God of War: Collection: Difference between revisions

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|genre    = Action, Adventure, Hack and slash
|genre    = Action, Adventure, Hack and slash
|modes    = Single-player
|modes    = Single-player
|gameid    = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490, NPHA80104|oid=NPJA00061|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|oid=NPJA00062, NPHA80105|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229|oid=BCES00800|ird=yes}}, {{gameid|id=BLJM60200|oid=BCAS20102, NPJA00066|ird=no}}
|gameid    = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490, NPHA80104|oid=NPJA00061|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|oid=NPJA00062, NPHA80105|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229, BLJM60200|oid=BCES00800, NPJA00066|ird=yes}}<br>'''''Manual'''''<br>{{gameid|id=NPUO70219|ird=NA}}
|internal resolution = 960x1080
|internal resolution = 960x1080
}}
}}
Line 17: Line 17:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 25: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 42: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60 <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Game speed is tied to 60 FPS. Therefore, a cap is necessary to avoid speedup and a locked performance of 60 FPS is required to stop the game from slowing down.
|framelimit notes                      = Game speed is tied to 60 FPS. Therefore, a cap is necessary to avoid speedup and a locked performance of 60 FPS is required to stop the game from slowing down.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 73: Line 71:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 131: Line 140:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 146: Line 157:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Skip any videos with X button<!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
In certain areas, the game will suffer from ''extreme'' screen tearing, attempting to remedy this with Vsync will result in unplayable micro stuttering. And changing framerate caps appear to have no effect. This problem is consistent across different displays and is especially noticeable on 60Hz displays.


==Issues from the games themselves==
===Issues from the games themselves===
God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/
God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 [https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/ 2007 forum thread about this issue]


==Special Notes==
==Special Notes==
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   gow_hd_16_9_notes: &gow_hd_16_9_notes
   gow_hd_16_9_notes: &gow_hd_16_9_notes
     "Like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9."
     "Like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9."
GOWHD_AR_Configurable_Values: &GOWHD_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333334
        "5:4": 1.25


PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
Line 184: Line 210:
     Author: "boma"
     Author: "boma"
     Notes: *gow_hd_4_3_notes
     Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x004ff9ec, 1.333333334 ]
       - [ bef32, 0x004ff9ec, "Aspect Ratio" ]


PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
Line 195: Line 222:
     Author: "boma"
     Author: "boma"
     Notes: *gow_hd_4_3_notes
     Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x0053ee4c, 1.333333334 ]
       - [ bef32, 0x0053ee4c, "Aspect Ratio" ]


PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
Line 205: Line 233:
         BCUS98229: [ 01.01 ]
         BCUS98229: [ 01.01 ]
         NPUA80490: [ 01.01 ]
         NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
     Author: "Garasuhato"
     Author: "Garasuhato"
     Notes: *gow_hd_16_9_notes
     Notes: *gow_hd_16_9_notes
Line 212: Line 241:
       - [ be64, 0x001958d8, 0xfc20f89048092135 ]
       - [ be64, 0x001958d8, 0xfc20f89048092135 ]
       - [ be64, 0x001958e0, 0xc002daa4ec210032 ]
       - [ be64, 0x001958e0, 0xc002daa4ec210032 ]
   "4:3 Aspect Ratio":
   "Aspect Ratio":
     Games:
     Games:
       "God of War: HD":
       "God of War: HD":
         BCUS98229: [ 01.01 ]
         BCUS98229: [ 01.01 ]
         NPUA80490: [ 01.01 ]
         NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
     Author: "boma"
     Author: "boma"
     Notes: *gow_hd_4_3_notes
     Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x004ffa44, 1.333333334 ]
       - [ bef32, 0x004ffa44, "Aspect Ratio" ]
   "Skip any videos with X button":
   "Skip any videos with X button":
     Games:
     Games:
Line 227: Line 258:
         BCUS98229: [ 01.01 ]
         BCUS98229: [ 01.01 ]
         NPUA80490: [ 01.01 ]
         NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 239: Line 271:
         BCUS98229: [ 01.01 ]
         BCUS98229: [ 01.01 ]
         NPUA80491: [ 01.01 ]
         NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
     Author: "Garasuhato"
     Author: "Garasuhato"
     Notes: *gow_hd_16_9_notes
     Notes: *gow_hd_16_9_notes
Line 246: Line 279:
       - [ be64, 0x000593e8, 0xfcc0e890807f000c ]
       - [ be64, 0x000593e8, 0xfcc0e890807f000c ]
       - [ be32, 0x001958f0, 0xfc20f890 ]
       - [ be32, 0x001958f0, 0xfc20f890 ]
   "4:3 Aspect Ratio":
   "Aspect Ratio":
     Games:
     Games:
       "God of War: II HD":
       "God of War: II HD":
         BCUS98229: [ 01.01 ]
         BCUS98229: [ 01.01 ]
         NPUA80491: [ 01.01 ]
         NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
     Author: "boma"
     Author: "boma"
     Notes: *gow_hd_4_3_notes
     Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x0053eecc, 1.333333334 ]
       - [ bef32, 0x0053eecc, "Aspect Ratio" ]
   "Skip any videos with X button":
   "Skip any videos with X button":
     Games:
     Games:
Line 261: Line 296:
         BCUS98229: [ 01.01 ]
         BCUS98229: [ 01.01 ]
         NPUA80491: [ 01.01 ]
         NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 342: Line 378:
       - [ be64, 0x000593b8, 0xfca00890fcc0e890 ]
       - [ be64, 0x000593b8, 0xfca00890fcc0e890 ]
       - [ be64, 0x000593c0, 0x807f000cfc20f890 ]
       - [ be64, 0x000593c0, 0x807f000cfc20f890 ]
PPU-fe9438693b989edd1a04f973e156cf185e16d13d:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BLJM60200: [ 01.01 ]
    Author: "illusion, hero"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x2C1C34, 0x38000001 ]
PPU-7775c39a8eade714caca6c95cf07c9d9ca095047:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BLJM60200: [ 01.01 ]
    Author: "illusion, hero"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x1C70A4, 0x48000004 ]
}}
}}

