DmC Devil May Cry: Difference between revisions

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|genre    = Action, Adventure, Hack and slash
|genre    = Action, Adventure, Hack and slash
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01698, BLUS30723, BLJM60502, NPEB01020, NPUB30830|oid=NPJB00278|ird=yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90473, NPUB90929, NPJB90567|oid=NPHB00531|ird=NA}}
|gameid    = {{gameid|id=BLES01698, BLUS30723, BLJM60502, NPEB01020, NPUB30830|oid=NPJB00278|ird=yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90473, NPUB90929, NPJB90567, NPHB00531|ird=NA}}
|internal resolution = 1280x720
|internal resolution = 1280x720
}}
}}


<!-- Give a brief description about the game -->
'''''DmC: Devil May Cry''''' is a 2013 action-adventure game developed by Ninja Theory and published by Capcom. Released in January for PlayStation 3, Xbox 360, and Windows, it is a reboot of the Devil May Cry series and set in a parallel universe to the mainline series.
 
The game's story focuses on the player character Dante, a young drifter who secretly hunts demons, who live among and rule over humans. Dante is a Nephilim, the child of an angel and a demon. He is reunited with Vergil, his twin brother, who enlists his help slaying powerful demons, culminating in a fight against Mundus, the demon king who murdered Dante's mother and condemned his father to eternal banishment and suffering. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. The game also introduces "Angel Mode" and "Demon Mode", which are modifiers to Dante's moveset.


==Configuration==
==Configuration==
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|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Anything other than auto can cause visual issues.
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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     Patch:
     Patch:
       - [ be32, 0x0116cb84, 0x38600000 ]
       - [ be32, 0x0116cb84, 0x38600000 ]
PPU-c42d84baf809614023bae43461f51c62cf4c1ac5:
  "Debug Menu":
    Games:
      "DmC Devil May Cry":
        BLJM60502: [ 01.01 ]
        NPJB00278: [ 01.01 ]
    Author: "dron_3, FlexBy"
    Notes: *dmcdmc_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0116c984, 0x38600000 ]
}}
}}

Latest revision as of 19:20, 29 July 2024

DmC Devil May Cry
DMCDevilMayCry.jpg
Developer(s) Ninja Theory
Publisher(s) Capcom
Series Devil May Cry
Release date(s) NA/EU January 15, 2013
JP January 17, 2013
Release type Multi-platform
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BLES01698 (IRD), BLUS30723 (IRD), BLJM60502 (IRD), NPEB01020, NPUB30830, NPJB00278
Demo
NPEB90473, NPUB90929, NPJB90567, NPHB00531
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

DmC: Devil May Cry is a 2013 action-adventure game developed by Ninja Theory and published by Capcom. Released in January for PlayStation 3, Xbox 360, and Windows, it is a reboot of the Devil May Cry series and set in a parallel universe to the mainline series.

The game's story focuses on the player character Dante, a young drifter who secretly hunts demons, who live among and rule over humans. Dante is a Nephilim, the child of an angel and a demon. He is reunited with Vergil, his twin brother, who enlists his help slaying powerful demons, culminating in a fight against Mundus, the demon king who murdered Dante's mother and condemned his father to eternal banishment and suffering. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. The game also introduces "Angel Mode" and "Demon Mode", which are modifiers to Dante's moveset.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Anything other than auto can cause visual issues.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  dmcdmc_debugmenu_notes: &dmcdmc_debugmenu_notes
    "SELECT+START = Brings menu.\nUsing the menu makes the screen red until a new map will be loaded."

PPU-b711c520e0295b480e4163e473886122cd033329:
  "Debug Menu":
    Games:
      "DmC Devil May Cry":
        BLES01698: [ 01.01 ]
        NPEB01020: [ 01.01 ]
    Author: "dron_3"
    Notes: *dmcdmc_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0116cb84, 0x38600000 ]

PPU-3101bddb805923d3b32be8e64b986bb6b60581bb:
  "Debug Menu":
    Games:
      "DmC Devil May Cry":
        BLUS30723: [ 01.01 ]
        NPUB30830: [ 01.01 ]
    Author: "dron_3"
    Notes: *dmcdmc_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0116cb84, 0x38600000 ]

PPU-c42d84baf809614023bae43461f51c62cf4c1ac5:
  "Debug Menu":
    Games:
      "DmC Devil May Cry":
        BLJM60502: [ 01.01 ]
        NPJB00278: [ 01.01 ]
    Author: "dron_3, FlexBy"
    Notes: *dmcdmc_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0116c984, 0x38600000 ]