Prototype: Difference between revisions

From RPCS3 Wiki
 
(15 intermediate revisions by 3 users not shown)
Line 9: Line 9:
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00269, BLUS30145, NPEB00436, NPUB30389|ird=Yes}}
|gameid    = {{gameid|id=BLES00269, BLUS30145, NPEB00436, NPUB30389|ird=Yes}}
|internal resolution = 1120x640
|wikipedia = https://en.wikipedia.org/wiki/Prototype_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Prototype_(video_game)
}}
}}
Line 17: Line 18:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 25: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 42: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = Auto <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = Auto <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Framerate is dependent on Vblank rate.
|framelimit notes                      = Framerate is dependent on Vblank rate.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 50: Line 47:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 66: Line 67:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 75: Line 72:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 108: Line 105:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 117: Line 119:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 160: Line 162:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 168: Line 177:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Render Resolution on Real Hardware===
{{patch
{| class="wikitable"
|type    = PPU
! Width !! Height
|version = 1.2
|-
|content =  
| 1120 || 640
Anchors:
|}
  prototype1_debug_notes: &prototype1_debug_notes
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.
    "Press SELECT in Pause Menu."
 
PPU-258ac2ba1ae25c2e6e330fcb8979cb6fe878b9d2:
  "Debug Menu":
    Games:
      "Prototype":
        NPUB30389: [ 02.00 ]
    Author: "dron_3, FlexBy"
    Notes: *prototype1_debug_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x010bae04, 0x52454c45 ]
      - [ be32, 0x010bae08, 0x41534500 ]
 
PPU-f1f27b74ed9ec9fd2a4769aa020a21cf67775bc2:
  "Debug Menu":
    Games:
      "Prototype":
        BLES00269: [ 01.01 ]
    Author: "dron_3, FlexBy"
    Notes: *prototype1_debug_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x010b5ae4, 0x52454c45 ]
      - [ be32, 0x010b5ae8, 0x41534500 ]
 
PPU-30b4f543be1ab4183d61ba6430be511320d0052b:
  "Debug Menu":
    Games:
      "Prototype":
        BLUS30145: [ 01.01 ]
    Author: "dron_3, FlexBy"
    Notes: *prototype1_debug_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x010b57e4, 0x52454c45 ]
      - [ be32, 0x010b57e8, 0x41534500 ]
}}

Latest revision as of 01:16, 4 November 2023

Prototype
Prototype.jpg
Developer(s) Radical Entertainment
Publisher(s) Activision
Series Prototype
Release date(s) NA June 9, 2009
AU June 10, 2009
EU June 12, 2009
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLES00269 (IRD), BLUS30145 (IRD), NPEB00436, NPUB30389
Internal resolution 1120x640
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit Auto Framerate is dependent on Vblank rate.

Advanced configuration

Setting Option Notes
Vblank rate 120 At 60 menu FPS is at 60, in game maxes to 30.
At 120, menu remains at 60, upper limit in game increases to 40 fps.
At 240, menu increases to 80 fps, ingame remains at 40.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  prototype1_debug_notes: &prototype1_debug_notes
    "Press SELECT in Pause Menu."

PPU-258ac2ba1ae25c2e6e330fcb8979cb6fe878b9d2:
  "Debug Menu":
    Games:
      "Prototype":
        NPUB30389: [ 02.00 ]
    Author: "dron_3, FlexBy"
    Notes: *prototype1_debug_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x010bae04, 0x52454c45 ]
      - [ be32, 0x010bae08, 0x41534500 ]

PPU-f1f27b74ed9ec9fd2a4769aa020a21cf67775bc2:
  "Debug Menu":
    Games:
      "Prototype":
        BLES00269: [ 01.01 ]
    Author: "dron_3, FlexBy"
    Notes: *prototype1_debug_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x010b5ae4, 0x52454c45 ]
      - [ be32, 0x010b5ae8, 0x41534500 ]

PPU-30b4f543be1ab4183d61ba6430be511320d0052b:
  "Debug Menu":
    Games:
      "Prototype":
        BLUS30145: [ 01.01 ]
    Author: "dron_3, FlexBy"
    Notes: *prototype1_debug_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x010b57e4, 0x52454c45 ]
      - [ be32, 0x010b57e8, 0x41534500 ]