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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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{{netplay | {{netplay | ||
|gamever | |gamever = 1.00 | ||
|connect | |rpcs3 version = v0.0.31-16335 | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = RPCN 1.2.4 - 2024/04/13 | |||
}} | }} | ||
Latest revision as of 20:47, 13 April 2024
Dragon Ball: Raging Blast 2 | |
---|---|
Developer(s) | Spike |
Publisher(s) | Bandai Namco Games |
Series | Dragon Ball |
Release date(s) | NA November 2, 2010 EU November 5, 2010 JP November 11, 2010 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00978 (IRD), BLUS30581 (IRD), BLJS10085 (IRD) Demo NPEB90287, NPUB90434 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dragon Ball: Raging Blast 2 (ドラゴンボール レイジングブラスト2, Doragon Bōru Reijingu Burasuto Tsū) is a video game based on the manga and anime franchise Dragon Ball and is a follow-up to the 2009 video game Dragon Ball: Raging Blast. It was developed by Spike and published by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming consoles in the beginning of November 2010.
The game is a 3-D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game comes with a new remake of the 1993 OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, now retitled Dragon Ball: Plan to Eradicate the Super Saiyans.
While becoming the second-best-selling game in Japan for November of its release year, the game would meet with criticism over its gameplay, controls, repetitive AI, and lack of proper story mode.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | v0.0.31-16335 | Yes | Yes | Yes | Yes | Not required | RPCN 1.2.4 - 2024/04/13 |
Canary Patches
Anchors: #rb2_cams: &rb2_cams # - [ be32, 0x00093884, 0x60000000 ] # all cameras rb2_stutter: &rb2_stutter # - [ be32, 0x0004a514, 0x60000000 ] - [ be32, 0x0004a6f4, 0x60000000 ] rb2_manual_v: &rb2_manual_v - [ be32, 0x0003b03c, 0x60000000 ] rb2_ground_debris: &rb2_ground_debris - [ be32, 0x00383a98, 0x60000000 ] - [ be32, 0x00383bf0, 0x60000000 ] - [ be32, 0x00383a08, 0x60000000 ] #rb2_fb: &rb2_fb # - [ be32, 0x0006dde8, 0x60000000 ] # - [ be32, 0x0006ccc4, 0x60000000 ] rb2_misc: &rb2_misc - [ be32, 0x0036f610, 0x60000000 ] rb2_dash: &rb2_dash - [ be32, 0x00043a84, 0x60000000 ] rb2_cancels: &rb2_cancels - [ be32, 0x0003b384, 0x808b00ff ] #public build PPU-07e7ef2b34549f3c879306f6c255ded2daec21f4: "NFiK RB3 Patch": Games: "Dragon Ball: Raging Blast 2": BLUS30581: [ 01.00 ] Author: "NFiK" Patch Version: 1.4 Group: "Games" Notes: "WIP. Contact me for patch revisions." Patch: # - [ load, *rb2_cams ] - [ load, *rb2_stutter ] - [ load, *rb2_manual_v ] - [ load, *rb2_ground_debris ] # - [ load, *rb2_fb ] - [ load, *rb2_cancels ] - [ load, *rb2_misc ] - [ load, *rb2_dash ]