Battlefield: Bad Company 2: Difference between revisions

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m (Text replacement - "<!-- True, False -->" to "<!-- On, Off -->")
(Updated netplay information)
 
(17 intermediate revisions by 3 users not shown)
Line 8: Line 8:
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00773, BLES00779, BLUS30517, BLUS30458, NPEB00724, NPUB30583|ird=Yes}}, {{gameid|oid=BLJM60197|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90212, NPUB90347, NPHB00186|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUB90316|oid=BLET70004, NPHB00156|ird=NA}}
|gameid    = {{gameid|id=BLES00773, BLES00779, BLUS30517, BLUS30458, NPEB00724, NPUB30583|oid=BLJM60197|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90212, NPUB90347, NPHB00186|oid=NPJB90239|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUB90316|oid=BLET70004, NPHB00156|ird=NA}}
|internal resolution = 1280x720
}}
}}


<!-- Give a brief description about the game -->
'''''Battlefield: Bad Company 2''''' is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to [[Battlefield: Bad Company]] and is part of the Battlefield game series. It was released worldwide in March 2010.
 
The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments. Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.


==Configuration==
==Configuration==
Line 26: Line 29:
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                   = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|xfloat accuracy                       = <!-- Accurate, Approximate, Relaxed -->
|xfloat accuracy notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 101: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever  =  
|gamever       = 1.05
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = v0.0.32-16622-7e274a1f
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Requires custom server.
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Requires custom IP/Hosts switches. Only Onslaught DLC is playable. [https://github.com/valters-tomsons/arcadia Custom server]
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  bfbc2_disc_v105_fps: &bfbc2_disc_v105_fps
    - [ be32, 0x00f47670, 0x3c004270 ]
    - [ be32, 0x0002446c, 0x60000000 ]
 
  bfbc2_fps_notes: &bfbc2_fps_notes
    "Known Issues:\nDelay after the reload is increased at lower FPS.\nGuns shoots longer at lower FPS.\nDoesn't work in multiplayer."
 
PPU-a0e5fd11cb9d03eccd48e4edb02accc0c5be4bce:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        NPEB00724: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f47eb0, 0x3cc04270 ]
      - [ be32, 0x000245fc, 0x60000000 ]
  "Skip Intro":
    Games:
      "Battlefield Bad Company 2":
        NPEB00724: [ 01.05 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01202c60, 0x60000000 ]
  "Redirect logs to tty":
    Games:
      "Battlefield Bad Company 2":
        NPEB00724: [ 01.05 ]
    Author: "Faith"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007e980c, 0x60000000 ] # nop
      - [ be32, 0x007e9810, 0x7c832378 ] # or r3, r4, r4
      - [ be32, 0x007e9814, 0x48227619 ] # bl j__printf
 
PPU-60ba7685d4d8857640862e92b9e799c72da8e5fd:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLES00773: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]
 
PPU-b2e86c6b5376ee547745c7c88f5225d36b1b5b61:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLES00779: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]
 
PPU-f3ac28053a7eb0ab988c5cb8d6953da37fb78bea:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLJM60197: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]
 
PPU-674b2b98b4d311a2e0f788f8c0d4865110aaf926:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLUS30458: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]
 
PPU-ac2ade76721b2f72d0c7e9b6889c662e7b9f4224:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLUS30517: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]
}}
}}

Latest revision as of 21:02, 29 June 2024

Battlefield: Bad Company 2
BFBC2.png
Developer(s) DICE
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA March 2, 2010
AU March 4, 2010
EU March 5, 2010
JP March 11, 2010
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00773 (IRD), BLES00779 (IRD), BLUS30517 (IRD), BLUS30458 (IRD), NPEB00724, NPUB30583, BLJM60197 (IRD)
Demo
NPEB90212, NPUB90347, NPHB00186, NPJB90239
Beta
NPUB90316, BLET70004, NPHB00156
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battlefield: Bad Company 2 is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010.

The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments. Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes blackscreen.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.05 v0.0.32-16622-7e274a1f Yes Yes Yes Partial Available Requires custom IP/Hosts switches. Only Onslaught DLC is playable. Custom server

Patches

Anchors:
  bfbc2_disc_v105_fps: &bfbc2_disc_v105_fps
    - [ be32, 0x00f47670, 0x3c004270 ]
    - [ be32, 0x0002446c, 0x60000000 ]

  bfbc2_fps_notes: &bfbc2_fps_notes
    "Known Issues:\nDelay after the reload is increased at lower FPS.\nGuns shoots longer at lower FPS.\nDoesn't work in multiplayer."

PPU-a0e5fd11cb9d03eccd48e4edb02accc0c5be4bce:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        NPEB00724: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f47eb0, 0x3cc04270 ]
      - [ be32, 0x000245fc, 0x60000000 ]
  "Skip Intro":
    Games:
      "Battlefield Bad Company 2":
        NPEB00724: [ 01.05 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01202c60, 0x60000000 ]
  "Redirect logs to tty":
    Games:
      "Battlefield Bad Company 2":
        NPEB00724: [ 01.05 ]
    Author: "Faith"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007e980c, 0x60000000 ] # nop
      - [ be32, 0x007e9810, 0x7c832378 ] # or r3, r4, r4
      - [ be32, 0x007e9814, 0x48227619 ] # bl j__printf

PPU-60ba7685d4d8857640862e92b9e799c72da8e5fd:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLES00773: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]

PPU-b2e86c6b5376ee547745c7c88f5225d36b1b5b61:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLES00779: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]

PPU-f3ac28053a7eb0ab988c5cb8d6953da37fb78bea:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLJM60197: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]

PPU-674b2b98b4d311a2e0f788f8c0d4865110aaf926:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLUS30458: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]

PPU-ac2ade76721b2f72d0c7e9b6889c662e7b9f4224:
  "60 FPS":
    Games:
      "Battlefield Bad Company 2":
        BLUS30517: [ 01.05 ]
    Author: "FlexBy"
    Notes: *bfbc2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc2_disc_v105_fps ]