Armageddon Riders: Difference between revisions

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'''''Armageddon Riders''''' received praise for its graphics, but its gameplay was criticised as monotonous. The protagonist survived a catastrophe caused by the Large Hadron Collider, which turned everyone in the city into bloodthirsty zombies. He returns to the abandoned city, looking for a way to change the zombies. In Armageddon Riders, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, harbour and Large Hadron Collider areas. Armageddon Riders was originally released on the PC on Steam, under the alternative title of Clutch, in 2009, but was eventually ported to the PlayStation 3 in 2011. The game was not available in Australia until after it was available in the rest of the world, while it awaited a classification from the Australian Classification Board.  
'''''Armageddon Riders''''' received praise for its graphics, but its gameplay was criticised as monotonous. The protagonist survived a catastrophe caused by the Large Hadron Collider, which turned everyone in the city into bloodthirsty zombies. He returns to the abandoned city, looking for a way to change the zombies. In Armageddon Riders, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, harbour and Large Hadron Collider areas.  
 
Armageddon Riders was originally released on the PC on Steam, under the alternative title of Clutch, in 2009, but was eventually ported to the PlayStation 3 in 2011. The game was not available in Australia until after it was available in the rest of the world, while it awaited a classification from the Australian Classification Board.  


==Configuration==
==Configuration==
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
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|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
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|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
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|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
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|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|vblank rate notes                    =  
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|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}



Latest revision as of 13:57, 3 March 2024

Armageddon Riders
Developer(s) Targem Games
Publisher(s) Targem Games
Release date(s) NA/EU May 31, 2011
Release type Multi-platform
Genre(s) Vehicular combat
GameID(s) NPEB00305, NPUB30510
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Armageddon Riders received praise for its graphics, but its gameplay was criticised as monotonous. The protagonist survived a catastrophe caused by the Large Hadron Collider, which turned everyone in the city into bloodthirsty zombies. He returns to the abandoned city, looking for a way to change the zombies. In Armageddon Riders, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, harbour and Large Hadron Collider areas.

Armageddon Riders was originally released on the PC on Steam, under the alternative title of Clutch, in 2009, but was eventually ported to the PlayStation 3 in 2011. The game was not available in Australia until after it was available in the rest of the world, while it awaited a classification from the Australian Classification Board.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes