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes         =
|zcull accuracy notes                  =
|resolution scale                 = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes           =
|shader quality notes                  =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes =
|3d rendering mode notes              =  
|write color buffer              = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffer notes         =
|default resolution notes             =  
|use gpu texture scaling          = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|use gpu texture scaling notes   =
|resolution scale notes               =  
|strict rendering mode           = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|strict rendering mode notes     =
|resolution scale threshold notes     =  
|vsync                           = <!-- On, Off -->
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|vsync notes                     =
|output scaling notes                  =
|stretch to display area         = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes    =
|shader mode notes                     =  
|disable vertex cache             = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|disable vertex cache notes       =
|write color buffers notes             =  
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes        =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes  =
|disable zcull occlusion queries notes =
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===English Translation===
This game has a fan-made translation patch which can be downloaded [https://falions.net/blog/posts/installation here].
{{netplay
|gamever  = 1.00
|rpcs3 version  = N/A
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match    = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes    = RPCN Version 1.1 - 2024/02/09
}}

Latest revision as of 14:20, 16 March 2024

.hack//Versus
DotHackversus.jpg
Developer(s) CyberConnect2
Publisher(s) JP Bandai Namco Games
Release date(s) JP June 28, 2012
Release type PlayStation 3 exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLJS93008 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

.hack//Versus is bundled with the film .hack//Sekai no Mukou ni on a single hybrid Blu-ray disc. The game . Like the movie, the game is presented in steroscopic 3D. The game is set in an enclosed field where each of the eight playable characters have a different move set. Gameplay is heavily based around a tension gauge at the bottom of the screen, which fills up as a player takes damage or attacks. Special skills, exceeds, ultimate skills, dashes, and crack bursts deplete the tension bar, so players will need to pay careful attention to how full it is.

In story mode, the game's plot follows that of the film. The player advances through the ranks of a tournament, increasing their player rank by defeating opponents, as well as shadow versions of their opponents, or even their own character. Story points are revealed through in game messages or posts made on the in-game Yomoyama Records message board. During fights, players can complete missions which ties into the letter score earned for winning a match, as well as trophies. The story mode includes a 'Versus Rankers' section, which allows the player to see their position on the story mode's leader board, as well as challenge NPCs, or watch replays of their own fights. Watching replays unlocks new weapons and support items; additionally, replays will earn 'comments' based on how well the player fights. Fighting in matches will also unlock in-game wallpapers, music, character models, and voice clips which may be played through the in-game ALTIMIT OS, as well as user icons and mottos for both the story and versus mode. After the game's credits finish, a new .hack OVA is unlocked for viewing.

The Versus Mode supports one-on-one online, one-on-on local play, as well as player vs CPU and CPU vs CPU modes.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

English Translation

This game has a fan-made translation patch which can be downloaded here.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Not required RPCN Version 1.1 - 2024/02/09