Killzone 3: Difference between revisions

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|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCES01007, BCUS98234|oid=BCAS25008, BCJS30066|ird=Yes}}<br>'''''Multiplayer'''''<br>{{gameid|id=NPUA70167|oid=NPEA00321, NPJA00071|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90084, NPUA70133, NPJA90176|oid=NPHA80140|ird=NA}}<br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|oid=NPUA70134, NPHA80141|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET01007, BCET70024, NPEA90086|oid=NPUA70118, NPUA70138|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPEA00290, NPUA30067, NPHA80143|ird=NA}}<br>'''''Behind The Scenes'''''<br>{{gameid|id=NPUA80565|ird=NA}}
|gameid    = {{gameid|id=BCES01007, BCUS98234|oid=BCAS25008, BCJS30066|ird=Yes}}<br>'''''Multiplayer'''''<br>{{gameid|id=NPUA70167|oid=NPEA00321, NPJA00071|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90084, NPUA70133, NPJA90176|oid=NPHA80140|ird=NA}}<br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|oid=NPUA70134, NPHA80141|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET01007|ird=Yes}}, {{gameid|id=BCET70024, NPEA90086|oid=NPUA70118, NPUA70138|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPUA30067|oid=NPEA00290, NPHA80143|ird=NA}}<br>'''''Behind The Scenes'''''<br>{{gameid|id=NPUA80565|ird=NA}}<br>'''''PlayView'''''<br>{{gameid|id=NPJA60003|ird=NA}}
|internal resolution = 1280x720
|internal resolution = 1280x720
}}
}}
Line 135: Line 135:
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = 120 allows for 60 FPS. Can go higher if needed.
|vblank rate notes                    = 120 allows for 60 FPS. Can go higher if needed. Some elements of the game are bugged at higher framerates.  
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 159: Line 159:


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Rendering Issues Regarding Lights===
There are no reported issues with this title.
Surface Lights, despite being behind solid walls, still render. ISA Troops and Helghasts also have this issue due to lights on their character models.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.14
|gamever       = 1.14
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   =  
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}


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|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   kz3_fov_notes: &kz3_fov_notes
   kz3_fov_notes: &kz3_fov_notes
Line 359: Line 361:
       - [ be32, 0x001ae910, 0x38a00000 ]
       - [ be32, 0x001ae910, 0x38a00000 ]
       - [ be16, 0x001e86a8, 0x4800 ]
       - [ be16, 0x001e86a8, 0x4800 ]
        
 
PPU-deb7296c644a28ce46390c24d9dd5c49dd0c9a5d:
  "Disable MLAA (Post-processing on SPU)":
    Games:
       "Killzone 3 Beta":
        BCET70024: [ 02.04 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aefa0, 0x38a00000 ]
      - [ be16, 0x001e8d38, 0x4800 ]
 
PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
   "Disable MLAA (Post-processing on SPU)":
   "Disable MLAA (Post-processing on SPU)":

Latest revision as of 21:41, 7 February 2025

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
PAL February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD)
Multiplayer
NPUA70167, NPEA00321, NPJA00071
Demo
NPEA90084, NPUA70133, NPJA90176, NPHA80140
Demo (3D)
NPEA90085, NPJA90178, NPUA70134, NPHA80141
Beta
BCET01007 (IRD), BCET70024, NPEA90086, NPUA70118, NPUA70138
Soundtrack
NPUA30067, NPEA00290, NPHA80143
Behind The Scenes
NPUA80565
PlayView
NPJA60003
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance at least on NVIDIA.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60 FPS. Can go higher if needed. Some elements of the game are bugged at higher framerates.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable MLAA Improves performance.

Known Issues

Rendering Issues Regarding Lights

Surface Lights, despite being behind solid walls, still render. ISA Troops and Helghasts also have this issue due to lights on their character models.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 N/A No No No No Not available

Patches

Anchors:
  kz3_fov_notes: &kz3_fov_notes
    "Bound to cause issues, needs further testing."
  kz3demo_fov: &kz3demo_fov
    - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera

  kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
  kz3demo_mlaa: &kz3demo_mlaa
    - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0

  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."

  kz3_disc100title: &kz3_disc100title
    "Killzone 3":
      BCES01007: [ 01.00 ]
      BCUS98234: [ 01.00 ]

  kz3_disc114title: &kz3_disc114title
    "Killzone 3":
      BCES01007: [ 01.14 ]
      BCUS98234: [ 01.14 ]

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  "Extended FOV":
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games: *kz3_disc100title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073d598, 0x60000000 ]
      - [ be32, 0x006b0110, 0x60000000 ]
  "Debug Menu":
    Games: *kz3_disc100title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61018, 0x74727565 ]
      - [ be32, 0x00e6101c, 0x00000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  "Extended FOV":
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games: *kz3_disc114title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games: *kz3_disc114title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]
  "Debug Menu":
    Games: *kz3_disc114title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00edcb80, 0x74727565 ]
      - [ be32, 0x00edcb84, 0x00000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]

PPU-238ec433d9577dcb54fe61efaada1c744b713722:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ae910, 0x38a00000 ]
      - [ be16, 0x001e86a8, 0x4800 ]

PPU-deb7296c644a28ce46390c24d9dd5c49dd0c9a5d:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.04 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aefa0, 0x38a00000 ]
      - [ be16, 0x001e8d38, 0x4800 ]

PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Preview":
        BCET01007: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bc238, 0x38a00000 ]
      - [ be16, 0x001f6448, 0x4800 ]