Alice: Madness Returns: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- XAudio2, OpenAL, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->↵|audio out linux notes = ↵|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->↵|audio channels notes = ↵|dump to file...)
 
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|image    = [[File:{{#setmainimage:Alice Madness Retuns PS3.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:Alice Madness Retuns PS3.jpg‎}}|300px]]
|developer = Spicy Horse
|developer = Spicy Horse
|publisher = Electronic Arts{{vgregion|}}
|publisher = Electronic Arts
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA=June 14, 2011|EU=June 16, 2011}}{{vgregion|JP=July 21, 2011}}
|date      = {{vgregion|NA=June 14, 2011|EU=June 16, 2011}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30607, BLES0126, NPUB30545|oid=BLJM60359|ird=yes}}
|gameid    = {{gameid|id=BLUS30607, BLES01265, NPUB30545|oid=BLJM60359, NPEB00625|ird=yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution =  
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Alice: Madness Returns''''' is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). James "American" McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011, and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.
'''''Alice: Madness Returns''''' is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). James "American" McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011, and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.


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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
}}
}}
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  alicemr_unlockfps_notes: &alicemr_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to 58 FPS."
PPU-2ce96496d48434427bd319eb88660bb89b51b9be:
  "Unlock FPS":
    Games:
      "Alice: Madness Returns":
        NPEB00625: [ 01.00 ]
    Author: "FlexBy"
    Notes: *alicemr_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034ca98, 0x60000000 ]
PPU-935581b04fc192eac3cd677f51bb3921e22c0e41:
  "Unlock FPS":
    Games:
      "Alice: Madness Returns":
        BLES01265: [ 01.00 ]
    Author: "FlexBy"
    Notes: *alicemr_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034cad0, 0x60000000 ]
}}

Latest revision as of 12:26, 19 September 2024

Alice: Madness Returns
Alice Madness Retuns PS3.jpg
Developer(s) Spicy Horse
Publisher(s) Electronic Arts
Release date(s) NA June 14, 2011
EU June 16, 2011
JP July 21, 2011
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLUS30607 (IRD), BLES01265 (IRD), NPUB30545, BLJM60359 (IRD), NPEB00625
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). James "American" McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011, and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.

Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her family in a fire. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby. To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 592x592 Fixes broken bloom if resolution scaling is used.
Write color buffers On Fixes lighting issues, specially in Chapter 4.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Needed for stability.
Driver wake-up delay 200 May help prevent the game from freezing.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On To be enabled if resolution scaling is used.

Known Issues

Special Notes

Patches

Anchors:
  alicemr_unlockfps_notes: &alicemr_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to 58 FPS."

PPU-2ce96496d48434427bd319eb88660bb89b51b9be:
  "Unlock FPS":
    Games:
      "Alice: Madness Returns":
        NPEB00625: [ 01.00 ]
    Author: "FlexBy"
    Notes: *alicemr_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034ca98, 0x60000000 ]

PPU-935581b04fc192eac3cd677f51bb3921e22c0e41:
  "Unlock FPS":
    Games:
      "Alice: Madness Returns":
        BLES01265: [ 01.00 ]
    Author: "FlexBy"
    Notes: *alicemr_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034cad0, 0x60000000 ]