Dishonored: Difference between revisions

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m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ")
m (→‎Known Issues: tested on 0.0.32-16689)
 
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|genre    = Action, Adventure, Stealth
|genre    = Action, Adventure, Stealth
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01674, BLES01675, BLES01714, BLUS30501, NPEB01111, NPUB30888|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BLES01925|oid=BLES01926, BLUS41038|ird=Yes}}, {{gameid|id=BLES01924, BLJM61114|ird=No}}
|gameid    = {{gameid|id=BLES01674, BLES01675, BLES01714, BLUS30501, NPEB01111, NPUB30888|oid=BLJM60520|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BLES01924, BLES01925, BLJM61114|oid=BLES01926, BLUS41038|ird=Yes}}
}}
}}


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|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = Accurate <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes            = Helps chain climbing physics.
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = OpenGL <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Some may experience black screen when using Vulkan.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 400 <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Needed to use Vulkan without black screen.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  
|accurate getllar                      = On <!-- On, Off -->
|accurate getllar notes                = Can aid in recovering from game freezes and may prevent freezes entirely. Accurate rsx reservation access does the same but with less performance.
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|accurate spu dma notes                =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Auto-saving causes freezes when saving. Regular saving works just fine; disable auto saving from the in game options in order to enjoy this game.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 14:59, 19 July 2024

Dishonored
Dishonored.jpeg
Developer(s) Arkane Studios
Publisher(s) Bethesda Softworks
Release date(s) NA October 9, 2012
EU October 12, 2012
AU October 11, 2012
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player
GameID(s) BLES01674 (IRD), BLES01675 (IRD), BLES01714 (IRD), BLUS30501 (IRD), NPEB01111, NPUB30888, BLJM60520 (IRD)
Game of the Year Edition
BLES01924 (IRD), BLES01925 (IRD), BLJM61114 (IRD), BLES01926 (IRD), BLUS41038 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Accurate Helps chain climbing physics.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.
Driver wake-up delay 400 Needed to use Vulkan without black screen.

Known Issues

Special Notes