PlayStation: Home: Difference between revisions

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{{netplay
{{netplay
|gamever = 1.86 (But shows as 1.87)
|gamever       = 1.86
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires specific build, PKG and DNS or specific PKG and DNS.
|notes    = Requires specific build, PKG and DNS or specific PKG and DNS.
}}
}}

Latest revision as of 12:02, 10 March 2024

PlayStation Home
PSHome.png
Developer(s) London Studio
Publisher(s) Sony Computer Entertainment
Release date(s) December 11, 2008
Release type PlayStation 3 exclusive
Genre(s) Virtual World
Mode(s) Multiplayer
GameID(s) NPIA00005, NPIA00010, NPEA00013
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015.

Home allowed users to create a custom avatar, which could be groomed realistically. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Public spaces were made for display, entertainment, advertising, and networking. Home's primary forms of advertising included spaces themselves, video screens, posters, and mini-games. Home also featured many single and multiplayer mini-games, and hosted a variety of special events, some of which provided prizes to players. Users could use won items to further customise their avatar or apartments.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.86 N/A Yes Yes Yes Partial Available Requires specific build, PKG and DNS or specific PKG and DNS.

Netplay Requirements

This title requires a private server to play. Below are 2 servers that you can play this game on:

Destination Home

Home Headquarters

Patches

PPU-cf8528c5a94d26438e19d8e4272b85cd1671088c:
  "Disable MLAA":
    Games:
      "PlayStation: Home":
        NPIA00010: [ 01.86 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005c59f4, 0x38000000 ]

PPU-8aaf3d8c1d18650967013d128f848327a91b5fe0:
  "Disable MLAA":
    Games:
      "PlayStation: Home":
        NPIA00005: [ 01.87 ]
    Author: "Knight"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0003bcb0, 0x38000000 ]