Uncharted: Drake's Fortune: Difference between revisions

From RPCS3 Wiki
 
(9 intermediate revisions by the same user not shown)
Line 31: Line 31:
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Improves performance.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
Line 40: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Fixes 2x speed cutscenes if playing with 120 VBlank.
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
Line 144: Line 144:
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    = Allows for 60 FPS
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|vblank ntsc fixup notes              =  
Line 170: Line 170:


==Special Notes==
==Special Notes==
===60 FPS===
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.


{{patch
{{patch
Line 212: Line 210:


   uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc
   uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc
     - [ be32, 0x000e515c, 0x60000000 ] # (mem address: 00BB4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps  
     - [ be16, 0x000e515c, 0x901d ] # (mem address: 0x00bb4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps
 
  uc1_unlockfps_all_psn: &uc1_unlockfps_all_psn
    - [ be16, 0x000e510c, 0x901d ]
 
  uc1_debug_menu_101_disc: &uc1_debug_menu_101_disc
    - [ be16, 0x0004b6ac, 0x409e ]
 
  uc1_debug_menu_all_psn: &uc1_debug_menu_all_psn
    - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
 
  uc1_zfightingfix_101_disc: &uc1_zfightingfix_101_disc
    - [ be16, 0x000e52a0, 0x981d ]
 
  uc1_zfightingfix_all_psn: &uc1_zfightingfix_all_psn
    - [ be16, 0x000e5250, 0x981d ]
 
  uc1_mb_101_disc: &uc1_mb_101_disc
    - [ be16, 0x000e527c, 0x981d ] # (mem address: 0xbb43d7)
 
  uc1_ddof_101_disc: &uc1_ddof_101_disc
    - [ be16, 0x000e5284, 0x981d ] # (mem address: 0xbb43dc)
  #  - [ be32, 0x000e5288, 0x60000000 ]
 
  uc1_dlight_101_disc: &uc1_dlight_101_disc
    - [ be16, 0x000e529c, 0x981d ] # (mem address: 0xbb43e0)
 
  uc1_dlight_all_psn: &uc1_dlight_all_psn
    - [ be16, 0x000e524c, 0x981d ]
 
  uc1_mb_all_psn: &uc1_mb_all_psn
    - [ be16, 0x000e522c, 0x981d ] # (mem address: 0xbb321a)
 
  uc1_ddof_all_psn: &uc1_ddof_all_psn
    - [ be16, 0x000e5234, 0x981d ] # (mem address: 0xbb321c)


   uc1_debugmenu_notes: &uc1_debugmenu_notes
   uc1_debugmenu_notes: &uc1_debugmenu_notes
Line 220: Line 252:
   uc1_zfightingfix_notes: &uc1_zfightingfix_notes
   uc1_zfightingfix_notes: &uc1_zfightingfix_notes
     "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."
     "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."
  uc1_dlight_notes: &uc1_dlight_notes
    "Slightly improves performance at the cost of worse graphics."


PPU-8007056e52279bea26c15669d1ee08c2df321d00:
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
  "Disable Motion Blur":
"Disable Motion Blur":
    Games: *uc1_disc100title
#    Games: *uc1_disc100title
    Author: "illusion"
#    Author: "illusion"
    Notes:
#    Notes:
    Patch Version: 1.0
#    Patch Version: 1.0
    Patch:
#    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
"Disable Depth of Field":
    Games: *uc1_disc100title
#    Games: *uc1_disc100title
    Author: "illusion"
#    Author: "illusion"
    Notes:
#    Notes:
    Patch Version: 1.0
#    Patch Version: 1.0
    Patch:
#    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_disc100title
     Games: *uc1_disc100title
Line 245: Line 279:


PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
  "Disable Motion Blur":
"Disable Motion Blur":
    Games: *uc1_disc100asiatitle
#    Games: *uc1_disc100asiatitle
    Author: "illusion"
#    Author: "illusion"
    Notes:
#    Notes:
    Patch Version: 1.0
#    Patch Version: 1.0
    Patch:
#    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
"Disable Depth of Field":
    Games: *uc1_disc100asiatitle
#    Games: *uc1_disc100asiatitle
    Author: "illusion"
#    Author: "illusion"
    Notes:
#    Notes:
    Patch Version: 1.0
#    Patch Version: 1.0
    Patch:
#    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_disc100asiatitle
     Games: *uc1_disc100asiatitle
Line 272: Line 306:
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 2.0
    Patch:
      - [ load, *uc1_mb_101_disc ]
  "Disable Depth of Field":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 2.0
     Patch:
     Patch:
       - [ be32, 0x000e527c, 0x60000000 ] # (mem address: 0xbb43d7)
       - [ load, *uc1_ddof_101_disc ]
# DoF patch is wrong
#  "Disable Depth of Field":
#    Games: *uc1_disc101title
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_disc101title
     Games: *uc1_disc101title
Line 289: Line 322:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0004b6ac, 0x409e ]
       - [ load, *uc1_debug_menu_101_disc ]
   "Unlock Devkit menus":
   "Unlock Devkit menus":
     Games: *uc1_disc101title
     Games: *uc1_disc101title
Line 317: Line 350:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x000e52a0, 0x981d ]
       - [ load, *uc1_zfightingfix_101_disc ]
   "Unlock FPS":
   "Unlock FPS":
     Games: *uc1_disc101title
     Games: *uc1_disc101title
Line 325: Line 358:
     Patch:
     Patch:
       - [ load, *uc1_unlockfps_101_disc ]
       - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]


PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
Line 331: Line 371:
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 2.0
    Patch:
      - [ load, *uc1_mb_101_disc ]
  "Disable Depth of Field":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 2.0
     Patch:
     Patch:
       - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43d7)
       - [ load, *uc1_ddof_101_disc ]
# DoF patch is wrong
#  "Disable Depth of Field":
#    Games: *uc1_disc101asiatitle
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_disc101asiatitle
     Games: *uc1_disc101asiatitle
Line 348: Line 387:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0004b6ac, 0x409e ]
       - [ load, *uc1_debug_menu_101_disc ]
   "Unlock Devkit menus":
   "Unlock Devkit menus":
     Games: *uc1_disc101asiatitle
     Games: *uc1_disc101asiatitle
Line 376: Line 415:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x000e52a0, 0x981d ]
       - [ load, *uc1_zfightingfix_101_disc ]
   "Unlock FPS":
   "Unlock FPS":
     Games: *uc1_disc101asiatitle
     Games: *uc1_disc101asiatitle
Line 384: Line 423:
     Patch:
     Patch:
       - [ load, *uc1_unlockfps_101_disc ]
       - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]


PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Line 392: Line 438:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a)
       - [ load, *uc1_mb_all_psn ]
   "Disable Depth of Field":
   "Disable Depth of Field":
     Games: *uc1_PSNalltitle
     Games: *uc1_PSNalltitle
Line 399: Line 445:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c)
       - [ load, *uc1_ddof_all_psn]
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_PSNalltitle
     Games: *uc1_PSNalltitle
Line 406: Line 452:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
       - [ load, *uc1_debug_menu_all_psn ]
   "Bug Fix: Slow Init Times":
   "Bug Fix: Slow Init Times":
     Games: *uc1_PSNalltitle
     Games: *uc1_PSNalltitle
Line 414: Line 460:
     Patch:
     Patch:
       - [ be16, 0x0004b5d4, 0x409e ]
       - [ be16, 0x0004b5d4, 0x409e ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_PSNalltitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_all_psn ]
  "Unlock FPS":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockfps_all_psn ]
  "Disable Dynamic Lighting":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_all_psn ]


PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:

Latest revision as of 12:24, 22 October 2024

Uncharted: Drake's Fortune
UC1.jpg
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA November 20, 2007
AU December 6, 2007
EU December 7, 2007
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player
GameID(s) BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193
Demo
NPEA90018, NPUA98103, NPJA90063
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
Write color buffers On Fixes blurry screen in some chapters.

Advanced configuration

Setting Option Notes
Write depth buffers On Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility.
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Blur

Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.