Latest revision as of 16:35, 12 September 2024

God of War: Collection
God of war collection boxart hd-1-.jpg
Developer(s) SCE Santa Monica Studio, Bluepoint Games
Publisher(s) JP Capcom
NA/EU/AU Sony Computer Entertainment
Series God of War
Release date(s) NA November 17, 2009
JP March 18, 2010
EU April 30, 2010
AU April 29, 2010
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) God of War HD
NPEA00255, NPUA80490, NPHA80104, NPJA00061
God of War II HD
NPEA00256, NPUA80491, NPJA00062, NPHA80105
God of War: Collection
BCES00791 (IRD), BCUS98229 (IRD), BLJM60200 (IRD), BCES00800 (IRD), NPJA00066
Manual
NPUO70219
Internal resolution 960x1080
Quick links Check Compatibility
Open Issues
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God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60 FPS. Therefore, a cap is necessary to avoid speedup and a locked performance of 60 FPS is required to stop the game from slowing down.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Skip any videos with X button

Known Issues

Issues from the games themselves

God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 2007 forum thread about this issue

Special Notes

Patches

Anchors:
  gow_hd_4_3_notes: &gow_hd_4_3_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV."
  gow_hd_16_9_notes: &gow_hd_16_9_notes
    "Like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9."

GOWHD_AR_Configurable_Values: &GOWHD_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333334
        "5:4": 1.25

PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e:
  "4:3 Aspect Ratio":
    Games:
      "God of War: HD":
        NPUA80490: [ 01.00 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ff9ec, "Aspect Ratio" ]

PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1:
  "4:3 Aspect Ratio":
    Games:
      "God of War: II HD":
        NPUA80491: [ 01.00 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053ee4c, "Aspect Ratio" ]

PPU-645f0573d7438e37ddd231377adf9c1205e8a040:
  "True widescreen":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x001958d0, 0x38800000ffc00890 ]
      - [ be64, 0x001958d8, 0xfc20f89048092135 ]
      - [ be64, 0x001958e0, 0xc002daa4ec210032 ]
  "Aspect Ratio":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x004ffa44, "Aspect Ratio" ]
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.01 ]
        NPUA80490: [ 01.01 ]
        NPHA80104: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c67f0, 0x38000001 ]

PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37:
  "True widescreen":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000593e4, 0xfca00890 ]
      - [ be64, 0x000593e8, 0xfcc0e890807f000c ]
      - [ be32, 0x001958f0, 0xfc20f890 ]
  "Aspect Ratio":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "boma"
    Notes: *gow_hd_4_3_notes
    Configurable Values: *GOWHD_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0053eecc, "Aspect Ratio" ]
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.01 ]
        NPUA80491: [ 01.01 ]
        NPHA80105: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c1a88, 0x38000001 ]

PPU-e8e29268437430a42b01ccbdea814560150bc037:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c84d8, 0x38000001 ]
  "True widescreen":
    Games:
      "God of War: HD":
        BCES00791: [ 01.01 ]
        NPEA00255: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00197164, 0x38800000 ]
      - [ be64, 0x00197168, 0xffc00890fc20f890 ]
      - [ be32, 0x00197170, 0x48091ad9 ]
      - [ be64, 0x00197174, 0xc002dab8ec210032 ]

PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002c2b14, 0x38000001 ]
  "True widescreen":
    Games:
      "God of War: II HD":
        BCES00791: [ 01.01 ]
        NPEA00256: [ 01.01 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x00059600, 0xfca00890fcc0e890 ]
      - [ be64, 0x00059608, 0x807f000cfc20f890 ]

PPU-a991fd08acbc0262bfc4cca1a60619d758620565:
  "True widescreen":
    Games:
      "God of War: HD":
        BCUS98229: [ 01.00 ]
        NPUA80490: [ 01.00 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001a27d4, 0x38800000 ]
      - [ be64, 0x001a27d8, 0xffc00890fc20f890 ]
      - [ be64, 0x001a27e0, 0x480913d9c002dac8 ]
      - [ be32, 0x001a27e8, 0xec210032 ]

PPU-05408beac1c24af97899a302f13c2692dbf73bd2:
  "True widescreen":
    Games:
      "God of War: II HD":
        BCUS98229: [ 01.00 ]
        NPUA80491: [ 01.00 ]
    Author: "Garasuhato"
    Notes: *gow_hd_16_9_notes
    Patch Version: 1.0
    Patch:
      - [ be64, 0x000593b8, 0xfca00890fcc0e890 ]
      - [ be64, 0x000593c0, 0x807f000cfc20f890 ]

PPU-fe9438693b989edd1a04f973e156cf185e16d13d:
  "Skip any videos with X button":
    Games:
      "God of War: II HD":
        BLJM60200: [ 01.01 ]
    Author: "illusion, hero"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x2C1C34, 0x38000001 ]

PPU-7775c39a8eade714caca6c95cf07c9d9ca095047:
  "Skip any videos with X button":
    Games:
      "God of War: HD":
        BLJM60200: [ 01.01 ]
    Author: "illusion, hero"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x1C70A4, 0x48000004 ]