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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.02 | ||
|connect | |rpcs3 version = 0.0.30-16135 | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Untested<!-- Yes, No, Partial, Untested, N/A --> | |match = Untested<!-- Yes, No, Partial, Untested, N/A --> | ||
| | |features = Untested<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} |
Latest revision as of 20:10, 26 March 2024
Front Mission Evolved | |
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Developer(s) | Double Helix Games |
Publisher(s) | Square Enix |
Release date(s) | JP September 16, 2010 NA September 28, 2010 EU October 8, 2010 |
Release type | Multi-platform |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00788 (IRD), BLUS30395 (IRD), BLJM60206 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Front Mission Evolved[a] is a third-person shooter video game developed by Double Helix Games and published by Square Enix. Unlike previous Front Mission titles which have a tactical role-playing game structure, players engage in combat in real time on 3D maps using giant robotic weapons of war known as "Wanzers." The game also features a single player story mode and several multiplayer combat modes with up to eight players.
The game features a story reboot of the Front Mission series and deals with the rising tensions in the late 22nd century between global powers utilizing orbital elevators to expand their reach into space. The story begins as one state's elevator is attacked by parties unknown.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
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1.02 | 0.0.30-16135 | Yes | Yes | Untested | Untested | Not required |