m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...) |
m (Slight edit) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BLUS31152, BLES01793|oid=NPUB31115, NPEB01262|ird=Yes | |gameid = {{gameid|id=BLUS31152, BLES01793|oid=BLJM60486, NPUB31115, NPEB01262|ird=Yes}} | ||
}} | }} | ||
Line 19: | Line 19: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | |ppu decoder = Interpreter (static) <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = Significantly reduces crashes at the cost of performance. | ||
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
Line 59: | Line 59: | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = |write color buffers = On <!-- On, Off --> | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |||
|write color buffers notes = Required to correctly display the background when interacting with shopkeepers. Without Write color buffers, only a black background will be visible. | |write color buffers notes = Required to correctly display the background when interacting with shopkeepers. Without Write color buffers, only a black background will be visible. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
Line 67: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 76: | Line 73: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 105: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 114: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 134: | Line 142: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 149: | Line 159: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Latest revision as of 02:48, 15 May 2024
Atelier Ayesha: The Alchemist of Dusk | |
---|---|
Developer(s) | Gust Co. Ltd. |
Publisher(s) | JP Gust Co. Ltd. NA/EU/AU Koei Tecmo |
Series | Atelier |
Release date(s) | JP June 28, 2012 NA March 5, 2013 AU March 7, 2013 EU March 8, 2013 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS31152 (IRD), BLES01793 (IRD), BLJM60486 (IRD), NPUB31115, NPEB01262 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Ayesha: The Alchemist of Dusk (Japanese: アーシャのアトリエ ~黄昏の大地の錬金術士~ Hepburn: Asha no Atorie ~Tasogare no Daichi no Renkinjutsushi~, lit. Atelier Ayesha ~Alchemist of the Land of Dusk~) is the fourteenth title in the Atelier series, coming after Atelier Meruru, but has a storyline independent from previous titles in the series. The character designs are by Hidari. It is the first installment in the Dusk storyline. There is also a drama CD and novel based on the game.
Atelier Ayesha stars Ayesha Altugle, who runs an herbalist's workshop with her sister Nio. After Nio disappears mysteriously, Ayesha meets an alchemist called Keithgriff Hazeldine, who reveals that she must master the art of alchemy herself in order to rescue her sister, but she has only a few years to do so, or Nio will eventually be lost forever. Overcoming sadness is one of the game’s themes and players will see Ayesha grow as she writes diary entries, while she gathers allies and improve her alchemy skills in her quest to reunite with her missing sister.
Atelier Ayesha takes place in a new world separate from the Arland saga where the art of alchemy used to thrive in the past, but now only a few know about its secrets.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
PPU decoder | Interpreter (static) | Significantly reduces crashes at the cost of performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Required to correctly display the background when interacting with shopkeepers. Without Write color buffers, only a black background will be visible. |
VSync | On | Required to correctly display ingame videos. Reduces random crashes while loading levels. |
Known Issues
Crash when swapping party members
More often than not, when trying to swap one party member for another, the game will crash with a MEM Access Violation error. This crash can be worked around by first removing the party member and then adding the new party member. This issue is being tracked as part of Issue 6117. The game also suffers from a few random crashes during gameplay.