Armored Core: For Answer: Difference between revisions

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(Read color buffers is no longer required, the game is no longer unstable, and the game runs fine on LLVM. Added notes about issues with Intel graphics.)
 
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<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
Armored Core: For Answer is a 2008 mecha-based vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4. The game was release on March 18, 2008 in Japan, September 16, 2008 in North America & November 28, 2008 in the EU.


==Configuration==
==Configuration==
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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (ASMJIT) <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = Improved stability and various graphic fixes compared to LLVM
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit                            = Auto <!-- Off, 50, 60, 30, !Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      = Explosive damage scales with framerate. Values above 60FPS will negatively affect game balance.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Fixes visual issues.  
|write color buffers notes            = Fixes missing textures on player ACs.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = On <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              = Fixes visual issues.
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is known to be quite unstable.  
Intel Integrated Graphics does not function with this title, giving major visual issues that make the game unplayable. Intel Iris, Arc, and Xe users report that the colors on their ACs do not display properly, but the game is otherwise functional.  


==Special Notes==
==Special Notes==
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|gamever        = 1.35
|gamever        = 1.35
|rpcs3 version  = N/A
|rpcs3 version  = N/A
|connect        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          =  
|notes          = RPCN 1.3.0 2024/09/19
RPCN GUI friend invites not implemented yet.
 
}}
}}

Latest revision as of 11:31, 1 October 2024

Armored Core: For Answer
ArmoredCoreFA.jpg
Developer(s) FromSoftware
Publisher(s) JP FromSoftware
NA/EU Ubisoft
Series Armored Core
Release date(s) JP March 19, 2008
NA September 16, 2008
AU November 27, 2008
EU November 28, 2008
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00370 (IRD), BLUS30187 (IRD), BLJM60066 (IRD)
Demo
NPHB00033, NPJB90067
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Armored Core: For Answer is a 2008 mecha-based vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4. The game was release on March 18, 2008 in Japan, September 16, 2008 in North America & November 28, 2008 in the EU.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit Auto Explosive damage scales with framerate. Values above 60FPS will negatively affect game balance.
Write color buffers On Fixes missing textures on player ACs.

Known Issues

Intel Integrated Graphics does not function with this title, giving major visual issues that make the game unplayable. Intel Iris, Arc, and Xe users report that the colors on their ACs do not display properly, but the game is otherwise functional.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.35 N/A Yes Yes Yes Partial Not required RPCN 1.3.0 2024/09/19

RPCN GUI friend invites not implemented yet.