Hyperdimension Neptunia Victory: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
(Adds my framerate patch to the wiki page.)
 
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|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Role-playing
|genre    = Role-playing
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01788, BLUS31150, NPUB31389, NPEB01898|oid=BLJM60492|ird=Yes}}, {{gameid|oid=BLKS20417|ird=No}}
|gameid    = {{gameid|id=BLES01788, BLUS31150, NPUB31389, NPEB01898|oid=BLJM60492, BLKS20417|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90544|ird=NA}}
|internal resolution =
}}
}}


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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = To be enabled in conjunction with "Read Color Buffers," seems to fix UI glitches.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = To be enabled in conjunction with "Write Color Buffers," seems to fix UI glitches.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-8469dbfc0e07e930e805e57861f7db38826f0021:
  "Unlock FPS":
    Games:
      "Hyperdimension Neptunia Victory":
        NPUB31389: [ 01.00 ]
    Author: "RokkuDayo"
    Notes: "Removes the 60 FPS cap.\nSet the framelimit to Off in the custom configuration for this to work properly."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004ab4a0, 0x60000000 ]
}}

Latest revision as of 19:47, 10 May 2024

Hyperdimension Neptunia Victory
HDNV.jpg
Developer(s) Compile Heart
Publisher(s) JP Compile Heart
Series Hyperdimension Neptunia
Release date(s) JP August 30, 2012
NA/AU March 21, 2013
EU March 22, 2013
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES01788 (IRD), BLUS31150 (IRD), NPUB31389, NPEB01898, BLJM60492 (IRD), BLKS20417 (IRD)
Demo
NPJB90544
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hyperdimension Neptunia Victory (Japanese: 神次元ゲイムネプテューヌV(ビクトリィー Hepburn: Kami Jigen Game Neptune V (Victory) also known as Ultra Dimension Neptune V) is the third installment to the Hyperdimension Neptunia series. In this game, Neptune takes back the title of main character and is sent to a parallel dimension where she meets the counterparts of her friends in the original world.

A remake of the game titled Hyperdimension Neptunia Re;Birth3: V Generation released for the PlayStation Vita in Japan on December 18, 2014 and worldwide under the subtitle of V Generation in 2015. This remake featured a modified battle system, new story events, and new game mechanics such as the Remake System and Stella's ☆ Dungeon.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On To be enabled in conjunction with "Read Color Buffers," seems to fix UI glitches.

Advanced configuration

Setting Option Notes
Read color buffers On To be enabled in conjunction with "Write Color Buffers," seems to fix UI glitches.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-8469dbfc0e07e930e805e57861f7db38826f0021:
  "Unlock FPS":
    Games:
      "Hyperdimension Neptunia Victory":
        NPUB31389: [ 01.00 ]
    Author: "RokkuDayo"
    Notes: "Removes the 60 FPS cap.\nSet the framelimit to Off in the custom configuration for this to work properly."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004ab4a0, 0x60000000 ]