Deadpool: Difference between revisions

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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = On <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            = Fixes broken graphics.
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|allow host gpu labels                = <!-- On, Off -->
|rsx fifo accuracy notes              =  
|allow host gpu labels notes          =  
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  

Latest revision as of 18:14, 27 July 2024

Deadpool
Deadpool.jpg
Developer(s) High Moon Studios
Publisher(s) Activision
Release date(s) NA June 25, 2013
AU June 26, 2013
EU June 28, 2013
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLES01789 (IRD), BLUS31146 (IRD), NPUB31069, NPEB01243
Internal resolution 1024x600
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Deadpool is an action-adventure video game based on the Marvel Comics antihero of the same name. It was developed by High Moon Studios and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360 in June 2013. Written by Daniel Way, the game's story follows Deadpool as he joins forces with the X-Men and Cable to thwart Mister Sinister's latest scheme, getting into numerous comedic adventures along the way. Similarly to other media featuring the character, the game includes self-referential humor and numerous fourth wall breaks.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Disable vertex cache On Fixes broken graphics.
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-aa19cb14cdbc500656b0ef0cfe572efe40977011:
  "Unlock FPS":
    Games:
      "Deadpool":
        NPUB31069: [ 01.00 ]
        NPEB01243: [ 01.00 ]
        BLUS31146: [ 01.00 ]
        BLES01789: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Maximum framerate with the patch is half the Vblank frequency."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007ed630, 0x60000000 ]