HerrHulaHoop (talk | contribs) (Add demo GameID by Nickrossman39) |
(Adds my framerate patch to the wiki page.) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES01788, BLUS31150, NPUB31389, NPEB01898|oid=BLJM60492, BLKS20417|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90544|ird=NA}} | |gameid = {{gameid|id=BLES01788, BLUS31150, NPUB31389, NPEB01898|oid=BLJM60492, BLKS20417|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90544|ird=NA}} | ||
|internal resolution = | |||
}} | }} | ||
Line 60: | Line 61: | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = To be enabled in conjunction with | |write color buffers notes = To be enabled in conjunction with "Read Color Buffers," seems to fix UI glitches. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 138: | Line 139: | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On <!-- On, Off --> | |read color buffers = On <!-- On, Off --> | ||
|read color buffers notes = To be enabled in conjunction with | |read color buffers notes = To be enabled in conjunction with "Write Color Buffers," seems to fix UI glitches. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
Line 156: | Line 157: | ||
|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> | ||
|disable zcull occlusion queries notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
|force gpu texture scaling = <!-- On, Off --> | |force gpu texture scaling = <!-- On, Off --> | ||
|force gpu texture scaling notes = | |force gpu texture scaling notes = | ||
Line 179: | Line 180: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-8469dbfc0e07e930e805e57861f7db38826f0021: | |||
"Unlock FPS": | |||
Games: | |||
"Hyperdimension Neptunia Victory": | |||
NPUB31389: [ 01.00 ] | |||
Author: "RokkuDayo" | |||
Notes: "Removes the 60 FPS cap.\nSet the framelimit to Off in the custom configuration for this to work properly." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004ab4a0, 0x60000000 ] | |||
}} |
Latest revision as of 19:47, 10 May 2024
Hyperdimension Neptunia Victory | |
---|---|
Developer(s) | Compile Heart |
Publisher(s) | JP Compile Heart |
Series | Hyperdimension Neptunia |
Release date(s) | JP August 30, 2012 NA/AU March 21, 2013 EU March 22, 2013 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLES01788 (IRD), BLUS31150 (IRD), NPUB31389, NPEB01898, BLJM60492 (IRD), BLKS20417 (IRD) Demo NPJB90544 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Hyperdimension Neptunia Victory (Japanese: 神次元ゲイムネプテューヌV(ビクトリィー Hepburn: Kami Jigen Game Neptune V (Victory) also known as Ultra Dimension Neptune V) is the third installment to the Hyperdimension Neptunia series. In this game, Neptune takes back the title of main character and is sent to a parallel dimension where she meets the counterparts of her friends in the original world.
A remake of the game titled Hyperdimension Neptunia Re;Birth3: V Generation released for the PlayStation Vita in Japan on December 18, 2014 and worldwide under the subtitle of V Generation in 2015. This remake featured a modified battle system, new story events, and new game mechanics such as the Remake System and Stella's ☆ Dungeon.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | To be enabled in conjunction with "Read Color Buffers," seems to fix UI glitches. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | To be enabled in conjunction with "Write Color Buffers," seems to fix UI glitches. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-8469dbfc0e07e930e805e57861f7db38826f0021: "Unlock FPS": Games: "Hyperdimension Neptunia Victory": NPUB31389: [ 01.00 ] Author: "RokkuDayo" Notes: "Removes the 60 FPS cap.\nSet the framelimit to Off in the custom configuration for this to work properly." Patch Version: 1.0 Patch: - [ be32, 0x004ab4a0, 0x60000000 ]