(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:SHHC.jpg}}|300px]] | ||
|developer = Double Helix Games | |developer = Double Helix Games | ||
|publisher = Konami | |publisher = Konami | ||
|series = Silent Hill | |series = Silent Hill | ||
|date = {{vgregion|NA=September 30, 2008|EU=February 27, 2009}} | |date = {{vgregion|NA=September 30, 2008|EU=February 27, 2009}} | ||
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Survival horror | |genre = Survival horror | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES00460, BLES00307, BLUS30169|ird=Yes}} | |gameid = {{gameid|id=BLES00460, BLES00307, BLUS30169|ird=Yes}} | ||
| | |internal resolution = | ||
}} | }} | ||
'''''Silent Hill: Homecoming''''' is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment. The sixth installment in the Silent Hill series, Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order, a cult, as well as the town's history, and his own past. | |||
The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released in North America on November 6, 2008, exclusively through Valve's Steam digital content delivery service. Versions were simultaneously released in Europe, including a retail Microsoft Windows version, on February 27, 2009. The Japanese release was cancelled. | |||
==Configuration== | ==Configuration== | ||
Line 68: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 75: | Line 73: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 108: | Line 106: | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 113: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 135: | Line 142: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
Line 141: | Line 150: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 148: | Line 159: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = 60 FPS, No Film Grain<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Ending cutscene doesn't play=== | |||
*{{issue|14842}}: A black screen freeze occurs after the final boss cutscene, right before the ending starts. | |||
==Special Notes== | ==Special Notes== | ||
Line 210: | Line 225: | ||
Patch: | Patch: | ||
- [ be32, 0x00a42424, 0x38600001 ] | - [ be32, 0x00a42424, 0x38600001 ] | ||
PPU-c423a041b450bd0b19e95958733a99c1b95e5b41: | |||
"60 FPS": | |||
Games: | |||
"Silent Hill: Homecoming": | |||
BLUS30169: [ 01.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0005a36c, 0x38000001 ] | |||
"No Film Grain": | |||
Games: | |||
"Silent Hill: Homecoming": | |||
BLUS30169: [ 01.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00a415dc, 0x38600001 ] | |||
}} | }} |
Latest revision as of 14:43, 21 September 2024
Silent Hill: Homecoming | |
---|---|
Developer(s) | Double Helix Games |
Publisher(s) | Konami |
Series | Silent Hill |
Release date(s) | NA September 30, 2008 EU February 27, 2009 |
Release type | Multi-platform |
Genre(s) | Survival horror |
Mode(s) | Single-player |
GameID(s) | BLES00460 (IRD), BLES00307 (IRD), BLUS30169 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Silent Hill: Homecoming is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment. The sixth installment in the Silent Hill series, Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order, a cult, as well as the town's history, and his own past.
The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released in North America on November 6, 2008, exclusively through Valve's Steam digital content delivery service. Versions were simultaneously released in Europe, including a retail Microsoft Windows version, on February 27, 2009. The Japanese release was cancelled.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | 60 FPS, No Film Grain |
Known Issues
Ending cutscene doesn't play
- Issue 14842: A black screen freeze occurs after the final boss cutscene, right before the ending starts.
Special Notes
Patches
PPU-da67f750c395556c1fce35ec62639eb95ca44a2d: "60 FPS": Games: "Silent Hill: Homecoming": BLES00460: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0005a6bc, 0x38000001 ] "No Film Grain": Games: "Silent Hill: Homecoming": BLES00460: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a4220c, 0x38600001 ] PPU-2f4038f42107d475048cc0f80dd21971d31eac09: "60 FPS": Games: "Silent Hill: Homecoming": BLES00307: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0005a6bc, 0x38000001 ] "No Film Grain": Games: "Silent Hill: Homecoming": BLES00307: [ 01.00 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a42424, 0x38600001 ] PPU-c423a041b450bd0b19e95958733a99c1b95e5b41: "60 FPS": Games: "Silent Hill: Homecoming": BLUS30169: [ 01.00 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0005a36c, 0x38000001 ] "No Film Grain": Games: "Silent Hill: Homecoming": BLUS30169: [ 01.00 ] Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a415dc, 0x38600001 ]