(Fixed PPU hash for NPEB01858) |
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 26: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
Line 51: | Line 47: | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 67: | Line 67: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 76: | Line 72: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 109: | Line 105: | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 114: | Line 115: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 136: | Line 141: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 149: | Line 158: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 190: | Line 202: | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
tox2_ar_notes: &tox2_ar_notes | tox2_ar_notes: &tox2_ar_notes | ||
"Requires \"Stretch To Display Area\" checked in the GPU settings. UI | "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." | ||
tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9 | tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9 |
Latest revision as of 04:41, 29 April 2024
Tales of Xillia 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | PS3 Native | Required to change the FPS cap while ingame. |
Known Issues
Dynamically change FPS cap Fixed by PR 12055
This title has a 60 FPS cap during combat and a 30 FPS cap for all other scenarios in-game. While the frame limiter can be toggled while RPCS3 is running, it doesn't happen automatically. To allow the framerate to hit 60 in combat AND lock to 30 in other sections to stop them from speeding up, currently you must set Framelimit option to 60 and the Vblank frequency option to 30. Issue has been fixed, with new PS3 Native framelimiter. Or you can use the games 60 FPS patch to bypass this altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker than other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
---|
Patches
Anchors: tox2_ar_notes: &tox2_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." tox2_jp_v01_00_ar_21_9: &tox2_jp_v01_00_ar_21_9 - [ bef32, 0x00e5c94c, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00e5c954, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00e5c958, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e5c960, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e5c980, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e5c984, 840 ] # HUD: Movie / Map / Skit - Background - Right tox2_jp_v01_01_ar_21_9: &tox2_jp_v01_01_ar_21_9 - [ bef32, 0x00e5b6cc, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00e5b6d4, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00e5b6d8, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e5b6e0, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e5b700, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e5b704, 840 ] # HUD: Movie / Map / Skit - Background - Right tox2_us_ar_21_9: &tox2_us_ar_21_9 - [ bef32, 0x00e7233c, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00e72344, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00e72348, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e72350, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e72370, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e72374, 840 ] # HUD: Movie / Map / Skit - Background - Right tox2_eu_ar_21_9: &tox2_eu_ar_21_9 - [ bef32, 0x00e723bc, 1680 ] # HUD / GUI (Width) - [ bef32, 0x00e723c4, 2.37037 ] # Display: Aspect Ratio - [ be32, 0x00e723c8, 840 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e723d0, 840 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e723f0, -840 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e723f4, 840 ] # HUD: Movie / Map / Skit - Background - Right tox2_jp_v01_00_ar_32_9: &tox2_jp_v01_00_ar_32_9 - [ bef32, 0x00e5c94c, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00e5c954, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00e5c958, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e5c960, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e5c980, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e5c984, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox2_jp_v01_01_ar_32_9: &tox2_jp_v01_01_ar_32_9 - [ bef32, 0x00e5b6cc, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00e5b6d4, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00e5b6d8, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e5b6e0, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e5b700, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e5b704, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox2_us_ar_32_9: &tox2_us_ar_32_9 - [ bef32, 0x00e7233c, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00e72344, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00e72348, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e72350, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e72370, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e72374, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox2_eu_ar_32_9: &tox2_eu_ar_32_9 - [ bef32, 0x00e723bc, 2560 ] # HUD / GUI (Width) - [ bef32, 0x00e723c4, 3.555556 ] # Display: Aspect Ratio - [ be32, 0x00e723c8, 1280 ] # HUD: "Start" Menu - Background (Width) - [ bef32, 0x00e723d0, 1280 ] # HUD: "Pause" Menu - Background (Width) - [ bef32, 0x00e723f0, -1280 ] # HUD: Movie / Map / Skit - Background - Left - [ bef32, 0x00e723f4, 1280 ] # HUD: Movie / Map / Skit - Background - Right tox2_fov_configurable_values: &tox2_fov_configurable_values "FOV (Horizontal)": Type: double_range Value: 0.78 Min: 0.2 Max: 2.4 "FOV (Vertical)": Type: double_range Value: 0.62 Min: 0.2 Max: 2.4 tox2_fov_notes: &tox2_fov_notes "Default values:\n Horizontal: 0.78\n Vertical: 0.62" tox2_jp_v01_00_fov: &tox2_jp_v01_00_fov - [ bef32, 0x010b7340, "FOV (Horizontal)" ] - [ bef32, 0x010b733c, "FOV (Vertical)" ] tox2_jp_v01_01_fov: &tox2_jp_v01_01_fov - [ bef32, 0x010b7338, "FOV (Horizontal)" ] - [ bef32, 0x010b7334, "FOV (Vertical)" ] tox2_us_fov: &tox2_us_fov - [ bef32, 0x010d7ba4, "FOV (Horizontal)" ] - [ bef32, 0x010d7ba0, "FOV (Vertical)" ] tox2_eu_fov: &tox2_eu_fov - [ bef32, 0x010d7bac, "FOV (Horizontal)" ] - [ bef32, 0x010d7ba8, "FOV (Vertical)" ] tox2_jp_v01_00_brightness: &tox2_jp_v01_00_brightness - [ byte, 0x010cdcaa, 0x00 ] tox2_jp_v01_01_brightness: &tox2_jp_v01_01_brightness - [ byte, 0x010cdc9a, 0x00 ] tox2_us_brightness: &tox2_us_brightness - [ byte, 0x010ee54a, 0x00 ] tox2_eu_brightness: &tox2_eu_brightness - [ byte, 0x010ee55a, 0x00 ] tox2_fps_notes: &tox2_fps_notes "Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60." tox2_jp_v01_00_fps: &tox2_jp_v01_00_fps - [ be32, 0x0082d108, 0x38600002 ] - [ be32, 0x0027a45c, 0x3a900001 ] tox2_jp_v01_01_fps: &tox2_jp_v01_01_fps - [ be32, 0x00832460, 0x38600002 ] - [ be32, 0x0027a9cc, 0x3a900001 ] tox2_us_fps: &tox2_us_fps - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x00282af4, 0x3a900001 ] tox2_eu_fps: &tox2_eu_fps - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x00282b2c, 0x3a900001 ] tox2_hp_notes: &tox2_hp_notes "In-game menu is a little ugly, but it works." tox2_hp: &tox2_hp - [ be32, 0x00184934, 0x9ba70010 ] - [ be32, 0x0017a7e8, 0x3a10270e ] PPU-c8cfdd45c319ebbb747f070c80436c3472e28181: "21:9 Aspect Ratio": Games: "Tales of Xillia 2": BLJS10188: [ 01.00 ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_00_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia 2": BLJS10188: [ 01.00 ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_00_ar_32_9 ] "Field of View": Games: "Tales of Xillia 2": BLJS10188: [ 01.00 ] Author: "NeXoGone" Notes: *tox2_fov_notes Configurable Values: *tox2_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_00_fov ] "Full Brightness": Games: "Tales of Xillia 2": BLJS10188: [ 01.00 ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_00_brightness ] "60 FPS": Games: "Tales of Xillia 2": BLJS10188: [ 01.00 ] Author: "Aphelion" Notes: *tox2_fps_notes Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_00_fps ] PPU-b04f05aaf687e0f9b26887c7d277d571079efcc5: "21:9 Aspect Ratio": Games: "Tales of Xillia 2": BLJS10188: [ 01.01 ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_01_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia 2": BLJS10188: [ 01.01 ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_01_ar_32_9 ] "Field of View": Games: "Tales of Xillia 2": BLJS10188: [ 01.01 ] Author: "NeXoGone" Notes: *tox2_fov_notes Configurable Values: *tox2_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_01_fov ] "Full Brightness": Games: "Tales of Xillia 2": BLJS10188: [ 01.01 ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_01_brightness ] "60 FPS": Games: "Tales of Xillia 2": BLJS10188: [ 01.01 ] Author: "Aphelion" Notes: *tox2_fps_notes Patch Version: 1.0 Patch: - [ load, *tox2_jp_v01_01_fps ] PPU-d96e838f10e9730d8ba21659e02663b44488670f: "21:9 Aspect Ratio": Games: "Tales of Xillia 2": BLUS31397: [ All ] NPUB31443: [ All ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_us_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia 2": BLUS31397: [ All ] NPUB31443: [ All ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_us_ar_32_9 ] "Field of View": Games: "Tales of Xillia 2": BLUS31397: [ All ] NPUB31443: [ All ] Author: "NeXoGone" Notes: *tox2_fov_notes Configurable Values: *tox2_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox2_us_fov ] "Full Brightness": Games: "Tales of Xillia 2": BLUS31397: [ All ] NPUB31443: [ All ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox2_us_brightness ] "60 FPS": Games: "Tales of Xillia 2": BLUS31397: [ All ] NPUB31443: [ All ] Author: "Aphelion" Notes: *tox2_fps_notes Patch Version: 1.1 Patch: - [ load, *tox2_us_fps ] "Infinite Health": Games: "Tales of Xillia 2": BLUS31397: [ All ] NPUB31443: [ All ] Author: "Aphelion" Notes: *tox2_hp_notes Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-a7d11f549ba784d539148688ef512a6a1907e63e: "21:9 Aspect Ratio": Games: "Tales of Xillia 2": BLES01962: [ All ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_eu_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia 2": BLES01962: [ All ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_eu_ar_32_9 ] "Field of View": Games: "Tales of Xillia 2": BLES01962: [ All ] Author: "NeXoGone" Notes: *tox2_fov_notes Configurable Values: *tox2_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox2_eu_fov ] "Full Brightness": Games: "Tales of Xillia 2": BLES01962: [ All ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox2_eu_brightness ] "60 FPS": Games: "Tales of Xillia 2": BLES01962: [ All ] Author: "Aphelion" Notes: *tox2_fps_notes Patch Version: 1.1 Patch: - [ load, *tox2_eu_fps ] "Infinite Health": Games: "Tales of Xillia 2": BLES01962: [ All ] Author: "Aphelion" Notes: *tox2_hp_notes Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: "21:9 Aspect Ratio": Games: "Tales of Xillia 2": NPEB01858: [ All ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_eu_ar_21_9 ] "32:9 Aspect Ratio": Games: "Tales of Xillia 2": NPEB01858: [ All ] Author: "NeXoGone" Notes: *tox2_ar_notes Group: AR Patch Version: 1.0 Patch: - [ load, *tox2_eu_ar_32_9 ] "Field of View": Games: "Tales of Xillia 2": NPEB01858: [ All ] Author: "NeXoGone" Notes: *tox2_fov_notes Configurable Values: *tox2_fov_configurable_values Patch Version: 1.0 Patch: - [ load, *tox2_eu_fov ] "Full Brightness": Games: "Tales of Xillia 2": NPEB01858: [ All ] Author: "NeXoGone" Notes: Patch Version: 1.0 Patch: - [ load, *tox2_eu_brightness ] "60 FPS": Games: "Tales of Xillia 2": NPEB01858: [ All ] Author: "Aphelion" Notes: *tox2_fps_notes Patch Version: 1.1 Patch: - [ load, *tox2_eu_fps ] "Infinite Health": Games: "Tales of Xillia 2": NPEB01858: [ All ] Author: "Aphelion" Notes: *tox2_hp_notes Patch Version: 1.1 Patch: - [ load, *tox2_hp ]