m (Text replacement - "|anti-aliasing notes = ↵|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->↵" to "|anti-aliasing notes = |zcull accuracy = <!-- Precise, Approximate, Relaxed --> |zcull accuracy notes = |shader quality = <!-- High, Low, Auto --> |shader quality notes = |3d rendering m...) |
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = Mega <!-- Safe, Mega, Giga --> | |spu block size = Mega <!-- Safe, Mega, Giga --> | ||
|spu block size notes = No improvement to performance but reduces the number of SPU cache objects. | |spu block size notes = No improvement to performance but reduces the number of SPU cache objects. | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
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|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
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==Known Issues== | ==Known Issues== | ||
===Random Crashing - <i>{{issue|4489}}</i>=== | ===Random Crashing - <i>{{issue|4489}}</i>=== | ||
The game currently suffers from random crashing without any log output | The game currently suffers from random crashing without any log output. | ||
===Game updates for the JP copy - <i>{{issue|12068}}</i> === | ===Game updates for the JP copy - <i>{{issue|12068}}</i> === |
Latest revision as of 23:51, 6 June 2024
Yakuza 4 | |
---|---|
Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP March 18, 2010 NA March 15, 2011 EU March 18, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLES01081 (IRD), BLUS30643 (IRD), BLJM60208 (IRD), NPEB02036, NPUB31510 Demo NPEB90322, NPUB90512, NPHB00330 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza 4 (Japanese: 龍が如く4 伝説を継ぐもの Hepburn: Ryū ga Gotoku 4: Densetsu o Tsugumono, lit. Like a Dragon 4: Successor of the Legend) is the sequel to Yakuza 3, and the first Yakuza game that did not feature the involvement of Daisuke Sato, the current series producer and one of the members involved since the very first game.
The available mini-games are pachinko, fishing, onsen, table tennis, hanafuda and karaoke, including duets with non-player characters (NPCs). In Haruka's Wish, the player must raise Haruka's trust level. Each main character has a side game or goal which must be completed, and many side games are related to trophies.
Akiyama may create friendship (Japanese: 馴染み Hepburn: Najimi) with some NPCs by buying them items, or with some storekeepers by being a regular customer. His other mission, Create a #1 Hostess! (Japanese: No.1キャバ嬢をつくろう! Hepburn: No.1 Kyabajō o Tsukurō!), is to scout girls for the cabaret he owns. A girl is improved by dressing her up and training her. After she becomes number one, the player can choose a final outfit for her and she will appear at the cabaret. A similar challenge in the Japanese version of Yakuza 3 was cut from overseas versions. Saejima's mission, Create a Fighter! (Japanese: 格闘家をつくろう! Hepburn: Kakutōka o Tsukurō!) is to train fighters to win tournaments after 50 rounds or less of training (building up movesets). Different movesets allow different moves to be performed. Tanimura's mission, Resolving Police-Radio Disputes (Japanese: 警察無線トラブル解決バトル Hepburn: Keisatsu Musen Toraburu Kaiketsu Batoru), is to keep the peace on the streets of Kamurocho. Radio reports tell him where to find incidents, and the player must defeat the perpetrator. In Kiryu's mission, Team Encounter Battle (Japanese: チームエンカウントバトル), seven gangs attack him and he must fight to reach each gang leader.
Each character has his own style of fighting and special moves as their body frames are different. Kiryu focuses on the powerful blows of Karate and Boxing, Akiyama prefers swift attacks combining Taekwondo and Wrestling, Saejima favors brawling attacks using Judo and Street fighting, Tanimura uses the defensive maneuvers of Aikido and Kung Fu that he learned from his fellow Police Officers.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | No improvement to performance but reduces the number of SPU cache objects. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 512 x 512 | Prevents screen borders from showing up. |
Known Issues
Random Crashing - Issue 4489
The game currently suffers from random crashing without any log output.
Game updates for the JP copy - Issue 12068
If you're interested in installing the game updates for the jp copy of this game then before doing that you must first run the game in the base version (v1.00) and let it install its game data to the HDD, after that's done you can safely install the game updates. Failing to do so before installing the updates will prevent the game from going past the initial boot screen.