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|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCAS20224, BLES01269, BLUS30776, NPUB31083|oid=BLJM60382, NPEB01223, NPJB00285, NPHB00528, NPHB00584|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90359, NPUB90630|ird=NA}} | |gameid = {{gameid|id=BCAS20224, BLES01269, BLUS30776, NPUB31083|oid=BLJM60382, NPEB01223, NPJB00285, NPHB00528, NPHB00584|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90359, NPUB90630|ird=NA}}<br>'''''Additional Content Selection'''''<br>{{gameid|oid=BLJM60510|ird=Yes}} | ||
}} | }} | ||
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|xfloat accuracy = Accurate <!-- Accurate, Approximate, Relaxed --> | |xfloat accuracy = Accurate <!-- Accurate, Approximate, Relaxed --> | ||
|xfloat accuracy notes = Required for 2D UI elements which are otherwise missing. | |xfloat accuracy notes = Required for 2D UI elements which are otherwise missing. | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
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|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
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|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Broken gate matrix view=== | |||
*{{issue|10330}}: It is not possible to progress into certain sections of the game because the gate matrix view is broken | |||
===Broken shadows=== | |||
*{{issue|10191}}: Broken shadows occur depending on the camera position | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 21:09, 27 January 2024
Final Fantasy XIII-2 | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Final Fantasy |
Release date(s) | JP December 15, 2011 NA January 31, 2012 AU February 2, 2012 EU February 3, 2012 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BCAS20224 (IRD), BLES01269 (IRD), BLUS30776 (IRD), NPUB31083, BLJM60382 (IRD), NPEB01223, NPJB00285, NPHB00528, NPHB00584 Demo NPEB90359, NPUB90630 Additional Content Selection BLJM60510 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Final Fantasy XIII-2 is the direct sequel to Final Fantasy XIII, and is also a part of the Fabula Nova Crystallis: Final Fantasy series. It was developed by Square Enix and tri-Ace. The game takes place three years after the events of Final Fantasy XIII, and depicts the story of Serah Farron's journey across time and space to prevent the end of the world while searching for her missing sister, Lightning.
Following player feedback on the linear, story-driven gameplay of Final Fantasy XIII, Final Fantasy XIII-2 focuses on player-driven gameplay with a more open world that players can explore widely, triggering events as they find them. In all the different types of gameplay presented, the developers' goal has been to make the player the main focus and instigator, and the game design to promote the player progressing through the story rather than just passively watching. Toriyama compared this mindset to the differences between Final Fantasy X and Final Fantasy X-2 - the latter builds on the world and story of the former and thus can have a stronger focus on gameplay.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Broken gate matrix view
- Issue 10330: It is not possible to progress into certain sections of the game because the gate matrix view is broken
Broken shadows
- Issue 10191: Broken shadows occur depending on the camera position