m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...) |
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
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Patch: | Patch: | ||
- [ be32, 0x0035d3e4, 0x38600000 ] | - [ be32, 0x0035d3e4, 0x38600000 ] | ||
PPU-64f6b26f9400dae11dd90fc63c1a94e975b52b6e: | |||
"60 FPS": | |||
Games: | |||
"Just Cause 2": | |||
BLJM60232: [ 01.02 ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0040d320, 0x38600000 ] | |||
}} | }} |
Latest revision as of 16:55, 3 March 2024
Just Cause 2 | |
---|---|
Developer(s) | Avalanche Studios |
Publisher(s) | Eidos Interactive |
Release date(s) | NA March 23, 2010 EU March 26, 2010 AU April 1, 2010 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLUS30400 (IRD), BLES00517 (IRD), NPEB00751, NPUB30606, BLJM60232 (IRD) Demo NPEB90227, NPUB90359, NPJB90259 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Rendering issues
- Issue 14872: When looking at certain objects from certain camera angles, the most obvious of which are roads, paths, and some structures in the city areas, they start to become discolored or black.
Special Notes
Patches
PPU-e27b1dd51632a8712d2bcab7184374fcb5b57ad8: "60 FPS": Games: "Just Cause 2": NPUB30606: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004087a8, 0x38600000 ] PPU-18f780e2743421f51061ffccc74e6658b3d806eb: "60 FPS": Games: "Just Cause 2": NPEB00751: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004087a8, 0x38600000 ] PPU-891a67a5b923b8900a41f9ecb737769a66e44d55: "60 FPS": Games: "Just Cause 2": BLES00517: [ 01.02 ] BLUS30400: [ 01.02 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035d3e4, 0x38600000 ] PPU-64f6b26f9400dae11dd90fc63c1a94e975b52b6e: "60 FPS": Games: "Just Cause 2": BLJM60232: [ 01.02 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0040d320, 0x38600000 ]