Ratchet & Clank Future: Quest for Booty: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|vblank rate notes = ↵|clocks scale = <!-- Value between 10 to 1000 -->↵" to "|vblank rate notes = |vblank ntsc fixup = <!-- On, Off --> |vblank ntsc fixup notes = |clocks scale = <!-- Value between 10 to 1000 --> ")
(Added 1280x704 resolution patch)
 
(3 intermediate revisions by 2 users not shown)
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|genre    = Platform, Action, Adventure
|genre    = Platform, Action, Adventure
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00301, NPUA80145, NPEA00088|ird=Yes}}, {{gameid|oid=BCAS20052, NPEA00106, NPJA00033, NPHA80046|ird=No}}
|gameid    = {{gameid|id=BCES00301, NPUA80145, NPEA00088|oid=BCAS20052, NPEA00106, NPJA00033, NPHA80046|ird=Yes}}
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA
}}
}}
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|allow host gpu labels                = <!-- On, Off -->
|relaxed zcull sync notes             =  
|allow host gpu labels notes          =
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|driver wake-up delay notes            = Improves stability.
|rsx fifo accuracy notes               = Improves stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
The "Freeze Fix" canary patch no longer works for this game, there is no ETA on a fix. This text will be updated when the patch has been fixed.
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  rfqfb_resolution_notes: &rfqfb_resolution_notes
    "Original resolution is 960x704. 1280x720 breaks rendering and requires more research."
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
   "Unlock FPS":
   "Unlock FPS":
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     Patch:
     Patch:
       - [ be32, 0x0034e658, 0xd03d0008 ]
       - [ be32, 0x0034e658, 0xd03d0008 ]
  "1280x704 Resolution":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Rib"
    Notes: *rfqfb_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x003e84f2, 1280 ]
      - [ be16, 0x003e850e, 704 ]


PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:

Latest revision as of 18:28, 11 November 2024

Ratchet & Clank Future: Quest for Booty
R&C F Quest for Booty.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) NA/EU August 21, 2008
AU August 26, 2008
Release type PlayStation 3 exclusive
Genre(s) Platform, Action, Adventure
Mode(s) Single-player
GameID(s) BCES00301 (IRD), NPUA80145, NPEA00088, BCAS20052 (IRD), NPEA00106, NPJA00033, NPHA80046
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank Future: Quest for Booty (known as Ratchet & Clank: Quest for Booty in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Improves stability.

Known Issues

There's no audio in the final cutscene.

Special Notes

The "Freeze Fix" canary patch no longer works for this game, there is no ETA on a fix. This text will be updated when the patch has been fixed.

Patches

Anchors:
  rfqfb_resolution_notes: &rfqfb_resolution_notes
    "Original resolution is 960x704. 1280x720 breaks rendering and requires more research."

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855048, 0.001 ]
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034e658, 0xd03d0008 ]
  "1280x704 Resolution":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Rib"
    Notes: *rfqfb_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x003e84f2, 1280 ]
      - [ be16, 0x003e850e, 704 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855040, 0.001 ]

Canary Patches

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb8b0, 0x409efff0 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb730, 0x409efff0 ]