m (Added some more configuration to fix crashes) |
(Remove retired setting 'Accurate GETLLAR') |
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On <!-- On, Off --> | |accurate rsx reservation access = On <!-- On, Off --> | ||
|accurate rsx reservation access notes = Needed for the game to be playable | |accurate rsx reservation access notes = Needed for the game to be playable |
Latest revision as of 23:48, 6 June 2024
Rio: The Video Game | |
---|---|
Developer(s) | Eurocom |
Publisher(s) | THQ |
Release date(s) | NA April 12, 2011 EU April 8, 2011 AU April 7, 2011 |
Release type | Console exclusive |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01139 (IRD), BLUS30614 (IRD), BLES01223 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 256 x 256 | Helps reduce bugs when resolution scale is set to 125% + |
Multithreaded RSX | On | Helps with stability |
Asynchronous texture streaming | On | Helps with stability |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Needed for the game to be playable |
Accurate SPU DMA | On | Helps with stability |
RSX FIFO accuracy | Ordered & Atomic | Helps with stability |
Driver wake-up delay | 120 | Helps with stability |
Known Issues
There are no reported issues with this title.