Special Notes

Patches

Anchors:
  uc1_disc100title: &uc1_disc100title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.00 ]
      BCUS98103: [ 01.00 ]
  uc1_disc100asiatitle: &uc1_disc100asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.00 ]
  uc1_disc101title: &uc1_disc101title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.01 ]
      BCJS30015: [ 01.01 ]
      BCUS98103: [ 01.10 ]
  uc1_disc101asiatitle: &uc1_disc101asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.01 ]
  uc1_PSNalltitle: &uc1_PSNalltitle
    "Uncharted: Drake's Fortune":
      NPEA00363: [ All ]
      NPUA80697: [ All ]
      NPHA80193: [ All ]
  uc1_internaltitle: &uc1_internaltitle
    "Uncharted: Drake's Fortune":
      TEST12345: [ 01.00 ]

  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles

  uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc
    - [ be16, 0x000e515c, 0x901d ] # (mem address: 0x00bb4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps

  uc1_unlockfps_all_psn: &uc1_unlockfps_all_psn
    - [ be16, 0x000e510c, 0x901d ]

  uc1_debug_menu_101_disc: &uc1_debug_menu_101_disc
    - [ be16, 0x0004b6ac, 0x409e ]

  uc1_debug_menu_all_psn: &uc1_debug_menu_all_psn
    - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!

  uc1_zfightingfix_101_disc: &uc1_zfightingfix_101_disc
    - [ be16, 0x000e52a0, 0x981d ]

  uc1_zfightingfix_all_psn: &uc1_zfightingfix_all_psn
    - [ be16, 0x000e5250, 0x981d ]

  uc1_mb_101_disc: &uc1_mb_101_disc
    - [ be16, 0x000e527c, 0x981d ] # (mem address: 0xbb43d7)

  uc1_ddof_101_disc: &uc1_ddof_101_disc
    - [ be16, 0x000e5284, 0x981d ] # (mem address: 0xbb43dc)
  #  - [ be32, 0x000e5288, 0x60000000 ]

  uc1_dlight_101_disc: &uc1_dlight_101_disc
    - [ be16, 0x000e529c, 0x981d ] # (mem address: 0xbb43e0)

  uc1_dlight_all_psn: &uc1_dlight_all_psn
    - [ be16, 0x000e524c, 0x981d ]

  uc1_mb_all_psn: &uc1_mb_all_psn
    - [ be16, 0x000e522c, 0x981d ] # (mem address: 0xbb321a)

  uc1_ddof_all_psn: &uc1_ddof_all_psn
    - [ be16, 0x000e5234, 0x981d ] # (mem address: 0xbb321c)

  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."
  uc1_dlight_notes: &uc1_dlight_notes
    "Slightly improves performance at the cost of worse graphics."

PPU-8007056e52279bea26c15669d1ee08c2df321d00:
#  "Disable Motion Blur":
#    Games: *uc1_disc100title
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#  "Disable Depth of Field":
#    Games: *uc1_disc100title
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
#  "Disable Motion Blur":
#    Games: *uc1_disc100asiatitle
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#  "Disable Depth of Field":
#    Games: *uc1_disc100asiatitle
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
  "Disable Motion Blur":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_mb_101_disc ]
  "Disable Depth of Field":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_ddof_101_disc ]
  "Debug Menu":
    Games: *uc1_disc101title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_debug_menu_101_disc ]
  "Unlock Devkit menus":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_101_disc ]
  "Unlock FPS":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]

PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
  "Disable Motion Blur":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_mb_101_disc ]
  "Disable Depth of Field":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_ddof_101_disc ]
  "Debug Menu":
    Games: *uc1_disc101asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_debug_menu_101_disc ]
  "Unlock Devkit menus":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101asiatitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_101_disc ]
  "Unlock FPS":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
  "Disable Motion Blur":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_mb_all_psn ]
  "Disable Depth of Field":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_ddof_all_psn]
  "Debug Menu":
    Games: *uc1_PSNalltitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_debug_menu_all_psn ]
  "Bug Fix: Slow Init Times":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5d4, 0x409e ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_PSNalltitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_all_psn ]
  "Unlock FPS":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockfps_all_psn ]
  "Disable Dynamic Lighting":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_all_psn ]

PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPEA90018: [ 01.00 ]
        NPJA90063: [ 01.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e62c, 0x409e ]

PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPUA98103: [ 02.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005bc84, 0x38000000 ]
      - [ be32, 0x0005bc88, 0x39200001 ]

PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00024dd0, 0x38000000 ]
      - [ be32, 0x00024dd4, 0x39200001 ]

PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004db48, 0x9811 ]
      - [ be16, 0x0004db4c, 0x9bf1 ]