Army of TWO: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Army_of_Two.jpg}}|300px]]
|developer = EA Montreal
|developer = EA Montreal
|publisher = Electronic Arts
|publisher = Electronic Arts
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|gameid    = {{gameid|id=BLES00168, BLUS30057|oid=BLJM60069|ird=Yes}}
|gameid    = {{gameid|id=BLES00168, BLUS30057|oid=BLJM60069|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/Army_of_Two_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Army_of_Two_(video_game)
|internal resolution =
}}
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==Known Issues==
==Known Issues==
Issues as of build RPCS3 build 0.0.8-9390:
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.


* Bloom Issue: The most common issue, that persists as of RPCS3 build 0.0.8-9390 is the bloom issue, in which a strong white bloom makes the game almost unplayable by how hard it makes it to see. This issue can be fixed by enabling the "Write Color Buffers" option. However, it has been reported that -in previous builds- this increases the likelyhood of crashes.
==Special Notes==
* Audio Stuttering: This issue seems to be tied to framerate and can be mitigated by enabling most options that usually help with stutter. However, in spite of this, the audio issues still plague this title and a more blanket solution is still to be found.
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
* Other minor issues: parachute scenes can't be controlled in co-op mode, leading to the player crashing against walls and most likely dying. This is due to RPCS3's current lack of sixaxis support, and the game having the sixaxis control turned on by default. Just disable motion controls in the options menu to make this scenes playable. Also the screen appears to be cropped by a bit, which can't be changed neither in the in-game options menu, nor by enabling the option "Stretch to Display Area"
 
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-8dc2c858b13b0dd2051c2c43cfea6572a67216b1:
  "SSL Patch":
    Games:
      "Army of TWO":
        BLES00168: [ 01.01 ]
    Author: ".Simbo"
    Patch Version: 1.0
    Notes: "Removes SSL validation for custom servers"
    Patch:
      - [ be32, 0x0173f2ec, 0x38000015 ]
}}

Latest revision as of 11:46, 4 September 2024

Army of TWO
Army of Two.jpg
Developer(s) EA Montreal
Publisher(s) Electronic Arts
Series Army of TWO
Release date(s) NA March 6, 2008
EU March 7, 2008
AU March 13, 2008
JP March 19, 2008
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00168 (IRD), BLUS30057 (IRD), BLJM60069 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Army of TWO is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it.

Army of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game). On August 11, 2011, Electronic Arts shut down the online multiplayer servers for the game. A sequel titled Army of TWO: The 40th Day, was released on January 12, 2010.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes bloom issue.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available

Patches

PPU-8dc2c858b13b0dd2051c2c43cfea6572a67216b1:
  "SSL Patch":
    Games:
      "Army of TWO":
        BLES00168: [ 01.01 ]
    Author: ".Simbo"
    Patch Version: 1.0
    Notes: "Removes SSL validation for custom servers"
    Patch:
      - [ be32, 0x0173f2ec, 0x38000015 ]