Call of Duty: Ghosts: Difference between revisions

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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|allow host gpu labels                = <!-- On, Off -->
|rsx fifo accuracy notes              =  
|allow host gpu labels notes          =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Improves stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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{{netplay
{{netplay
|gamever = 1.16
|gamever       = 1.16
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =
}}
{{patch
|type   = PPU
|version = 1.2
|content =
PPU-8e5f9b6eb28af7d3ba4f6b565287b9689045d070: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007b438e, 1280 ]
      - [ be16, 0x007b4392, 720 ]
 
PPU-ef0d788aa8ca2375017221fe1b261922bd41c3aa: # default.self 1.16
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.16 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007f5cc2, 1280 ]
      - [ be16, 0x007f5cc6, 720 ]
}}
}}

Latest revision as of 21:58, 2 June 2024

Call of Duty: Ghosts
CODGhostsART.jpg
Developer(s) Infinity Ward
Publisher(s) Activision
Series Call of Duty
Release date(s) November 5, 2013
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01945 (IRD), BLES01948 (IRD), BLUS31270 (IRD), BLJM61126 (IRD), NPEB01832, NPEB01835, NPUB31301, BLJM61125 (IRD)
Demo
NPEB90534, NPUB91004
Internal resolution 860x600 - 1024x600 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: Ghosts is set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Improves stability.

Known Issues

Crashes are all but gone with default settings and the entire game can be played from start to finish in 1 sitting. Performance keeps this game from having a playable report at this time.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.16 N/A No No No No Not available

Patches

PPU-8e5f9b6eb28af7d3ba4f6b565287b9689045d070: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007b438e, 1280 ]
      - [ be16, 0x007b4392, 720 ]

PPU-ef0d788aa8ca2375017221fe1b261922bd41c3aa: # default.self 1.16
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.16 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007f5cc2, 1280 ]
      - [ be16, 0x007f5cc6, 720 ]