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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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{{netplay | {{netplay | ||
|gamever | |gamever = 1.00 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Yes <!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = RPCN 1.2 - 2024/02/24 | |||
}} | }} |
Latest revision as of 12:39, 10 March 2024
Dragon Ball Z: Battle of Z | |
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Developer(s) | Artdink |
Publisher(s) | Bandai Namco Games |
Series | Dragon Ball |
Release date(s) | JP January 23, 2014 EU January 24, 2014 NA January 28, 2014 |
Release type | Console exclusive |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS31314 (IRD), BLES01941 (IRD), NPEB01823 Demo NPEB90517, NPJB90623, NPUB90983 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dragon Ball Z: Battle of Z is based on the manga and anime franchise Dragon Ball. The game promotes the release of the film Dragon Ball Z: Battle of Gods, featuring the first video game appearance of Goku's Super Saiyan God form as well as the characters Beerus and Whis.
Battle of Z is a team fighting action title that lets up to eight players battle it out against one another in a gameplay and graphical style similar to those of Dragon Ball: Zenkai Battle Royale. The game can have up to four players in cooperative play, and lets players perform attacks together and heal one another. It also supports online multiplayer battles, and PS Vita ad-hoc connection. A multiplayer restriction in this game is that two players can not play on the same console; the developers say this is due to wanting a player having the best possible graphics in full screen. Battle of Z features over 70 characters, as well as team battles against giant characters such as Great Ape Vegeta, Great Ape Gohan, and Hirudegarn.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | Yes | Yes | Yes | Not required | RPCN 1.2 - 2024/02/24 |