Dynasty Warriors: Strikeforce: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Hack and slash
|genre    = Hack and slash
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30471, BLES00825, BLJM60172|oid=NPEB01181|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90361|ird=NA}}
|gameid    = {{gameid|id=BLUS30471, BLES00825, BLJM60172|oid=NPEB01181|ird=Yes}}, {{gameid|oid=BLKS20163|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90361|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        =
|rpcs3 version  = v0.0.33-16935
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          = RCPN 1.3.0 2024 Sept 21. Exiting lobby room will game crash. When searching in any rooms will softlock, same goes for quick match when not found the room.
}}

Latest revision as of 23:33, 22 September 2024

Dynasty Warriors: Strikeforce
Developer(s) Omega Force
Publisher(s) Koei Tecmo
Series Dynasty Warriors
Release date(s) JP October 1, 2009
NA February 16, 2010
EU February 19, 2010
Release type Console exclusive
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30471 (IRD), BLES00825 (IRD), BLJM60172 (IRD), NPEB01181, BLKS20163
Demo
NPUB90361
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dynasty Warriors: Strikeforce, released in Japan as Shin Sangoku Musou MULTI RAID Special is a hack and slash video game, enhanced from the PSP original with HD graphics and voice acting.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
v0.0.33-16935 Yes Yes Untested Untested Not required RCPN 1.3.0 2024 Sept 21. Exiting lobby room will game crash. When searching in any rooms will softlock, same goes for quick match when not found the room.