Gran Turismo 6: Difference between revisions

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|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049, NPHA80269|oid=NPJA00113|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}
|gameid    = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049, NPHA80269|oid=NPJA00113|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}
|internal resolution = 1440x1080
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = Fixes Unknown STOP code crashes.
|spu decoder notes                    = <!-- Unknown STOP code crashes fixed by https://github.com/RPCS3/rpcs3/pull/13897 -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega <!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves performance with no cost to stability.
|spu block size notes                  = Improves performance with no cost to stability.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
Line 43: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = Auto<!-- Auto, Disabled -->
|anti-aliasing                        = Auto <!-- Auto, Disabled -->
|anti-aliasing notes                  = Disabling AA causes issues with fences and foliage
|anti-aliasing notes                  = Disabling AA causes issues with fences and foliage
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 57: Line 60:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Helps properly render pictures taken in Photo Mode and fix auto-focus. Required for regular gameplay if game version is higher than 1.05.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 65: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 128: Line 138:
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Required for regular gameplay if game version is higher than 1.05.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps to reduce frequency of RSX desyncs.
|rsx fifo accuracy notes              = Helps to reduce frequency of RSX desyncs.
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = On<!-- On, Off -->
|disable zcull occlusion queries      = On <!-- On, Off -->
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
|force cpu blit emulation              = On<!-- On, Off -->
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation notes        = Improves performance and fixes screen flickering. Breaks brightness when entering tunnels and auto-focus in Photo Mode.
|force cpu blit emulation notes        = Improves performance and fixes screen flickering. Breaks brightness when entering tunnels.
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
=== Graphical issues across multiple game versions ===
Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.
Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.
=== Boot issues ===
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.
===Render Resolution on Real Hardware===
{| class="wikitable"
! Width !! Height
|-
| 1440 || 1080
|}
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.


{{netplay
{{netplay
|gamever = 1.02, 1.05
|gamever       = 1.02, 1.05
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Requires custom server. Can still be played Online through a hidden LAN Mode. [https://discord.gg/rUVRq2Dree More info here] [https://cdn.discordapp.com/attachments/319224795785068545/741999011367747614/RPCS3.log.gz RPCS3.log.gz]
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Can still be played Online through a hidden LAN Mode - '''Link missing'''
}}
}}


Line 221: Line 231:
     Patch:
     Patch:
       - [ load, *gt6_devlop_122 ]
       - [ load, *gt6_devlop_122 ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x0163ef98, "http://5.61.32.177\0" ] # https://gt6.ps3.online.sce%c.gran-turismo.com


PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
Line 249: Line 268:
       "Gran Turismo 6":
       "Gran Turismo 6":
         NPHA80269: [ 01.22 ]
         NPHA80269: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
PPU-43e618448eed82aa96856338d072f1e4978c36a8:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPJA00113: [ 01.22 ]
     Author: "Nenkai (OpenAdhoc), illusion"
     Author: "Nenkai (OpenAdhoc), illusion"
     Notes: *gt6_devlop_notes
     Notes: *gt6_devlop_notes

Latest revision as of 04:06, 18 October 2024

Gran Turismo 6
GT6.jpg
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Series Gran Turismo
Release date(s) December 6, 2013
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01893 (IRD), BCES01977 (IRD), BCJS37016 (IRD), BCUS98296 (IRD), BCAS25018, NPEA00502, NPUA81049, NPHA80269, NPJA00113
Ayrton Senna Special Edition
BCUS99247 (IRD)
Internal resolution 1440x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Gran Turismo 6 (Japanese: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the Gran Turismo video game series. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.

On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no cost to stability.

GPU configuration

Setting Option Notes
Anti-aliasing Auto Disabling AA causes issues with fences and foliage
Write color buffers On Helps properly render pictures taken in Photo Mode and fix auto-focus. Required for regular gameplay if game version is higher than 1.05.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
Read color buffers On Required for regular gameplay if game version is higher than 1.05.
RSX FIFO accuracy Atomic Helps to reduce frequency of RSX desyncs.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
Force CPU blit emulation On Improves performance and fixes screen flickering. Breaks brightness when entering tunnels.

Known Issues

Graphical issues

  • Issue 12567: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.

Special Notes

Graphical issues across multiple game versions

Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.

Boot issues

If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02, 1.05 N/A No No No No Available Can still be played Online through a hidden LAN Mode - Link missing

Patches

Anchors:
  gt6_devlop_122: &gt6_devlop_122
    - [ be32, 0x0081715c, 0x38600001 ]
  gt6_devlop_notes: &gt6_devlop_notes
    "Press Select+R1 to activate in main menu."

PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCUS98296: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-638ef307e2b35d593f599efec0dc0c37059a984b:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x0163ef98, "http://5.61.32.177\0" ] # https://gt6.ps3.online.sce%c.gran-turismo.com

PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPEA00502: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPUA81049: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-6a7de7fdfd7e7cbd1031bf28a7104b29c308136c:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPHA80269: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-43e618448eed82aa96856338d072f1e4978c36a8:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPJA00113: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]