Rio: The Video Game: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
(Remove retired setting 'Accurate GETLLAR')
 
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|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256 x 256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Helps reduce bugs when resolution scale is set to 125% +
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Helps with stability
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On <!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = Helps with stability
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access notes = Needed for the game to be playable
|accurate rsx reservation access      = <!-- On, Off -->
|accurate spu dma                      = On <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate spu dma notes                = Helps with stability
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Ordered & Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              = Helps with stability
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 120 <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Helps with stability
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  

Latest revision as of 23:48, 6 June 2024

Rio: The Video Game
Developer(s) Eurocom
Publisher(s) THQ
Release date(s) NA April 12, 2011
EU April 8, 2011
AU April 7, 2011
Release type Console exclusive
Genre(s) Party
Mode(s) Single-player, Multiplayer
GameID(s) BLES01139 (IRD), BLUS30614 (IRD), BLES01223 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 256 x 256 Helps reduce bugs when resolution scale is set to 125% +
Multithreaded RSX On Helps with stability
Asynchronous texture streaming On Helps with stability

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Needed for the game to be playable
Accurate SPU DMA On Helps with stability
RSX FIFO accuracy Ordered & Atomic Helps with stability
Driver wake-up delay 120 Helps with stability

Known Issues

There are no reported issues with this title.

Special Notes