m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...) |
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|genre = Combat flight simulator | |genre = Combat flight simulator | ||
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES01392, BLES01393, BLJS10127, BLUS30613, NPUB31072 | |gameid = {{gameid|id=BLES01392, BLES01393, BLJS10127, BLUS30613, NPUB31072|oid=BLAS50375, NPEB01003, NPJB00294, NPHB00530|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90352, NPUB90530|oid=NPHB00393|ird=NA}} | ||
|internal resolution = | |||
}} | }} | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = |
Latest revision as of 11:51, 23 June 2024
Ace Combat: Assault Horizon | |
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Developer(s) | Project Aces |
Publisher(s) | Bandai Namco Games |
Series | Ace Combat |
Release date(s) | NA October 11, 2011 JP October 13, 2011 EU October 14, 2011 |
Release type | Multi-platform |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01392 (IRD), BLES01393 (IRD), BLJS10127 (IRD), BLUS30613 (IRD), NPUB31072, BLAS50375 (IRD), NPEB01003, NPJB00294, NPHB00530 Demo NPEB90352, NPUB90530, NPHB00393 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.