Transformers: War for Cybertron: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|zcull accuracy = <!-- Precise, Approximate, Relaxed -->↵|zcull accuracy notes = ↵|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->↵|default resolution notes = ↵" to "|zcull accuracy = <!-- Precise, Approximate, Relaxed --> |zcull accuracy notes = |shader quality...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:TFWfCT.jpg‎}}|300px]]
|developer = High Moon Studios
|developer = High Moon Studios
|publisher = Activision
|publisher = Activision
|series    = Transformers
|series    = Transformers
|date      = June 22, 2010
|date      = {{vgregion|NA=June 22, 2010|PAL=June 25, 2010}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = Third-person shooter
|genre    = Third-person shooter
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BLES00833|oid=BLUS30357|ird=Yes}}
|gameid    = {{gameid|id=BLES00833, BLUS30357|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/Transformers:_War_for_Cybertron
|wikipedia = https://en.wikipedia.org/wiki/Transformers:_War_for_Cybertron
|internal resolution =
}}
}}


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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                = Upscaling does not work in this game and introduces visual problems. Consider using FSR to upscale instead.
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = FidelityFX Super Resolution (FSR) <!-- Nearest, Bilinear, FidelityFX Super Resolution (FSR) -->
|output scaling notes                  = FSR increases resolution while keeping performance up, can bring visual artifacts sometimes.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade.
Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade.
FSR can cause visual artifacts in the main menu/Character customization, and in game when looking at lights from certain angles.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
Setting "Output Scaling" under "GPU" to "FidelityFX Super Resolution" is the only way to upscale the game without visual artifacts.
{{netplay
{{netplay
|gamever = 1.01
|gamever       = 1.01
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches. [https://wiki.aiwarehouse.xyz/en/tfc-wfc-ps3-guide More info]
|notes    = Requires custom IP/Hosts switches. [https://wiki.aiwarehouse.xyz/en/tfc-wfc-ps3-guide More info]
}}
}}


===Netplay IP/Host Switches===
===Netplay IP/Host Switches===
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section:
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
<pre>tf2010-ps3-lsg-cert.mmp3.demonware.net==3.73.251.183&&tf2010-ps3-auth.cert.demonware.net==3.73.251.183</pre>
===Warehouse===
<pre>188.225.75.35</pre>
*[https://wiki.aiwarehouse.xyz/ Warehouse Website]
[[Category:Custom servers (Netplay)]]
[[Category:Custom servers (Netplay)]]
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-6ce87977985acc3f114b29968939e035f806dc7c:
  "Unlock FPS":
    Games:
      "Transformers: War for Cybertron":
        BLUS30357: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00200de4, 0xc03f0bb8 ] # lfs f1, 0xbb8 (r31)
PPU-54853538c1d5083369c46b16304ad8e51fdc77d3:
  "Unlock FPS":
    Games:
      "Transformers: War for Cybertron":
        BLUS30357: [ 01.01 ]
        BLES00833: [ 01.01 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0020099c, 0xc03f0bb8 ] # lfs f1, 0xbb8 (r31)
}}

Latest revision as of 22:05, 27 October 2024

Transformers: War for Cybertron
TFWfCT.jpg
Developer(s) High Moon Studios
Publisher(s) Activision
Series Transformers
Release date(s) NA June 22, 2010
PAL June 25, 2010
Release type Multi-platform
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00833 (IRD), BLUS30357 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Output scaling FidelityFX Super Resolution FSR increases resolution while keeping performance up, can bring visual artifacts sometimes.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade. FSR can cause visual artifacts in the main menu/Character customization, and in game when looking at lights from certain angles.

Special Notes

Setting "Output Scaling" under "GPU" to "FidelityFX Super Resolution" is the only way to upscale the game without visual artifacts.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches. More info

Netplay IP/Host Switches

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

Warehouse

188.225.75.35

Patches

PPU-6ce87977985acc3f114b29968939e035f806dc7c:
  "Unlock FPS":
    Games:
      "Transformers: War for Cybertron":
        BLUS30357: [ 01.00 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00200de4, 0xc03f0bb8 ] # lfs f1, 0xbb8 (r31)

PPU-54853538c1d5083369c46b16304ad8e51fdc77d3:
  "Unlock FPS":
    Games:
      "Transformers: War for Cybertron":
        BLUS30357: [ 01.01 ]
        BLES00833: [ 01.01 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0020099c, 0xc03f0bb8 ] # lfs f1, 0xbb8 (r31)